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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-28 04:31:06 +00:00
[139/906] fix warnings when compiling upload/download shaders
This commit is contained in:
parent
df427d2681
commit
47554d341c
2 changed files with 44 additions and 38 deletions
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@ -227,6 +227,7 @@ gst_gl_display_init (GstGLDisplay *display, GstGLDisplayClass *klass)
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//YUY2:r,g,a
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//UYVY:a,b,r
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display->text_shader_upload_YUY2_UYVY =
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect Ytex, UVtex;\n"
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"void main(void) {\n"
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" float fx, fy, y, u, v, r, g, b;\n"
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@ -245,6 +246,7 @@ gst_gl_display_init (GstGLDisplay *display, GstGLDisplayClass *klass)
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"}\n";
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display->text_shader_upload_I420_YV12 =
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect Ytex,Utex,Vtex;\n"
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"void main(void) {\n"
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" float r,g,b,y,u,v;\n"
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@ -262,6 +264,7 @@ gst_gl_display_init (GstGLDisplay *display, GstGLDisplayClass *klass)
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"}\n";
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display->text_shader_upload_AYUV =
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect tex;\n"
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"void main(void) {\n"
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" float r,g,b,y,u,v;\n"
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@ -281,6 +284,7 @@ gst_gl_display_init (GstGLDisplay *display, GstGLDisplayClass *klass)
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//YUY2:y2,u,y1,v
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//UYVY:v,y1,u,y2
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display->text_shader_download_YUY2_UYVY =
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect tex;\n"
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"void main(void) {\n"
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" float fx,fy,r,g,b,r2,g2,b2,y1,y2,u,v;\n"
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@ -304,6 +308,7 @@ gst_gl_display_init (GstGLDisplay *display, GstGLDisplayClass *klass)
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"}\n";
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display->text_shader_download_I420_YV12 =
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect tex;\n"
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"uniform float w, h;\n"
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"void main(void) {\n"
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@ -328,6 +333,7 @@ gst_gl_display_init (GstGLDisplay *display, GstGLDisplayClass *klass)
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"}\n";
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display->text_shader_download_AYUV =
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect tex;\n"
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"void main(void) {\n"
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" float r,g,b,y,u,v;\n"
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@ -727,42 +733,42 @@ gst_gl_display_thread_destroy_context (GstGLDisplay *display)
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{
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glUseProgramObjectARB (0);
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if (display->shader_upload_YUY2)
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{
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{
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g_object_unref (G_OBJECT (display->shader_upload_YUY2));
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display->shader_upload_YUY2 = NULL;
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}
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if (display->shader_upload_UYVY)
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{
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{
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g_object_unref (G_OBJECT (display->shader_upload_UYVY));
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display->shader_upload_UYVY = NULL;
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}
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if (display->shader_upload_I420_YV12)
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{
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{
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g_object_unref (G_OBJECT (display->shader_upload_I420_YV12));
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display->shader_upload_I420_YV12 = NULL;
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}
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if (display->shader_upload_AYUV)
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{
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{
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g_object_unref (G_OBJECT (display->shader_upload_AYUV));
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display->shader_upload_AYUV = NULL;
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}
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if (display->shader_download_YUY2)
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{
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{
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g_object_unref (G_OBJECT (display->shader_download_YUY2));
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display->shader_download_YUY2 = NULL;
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}
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if (display->shader_download_UYVY)
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{
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{
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g_object_unref (G_OBJECT (display->shader_download_UYVY));
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display->shader_download_UYVY = NULL;
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}
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if (display->shader_download_I420_YV12)
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{
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{
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g_object_unref (G_OBJECT (display->shader_download_I420_YV12));
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display->shader_download_I420_YV12 = NULL;
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}
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if (display->shader_download_AYUV)
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{
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{
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g_object_unref (G_OBJECT (display->shader_download_AYUV));
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display->shader_download_AYUV = NULL;
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}
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@ -822,7 +828,7 @@ gst_gl_display_thread_destroy_context (GstGLDisplay *display)
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glDeleteTextures (1, &display->upload_intex_v);
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display->upload_intex = 0;
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}
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//clean up the texture pool
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while (g_queue_get_length (display->texturePool))
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@ -999,7 +1005,7 @@ gst_gl_display_thread_init_upload (GstGLDisplay *display)
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sprintf (text_shader_upload_YUY2, display->text_shader_upload_YUY2_UYVY, 'r', 'g', 'a');
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display->shader_upload_YUY2 = gst_gl_shader_new ();
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if(!gst_gl_shader_compile_and_check (display->shader_upload_YUY2,
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if(!gst_gl_shader_compile_and_check (display->shader_upload_YUY2,
