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glfiltercube: Don't initialize multiple shaders on renegotiation
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1 changed files with 11 additions and 0 deletions
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@ -292,6 +292,12 @@ gst_gl_filter_cube_reset_gl (GstGLFilter * filter)
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gl->DeleteBuffers (1, &cube_filter->vertex_buffer);
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cube_filter->vertex_buffer = 0;
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}
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if (cube_filter->shader) {
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gst_gl_context_del_shader (GST_GL_BASE_FILTER (filter)->context,
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cube_filter->shader);
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cube_filter->shader = NULL;
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}
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}
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static gboolean
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@ -313,6 +319,11 @@ gst_gl_filter_cube_init_shader (GstGLFilter * filter)
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{
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GstGLFilterCube *cube_filter = GST_GL_FILTER_CUBE (filter);
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if (cube_filter->shader) {
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gst_object_unref (cube_filter->shader);
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cube_filter->shader = NULL;
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}
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/* blocking call, wait the opengl thread has compiled the shader */
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return gst_gl_context_gen_shader (GST_GL_BASE_FILTER (filter)->context,
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cube_v_src, cube_f_src, &cube_filter->shader);
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