mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-22 01:31:03 +00:00
qmlgloverlay: make depth buffer optional
allow dropping depth/stencil buffer for qmlgloverlay element. Shows considerable drop in memory bandwidth consumption of the element on windows platforms. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7677>
This commit is contained in:
parent
5ef423fcaa
commit
41ad50fb48
9 changed files with 146 additions and 10 deletions
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@ -32,3 +32,4 @@
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#include "buffers.h"
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#include "query.h"
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#include "buffer_storage.h"
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#include "invalidate_subdata.h"
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@ -0,0 +1,66 @@
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/*
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* GStreamer
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* Copyright (C) 2024 Andreas Wittmann <andreas.wittmann@zeiss.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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GST_GL_EXT_BEGIN (invalidate_subdata,
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GST_GL_API_OPENGL3 |
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GST_GL_API_GLES2,
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4, 3,
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3, 0,
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"ARB:\0",
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"invalidate_subdata\0")
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GST_GL_EXT_FUNCTION (void, InvalidateFramebuffer,
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(GLenum target,
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GLsizei numAttachments,
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const GLenum* attachments))
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GST_GL_EXT_FUNCTION (void, InvalidateSubFramebuffer,
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(GLenum target,
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GLsizei numAttachments,
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const GLenum* attachments,
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GLint x,
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GLint y,
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GLsizei width,
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GLsizei height))
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GST_GL_EXT_END ()
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GST_GL_EXT_BEGIN (invalidate_subdata_no_gles,
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GST_GL_API_OPENGL3,
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4, 3,
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255, 255,
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"ARB:\0",
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"invalidate_subdata\0")
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GST_GL_EXT_FUNCTION (void, InvalidateTexSubImage,
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(GLuint texture,
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GLint level,
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GLint xoffset,
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GLint yoffset,
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GLint zoffset,
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GLsizei width,
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GLsizei height,
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GLsizei depth))
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GST_GL_EXT_FUNCTION (void, InvalidateTexImage,
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(GLuint texture,
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GLint level))
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GST_GL_EXT_FUNCTION (void, InvalidateBufferSubData,
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(GLuint buffer,
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GLintptr offset,
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GLsizeiptr length))
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GST_GL_EXT_FUNCTION (void, InvalidateBufferData,
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(GLuint buffer))
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GST_GL_EXT_END ()
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@ -99,7 +99,7 @@ G_BEGIN_DECLS
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struct _GstGLFuncs
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{
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#include <gst/gl/glprototypes/all_functions.h>
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gpointer padding[GST_PADDING_LARGE*6-2];
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gpointer padding[GST_PADDING_LARGE*6-8];
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};
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#undef GST_GL_EXT_BEGIN
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@ -103,6 +103,7 @@ gl_prototype_headers = files([
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'glprototypes/gles.h',
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'glprototypes/gstgl_compat.h',
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'glprototypes/gstgl_gles2compat.h',
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'glprototypes/invalidate_subdata.h',
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'glprototypes/opengl.h',
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'glprototypes/query.h',
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'glprototypes/shaders.h',
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@ -12450,6 +12450,18 @@
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"type": "GstGLContext",
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"writable": false
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},
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"depth-buffer": {
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"blurb": "Use depth and stencil buffer for the rendering of the scene. Might corrupt the rendering when set to FALSE! Only set to FALSE after carefully checking the targeted QML scene.",
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"conditionally-available": false,
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"construct": false,
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"construct-only": false,
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"controllable": false,
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"default": "true",
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"mutable": "ready",
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"readable": true,
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"type": "gboolean",
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"writable": true
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},
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"qml-scene": {
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"blurb": "The contents of the QML scene",
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"conditionally-available": false,
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@ -145,6 +145,7 @@ enum
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PROP_WIDGET,
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PROP_QML_SCENE,
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PROP_ROOT_ITEM,
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PROP_DEPTH_AND_STENCIL_BUFFER,
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};
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enum
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@ -204,6 +205,23 @@ gst_qt_overlay_class_init (GstQtOverlayClass * klass)
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"The root QQuickItem from the qml-scene used to render",
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(GParamFlags) (G_PARAM_READABLE | G_PARAM_STATIC_STRINGS)));
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/**
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* GstQtOverlay:depth-buffer:
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*
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* Instructs QML to not use a depth or stencil buffer when rendering.
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*
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* WARNING: Disabling the depth and stencil buffer may cause QML to
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* incorrectly render the provided scene.