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text_shader_upload_YUY2, GST_GL_SHADER_FRAGMENT_SOURCE))
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{
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display->isAlive = FALSE;
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@ -1014,7 +1020,7 @@ gst_gl_display_thread_init_upload (GstGLDisplay *display)
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sprintf (text_shader_upload_UYVY, display->text_shader_upload_YUY2_UYVY, 'a', 'b', 'r');
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display->shader_upload_UYVY = gst_gl_shader_new ();
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if(!gst_gl_shader_compile_and_check (display->shader_upload_UYVY,
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if(!gst_gl_shader_compile_and_check (display->shader_upload_UYVY,
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text_shader_upload_UYVY, GST_GL_SHADER_FRAGMENT_SOURCE))
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{
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display->isAlive = FALSE;
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@ -1026,7 +1032,7 @@ gst_gl_display_thread_init_upload (GstGLDisplay *display)
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case GST_VIDEO_FORMAT_I420:
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case GST_VIDEO_FORMAT_YV12:
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display->shader_upload_I420_YV12 = gst_gl_shader_new ();
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if(!gst_gl_shader_compile_and_check (display->shader_upload_I420_YV12,
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if(!gst_gl_shader_compile_and_check (display->shader_upload_I420_YV12,
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display->text_shader_upload_I420_YV12, GST_GL_SHADER_FRAGMENT_SOURCE))
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{
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display->isAlive = FALSE;
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@ -1036,7 +1042,7 @@ gst_gl_display_thread_init_upload (GstGLDisplay *display)
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break;
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case GST_VIDEO_FORMAT_AYUV:
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display->shader_upload_AYUV = gst_gl_shader_new ();
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if(!gst_gl_shader_compile_and_check (display->shader_upload_AYUV,
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if(!gst_gl_shader_compile_and_check (display->shader_upload_AYUV,
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display->text_shader_upload_AYUV, GST_GL_SHADER_FRAGMENT_SOURCE))
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{
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display->isAlive = FALSE;
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@ -1046,7 +1052,7 @@ gst_gl_display_thread_init_upload (GstGLDisplay *display)
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break;
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default:
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g_assert_not_reached ();
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}
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}
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}
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//check if YCBCR MESA is available
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else if (GLEW_MESA_ycbcr_texture)
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@ -1261,9 +1267,9 @@ gst_gl_display_thread_init_download (GstGLDisplay *display)
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{
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gchar text_shader_download_YUY2[2048];
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sprintf (text_shader_download_YUY2, display->text_shader_download_YUY2_UYVY, "y2,u,y1,v");
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display->shader_download_YUY2 = gst_gl_shader_new ();
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if(!gst_gl_shader_compile_and_check (display->shader_download_YUY2,
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if(!gst_gl_shader_compile_and_check (display->shader_download_YUY2,
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text_shader_download_YUY2, GST_GL_SHADER_FRAGMENT_SOURCE))
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{
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display->isAlive = FALSE;
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@ -1276,9 +1282,9 @@ gst_gl_display_thread_init_download (GstGLDisplay *display)
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{
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gchar text_shader_download_UYVY[2048];
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sprintf (text_shader_download_UYVY, display->text_shader_download_YUY2_UYVY, "v,y1,u,y2");
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display->shader_download_UYVY = gst_gl_shader_new ();
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if(!gst_gl_shader_compile_and_check (display->shader_download_UYVY,
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if(!gst_gl_shader_compile_and_check (display->shader_download_UYVY,
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text_shader_download_UYVY, GST_GL_SHADER_FRAGMENT_SOURCE))
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{
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display->isAlive = FALSE;
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@ -1290,7 +1296,7 @@ gst_gl_display_thread_init_download (GstGLDisplay *display)
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case GST_VIDEO_FORMAT_I420:
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case GST_VIDEO_FORMAT_YV12:
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display->shader_download_I420_YV12 = gst_gl_shader_new ();
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if(!gst_gl_shader_compile_and_check (display->shader_download_I420_YV12,
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if(!gst_gl_shader_compile_and_check (display->shader_download_I420_YV12,
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display->text_shader_download_I420_YV12, GST_GL_SHADER_FRAGMENT_SOURCE))
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{
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display->isAlive = FALSE;
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@ -1300,7 +1306,7 @@ gst_gl_display_thread_init_download (GstGLDisplay *display)
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break;
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case GST_VIDEO_FORMAT_AYUV:
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display->shader_download_AYUV = gst_gl_shader_new ();
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if(!gst_gl_shader_compile_and_check (display->shader_download_AYUV,
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if(!gst_gl_shader_compile_and_check (display->shader_download_AYUV,
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display->text_shader_download_AYUV, GST_GL_SHADER_FRAGMENT_SOURCE))
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{
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display->isAlive = FALSE;
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@ -1490,7 +1496,7 @@ gst_gl_display_thread_gen_shader (GstGLDisplay* display)
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{
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display->gen_shader = gst_gl_shader_new ();
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if (!gst_gl_shader_compile_and_check (display->gen_shader,
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if (!gst_gl_shader_compile_and_check (display->gen_shader,
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display->gen_text_shader,
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GST_GL_SHADER_FRAGMENT_SOURCE))
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{
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@ -1911,7 +1917,7 @@ gst_gl_display_do_upload (GstGLDisplay *display, GLuint texture,
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gpointer data)
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{
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gboolean isAlive = TRUE;
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gst_gl_display_lock (display);
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isAlive = display->isAlive;
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if (isAlive)
