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v4l2object: Workaround decoder that set num_planes to 0 in the format
Some well known decoder wrongly set num_planes to 0 in their format instead of one. In this case we would endup with no size when deciding buffer allocation.
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@ -2286,7 +2286,7 @@ gst_v4l2_object_save_format (GstV4l2Object * v4l2object,
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/* figure out the frame layout */
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v4l2object->n_v4l2_planes = MAX (1, format->fmt.pix_mp.num_planes);
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v4l2object->sizeimage = 0;
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for (i = 0; i < format->fmt.pix_mp.num_planes; i++) {
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for (i = 0; i < v4l2object->n_v4l2_planes; i++) {
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v4l2object->bytesperline[i] =
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format->fmt.pix_mp.plane_fmt[i].bytesperline;
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v4l2object->sizeimage += format->fmt.pix_mp.plane_fmt[i].sizeimage;
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