gl/cocoa: Don't override the application delegate

Otherwise interesting things will happen in Cocoa applications, like
infinite event loops that block the NSApplication loop forever.

This was only needed for GNUStep and thus can safely be removed now.
This commit is contained in:
Sebastian Dröge 2014-11-13 12:01:25 +01:00
parent 13c8517570
commit 402e1a067a

View file

@ -33,7 +33,7 @@
/* */ /* */
/* =============================================================*/ /* =============================================================*/
@interface GstGLNSWindow: NSWindow <NSApplicationDelegate> { @interface GstGLNSWindow: NSWindow {
BOOL m_isClosed; BOOL m_isClosed;
GstGLWindowCocoa *window_cocoa; GstGLWindowCocoa *window_cocoa;
} }
@ -138,8 +138,6 @@ gst_gl_window_cocoa_create_window (GstGLWindowCocoa *window_cocoa, NSRect rect)
GST_DEBUG ("NSWindow id: %"G_GUINTPTR_FORMAT, (guintptr) priv->internal_win_id); GST_DEBUG ("NSWindow id: %"G_GUINTPTR_FORMAT, (guintptr) priv->internal_win_id);
[[NSApplication sharedApplication] setDelegate: priv->internal_win_id];
return TRUE; return TRUE;
} }
@ -443,20 +441,6 @@ close_window_cb (gpointer data)
return YES; return YES;
} }
- (void) applicationDidFinishLaunching: (NSNotification *) not {
}
- (void) applicationWillFinishLaunching: (NSNotification *) not {
}
- (BOOL) applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)app {
/* the application is manually stopped by calling stopApp on the AppThreadPerformer */
return NO;
}
- (void) applicationWillTerminate:(NSNotification *)aNotification {
}
@end @end