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@ -1951,7 +1957,7 @@ gst_gl_display_do_download (GstGLDisplay* display, GLuint texture,
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gpointer data)
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{
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gboolean isAlive = TRUE;
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gst_gl_display_lock (display);
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isAlive = display->isAlive;
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if (isAlive)
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@ -1999,7 +2005,7 @@ gst_gl_display_use_fbo (GstGLDisplay* display, gint texture_fbo_width, gint text
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GstGLDisplayProjection projection, gpointer* stuff)
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{
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gboolean isAlive = TRUE;
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gst_gl_display_lock (display);
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isAlive = display->isAlive;
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if (isAlive)
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@ -2112,10 +2118,10 @@ void gst_gl_display_thread_do_upload_make (GstGLDisplay *display)
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gint width = display->upload_data_with;
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gint height = display->upload_data_height;
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if (display->upload_intex == 0)
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if (display->upload_intex == 0)
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{
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glGenTextures (1, &display->upload_intex);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex);
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switch (display->upload_video_format)
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{
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@ -2131,13 +2137,13 @@ void gst_gl_display_thread_do_upload_make (GstGLDisplay *display)
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
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width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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break;
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case GST_VIDEO_FORMAT_RGB:
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case GST_VIDEO_FORMAT_BGR:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB,
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width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
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break;
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case GST_VIDEO_FORMAT_YUY2:
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switch (display->colorspace_conversion)
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{
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@ -2146,7 +2152,7 @@ void gst_gl_display_thread_do_upload_make (GstGLDisplay *display)
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE_ALPHA,
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width, height,
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0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
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if (display->upload_intex_u == 0) {
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glGenTextures (1, &display->upload_intex_u);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_u);
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@ -2189,13 +2195,13 @@ void gst_gl_display_thread_do_upload_make (GstGLDisplay *display)
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g_assert_not_reached ();
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}
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break;
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case GST_VIDEO_FORMAT_I420:
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case GST_VIDEO_FORMAT_YV12:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
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width, height,
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0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
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if (display->upload_intex_u == 0) {
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glGenTextures (1, &display->upload_intex_u);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex_u);
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@ -2214,7 +2220,7 @@ void gst_gl_display_thread_do_upload_make (GstGLDisplay *display)
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0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
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}
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break;
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default:
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g_assert_not_reached ();
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}
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@ -2612,9 +2618,9 @@ gst_gl_display_thread_do_download_draw (GstGLDisplay *display)
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glActiveTextureARB(GL_TEXTURE0_ARB);
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gst_gl_shader_set_uniform_1i (display->shader_download_I420_YV12, "tex", 0);
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gst_gl_shader_set_uniform_1f (display->shader_download_I420_YV12, "w",
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gst_gl_shader_set_uniform_1f (display->shader_download_I420_YV12, "w",
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(gfloat)display->ouput_texture_width);
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gst_gl_shader_set_uniform_1f (display->shader_download_I420_YV12, "h",
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gst_gl_shader_set_uniform_1f (display->shader_download_I420_YV12, "h",
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(gfloat)display->ouput_texture_height);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->ouput_texture);
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}
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@ -2656,8 +2662,8 @@ gst_gl_display_thread_do_download_draw (GstGLDisplay *display)
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glDrawBuffer(GL_NONE);
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//dot not check if GLSL is available
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//because for now download is not available
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//dot not check if GLSL is available
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//because for now download is not available
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//without GLSL
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glUseProgramObjectARB (0);
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@ -37,7 +37,7 @@ static const gchar *hconv9_fragment_source =
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" int i;"
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" vec4 sum = vec4 (0.0);"
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" for (i = 0; i < 9; i++) { "
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" if (kernel[i] != 0) {"
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" if (kernel[i] != 0.0) {"
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" vec4 neighbor = texture2DRect(tex, vec2(texturecoord.s+offset[i], texturecoord.t)); "
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" sum += neighbor * kernel[i]/norm_const; "
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" }"
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@ -58,7 +58,7 @@ static const gchar *vconv9_fragment_source =
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" int i;"
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" vec4 sum = vec4 (0.0);"
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" for (i = 0; i < 9; i++) { "
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" if (kernel[i] != 0) {"
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" if (kernel[i] != 0.0) {"
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" vec4 neighbor = texture2DRect(tex, vec2(texturecoord.s, texturecoord.t+offset[i])); "
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" sum += neighbor * kernel[i]/norm_const; "
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" }"
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