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*
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* Since: 1.26
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*/
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g_object_class_install_property (gobject_class, PROP_DEPTH_AND_STENCIL_BUFFER,
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g_param_spec_boolean ("depth-buffer", "Depth and Stencil Buffer",
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"Use depth and stencil buffer for the rendering of the scene. "
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"Might corrupt the rendering when set to FALSE! "
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"Only set to FALSE after carefully checking the targeted QML scene.", TRUE,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS | GST_PARAM_MUTABLE_READY)));
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/**
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* GstQmlGLOverlay::qml-scene-initialized
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* @element: the #GstQmlGLOverlay
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@ -243,6 +261,7 @@ static void
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gst_qt_overlay_init (GstQtOverlay * qt_overlay)
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{
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qt_overlay->widget = QSharedPointer<QtGLVideoItemInterface>();
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qt_overlay->depth_buffer = TRUE;
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qt_overlay->qml_scene = NULL;
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}
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@ -278,6 +297,9 @@ gst_qt_overlay_set_property (GObject * object, guint prop_id,
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g_free (qt_overlay->qml_scene);
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qt_overlay->qml_scene = g_value_dup_string (value);
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break;
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case PROP_DEPTH_AND_STENCIL_BUFFER:
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qt_overlay->depth_buffer = g_value_get_boolean (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -316,6 +338,9 @@ gst_qt_overlay_get_property (GObject * object, guint prop_id,
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}
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GST_OBJECT_UNLOCK (qt_overlay);
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break;
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case PROP_DEPTH_AND_STENCIL_BUFFER:
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g_value_set_boolean(value, qt_overlay->depth_buffer);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -341,7 +366,7 @@ gst_qt_overlay_gl_start (GstGLBaseFilter * bfilter)
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GST_OBJECT_LOCK (bfilter);
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qt_overlay->renderer = new GstQuickRenderer;
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if (!qt_overlay->renderer->init (bfilter->context, &error)) {
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if (!qt_overlay->renderer->init (bfilter->context, qt_overlay->depth_buffer, &error)) {
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GST_ELEMENT_ERROR (GST_ELEMENT (bfilter), RESOURCE, NOT_FOUND,
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("%s", error->message), (NULL));
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delete qt_overlay->renderer;
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@ -51,6 +51,8 @@ struct _GstQtOverlay
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/* <private> */
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GstGLFilter parent;
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gboolean depth_buffer;
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gchar *qml_scene;
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GstQuickRenderer *renderer;
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@ -21,6 +21,14 @@
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#define GST_CAT_DEFAULT gst_qt_gl_renderer_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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// from GL_EXT_discard_framebuffer
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#ifndef GL_DEPTH_EXT
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#define GL_DEPTH_EXT 0x1801
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#endif
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#ifndef GL_STENCIL_EXT
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#define GL_STENCIL_EXT 0x1802
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#endif
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static void
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init_debug (void)
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{
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@ -217,6 +225,7 @@ GstQuickRenderer::GstQuickRenderer()
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gl_allocator(NULL),
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gl_params(NULL),
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gl_mem(NULL),
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m_useDepthBuffer(TRUE),
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m_sharedRenderData(NULL)
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{
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init_debug ();
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@ -292,7 +301,7 @@ bool CreateSurfaceWorker::event(QEvent * ev)
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return QObject::event(ev);
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}
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bool GstQuickRenderer::init (GstGLContext * context, GError ** error)
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bool GstQuickRenderer::init (GstGLContext * context, const gboolean use_depth_buffer, GError ** error)
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{
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g_return_val_if_fail (GST_IS_GL_CONTEXT (context), false);
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g_return_val_if_fail (gst_gl_context_get_current () == context, false);
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@ -306,6 +315,9 @@ bool GstQuickRenderer::init (GstGLContext * context, GError ** error)
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return false;
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}
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m_useDepthBuffer = use_depth_buffer;
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GST_DEBUG ("%s", m_useDepthBuffer ? "Use depth and stencil buffer" : "Discard depth and stencil buffer");
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struct SharedRenderData *render_data = NULL, *old_render_data;
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do {
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if (render_data)
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@ -551,7 +563,8 @@ void GstQuickRenderer::ensureFbo()
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if (!m_fbo) {
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m_fbo = new QOpenGLFramebufferObject(m_sharedRenderData->m_surface->size(),
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QOpenGLFramebufferObject::CombinedDepthStencil);
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m_useDepthBuffer ? QOpenGLFramebufferObject::CombinedDepthStencil :
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QOpenGLFramebufferObject::NoAttachment);
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m_quickWindow->setRenderTarget(m_fbo);
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GST_DEBUG ("%p new framebuffer created with size %ix%i", this,
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m_fbo->size().width(), m_fbo->size().height());
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/* Meanwhile on this thread continue with the actual rendering. */
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m_renderControl->render();
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{
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GLint currentFbo = -1;
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gl->GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, ¤tFbo);
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if ((GLuint)currentFbo == m_fbo->handle()) {
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if (gl->InvalidateFramebuffer) {
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const GLenum attachments[] = { GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT };
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gl->InvalidateFramebuffer(GL_FRAMEBUFFER, sizeof(attachments) / sizeof(*attachments), attachments);
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} else if (gl->DiscardFramebuffer) {
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const GLenum attachments[] = { GL_DEPTH_EXT, GL_STENCIL_EXT };
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gl->DiscardFramebuffer(GL_FRAMEBUFFER, sizeof(attachments) / sizeof(*attachments), attachments);
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} else {
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GST_DEBUG ("Context lacks both - GL_ARB_invalidate_subdata and GL_EXT_discard_framebuffer, cannot discard");
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}
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}
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}
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GST_DEBUG ("wrapping Qfbo %p with texture %u", m_fbo, m_fbo->texture());
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struct FBOUserData *data = g_new0 (struct FBOUserData, 1);
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data->context = (GstGLContext *) gst_object_ref (gl_context);
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GstQuickRenderer();
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~GstQuickRenderer();
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/* initialize the GStreamer/Qt integration. On failure returns false
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* and fills @error.
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* Must be called with @context not wrapped and current in the current
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* thread */
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bool init (GstGLContext * context, GError ** error);
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/* initialize the GStreamer/Qt integration and determine wether to attach depth/stencil buffer to fbo. On failure
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* returns false and fills @error. Must be called with @context not wrapped and current in the current thread
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*/
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bool init (GstGLContext * context, const gboolean use_depth_buffer, GError ** error);
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/* set the qml scene. returns false and fills @error on failure */
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bool setQmlScene (const gchar * scene, GError ** error);
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GstGLAllocationParams *gl_params;
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GstVideoInfo v_info;
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GstGLMemory *gl_mem;
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gboolean m_useDepthBuffer;
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QString m_errorString;
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struct SharedRenderData *m_sharedRenderData;
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};
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