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d3d12ipcclient: Fix deadlock when copying texture
Fixing deadlock in below case * GC lock is taken by background thread, and the background thread calls gst_d3d12_ipc_client_release_imported_data() which takes ipc lock * ipc lock is already taken in ipc thread and trying to pushing GC data via gst_d3d12_command_queue_set_notify() * gst_d3d12_command_queue_set_notify() is trying to take GC lock but it's already taken by background thread Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749>
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1 changed files with 4 additions and 0 deletions
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@ -511,6 +511,8 @@ gst_d3d12_ipc_client_have_data (GstD3D12IpcClient * self)
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fence_val);
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}
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lk.unlock ();
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guint64 copy_fence_val;
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gst_d3d12_device_copy_texture_region (priv->device, copy_args.size (),
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copy_args.data (), nullptr, nullptr, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
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@ -524,6 +526,8 @@ gst_d3d12_ipc_client_have_data (GstD3D12IpcClient * self)
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(GDestroyNotify) gst_d3d12_ipc_client_release_imported_data);
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gst_d3d12_buffer_after_write (buffer, copy_fence_val);
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lk.lock ();
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} else {
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gint stride[GST_VIDEO_MAX_PLANES];
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gsize offset[GST_VIDEO_MAX_PLANES];
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