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d3d11shader: Fix ID3DBlob object leak
Even if HLSL compiler was able to compile our shader code, D3DCompile() might return ID3DBlob object for compile warnings and the object should be released. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1914>
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@ -136,6 +136,13 @@ compile_shader (GstD3D11Device * device, const gchar * shader_source,
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return NULL;
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}
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if (error) {
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const gchar *err = ID3D10Blob_GetBufferPointer (error);
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GST_WARNING ("HLSL compiler warnings:\n%s", GST_STR_NULL (err));
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ID3D10Blob_Release (error);
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}
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return ret;
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}
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