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qmlglsrc: some enhancements for qmlglsrc
1. Need set use-default-fbo to qquickwindow during set property to support change render target on the fly. 2. Calculate qmlglsrc refresh frame rate in qtglwindow https://bugzilla.gnome.org/show_bug.cgi?id=774035
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parent
389e386d50
commit
4450152a9e
4 changed files with 27 additions and 28 deletions
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@ -145,8 +145,11 @@ gst_qt_src_set_property (GObject * object, guint prop_id,
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qt_src->qwindow =
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static_cast < QQuickWindow * >(g_value_get_pointer (value));
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if (qt_src->window)
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if (qt_src->window) {
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delete qt_src->window;
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qt_src->window = NULL;
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}
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if (qt_src->qwindow)
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qt_src->window = new QtGLWindow (NULL, qt_src->qwindow);
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@ -154,6 +157,8 @@ gst_qt_src_set_property (GObject * object, guint prop_id,
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}
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case PROP_DEFAULT_FBO:
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qt_src->default_fbo = g_value_get_boolean (value);
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if (qt_src->window)
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qt_window_use_default_fbo (qt_src->window, qt_src->default_fbo);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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@ -508,7 +513,6 @@ gst_qt_src_change_state (GstElement * element, GstStateChange transition)
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GstQtSrc *qt_src = GST_QT_SRC (element);
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GstStateChangeReturn ret = GST_STATE_CHANGE_SUCCESS;
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QGuiApplication *app;
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guint64 frames_rendered = 0;
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GST_DEBUG ("changing state: %s => %s",
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gst_element_state_get_name (GST_STATE_TRANSITION_CURRENT (transition)),
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@ -553,18 +557,10 @@ gst_qt_src_change_state (GstElement * element, GstStateChange transition)
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switch (transition) {
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case GST_STATE_CHANGE_PLAYING_TO_PAUSED:
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qt_src->run_time = gst_element_get_start_time (GST_ELEMENT (qt_src));
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break;
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case GST_STATE_CHANGE_PAUSED_TO_READY:
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break;
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case GST_STATE_CHANGE_READY_TO_NULL:
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qt_window_get_total_frames (qt_src->window, &frames_rendered);
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if (qt_src->run_time > 0) {
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GST_DEBUG ("qmlglsrc Total refresh frames (%ld), playing for (%"
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GST_TIME_FORMAT "), fps (%.3f).\n", frames_rendered,
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GST_TIME_ARGS (qt_src->run_time),
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(gfloat) GST_SECOND * frames_rendered / qt_src->run_time);
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}
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break;
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default:
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break;
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@ -62,8 +62,6 @@ struct _GstQtSrc
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gboolean default_fbo;
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gboolean downstream_supports_affine_meta;
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gboolean pending_image_orientation;
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/* fps print support */
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GstClockTime run_time;
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};
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/**
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@ -29,6 +29,7 @@
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#include "gstqsgtexture.h"
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#include "gstqtglutility.h"
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#include <QtCore/QDateTime>
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#include <QtCore/QRunnable>
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#include <QtGui/QGuiApplication>
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#include <QtQuick/QQuickWindow>
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@ -67,7 +68,9 @@ struct _QtGLWindowPrivate
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GstGLContext *other_context;
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/* frames that qmlview rendered in its gl thread */
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guint64 frames_rendered;
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quint64 frames_rendered;
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quint64 start;
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quint64 stop;
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};
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class InitQtGLContext : public QRunnable
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@ -141,6 +144,12 @@ QtGLWindow::beforeRendering()
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g_mutex_lock (&this->priv->lock);
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static volatile gsize once = 0;
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if (g_once_init_enter(&once)) {
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this->priv->start = QDateTime::currentDateTime().toMSecsSinceEpoch();
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g_once_init_leave(&once,1);
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}
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if (!fbo && !this->priv->useDefaultFbo) {
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width = source->width();
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@ -152,6 +161,10 @@ QtGLWindow::beforeRendering()
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QOpenGLFramebufferObject::NoAttachment, GL_TEXTURE_2D, GL_RGBA));
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source->setRenderTarget(fbo.data());
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} else if (this->priv->useDefaultFbo) {
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GST_DEBUG ("use default fbo for render target");
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fbo.reset(NULL);
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source->setRenderTarget(NULL);
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}
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g_mutex_unlock (&this->priv->lock);
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@ -236,9 +249,14 @@ QtGLWindow::aboutToQuit()
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this->priv->quit = TRUE;
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g_cond_signal (&this->priv->update_cond);
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g_mutex_unlock (&this->priv->lock);
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this->priv->stop = QDateTime::currentDateTime().toMSecsSinceEpoch();
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qint64 duration = this->priv->stop - this->priv->start;
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float fps = ((float)this->priv->frames_rendered / duration * 1000);
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GST_DEBUG("about to quit");
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GST_DEBUG("about to quit, total refresh frames (%lld) in (%0.3f) seconds, fps: %0.3f",
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this->priv->frames_rendered, (float)duration / 1000, fps);
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g_mutex_unlock (&this->priv->lock);
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}
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void
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@ -362,15 +380,3 @@ qt_window_use_default_fbo (QtGLWindow * qt_window, gboolean useDefaultFbo)
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g_mutex_unlock (&qt_window->priv->lock);
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}
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void
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qt_window_get_total_frames (QtGLWindow * qt_window, guint64 *frames)
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{
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g_return_if_fail (qt_window != NULL);
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g_mutex_lock (&qt_window->priv->lock);
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*frames = qt_window->priv->frames_rendered;
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g_mutex_unlock (&qt_window->priv->lock);
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}
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@ -64,7 +64,6 @@ GstGLContext * qt_window_get_qt_context (QtGLWindow * qt_window);
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GstGLDisplay * qt_window_get_display (QtGLWindow * qt_window);
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gboolean qt_window_is_scenegraph_initialized (QtGLWindow * qt_window);
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void qt_window_use_default_fbo (QtGLWindow * qt_window, gboolean useDefaultFbo);
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void qt_window_get_total_frames (QtGLWindow * qt_window, guint64 *frames);
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}
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#endif /* __QT_WINDOW_H__ */
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