gldeinterlace: remove dead code accessing filter->in_tex_id

It's not set by anyone or anything and gldeinterlace is the only user of it now.
This commit is contained in:
Matthew Waters 2016-06-15 15:08:39 +10:00
parent 6b7f94abb2
commit 4010faf4a1

View file

@ -469,7 +469,6 @@ gst_gl_deinterlace_greedyh_callback (gint width, gint height, guint texture,
GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter);
GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
GstGLFuncs *gl = context->gl_vtable;
guint temp;
shader =
gst_gl_deinterlace_get_fragment_shader (filter, "greedhy",
@ -487,13 +486,7 @@ gst_gl_deinterlace_greedyh_callback (gint width, gint height, guint texture,
gst_gl_shader_use (shader);
if (G_UNLIKELY (deinterlace_filter->prev_tex == 0)) {
gst_gl_context_gen_texture (GST_GL_BASE_FILTER (filter)->context,
&deinterlace_filter->prev_tex,
GST_VIDEO_INFO_FORMAT (&filter->out_info),
GST_VIDEO_INFO_WIDTH (&filter->out_info),
GST_VIDEO_INFO_HEIGHT (&filter->out_info));
} else {
if (G_LIKELY (deinterlace_filter->prev_tex != 0)) {
gl->ActiveTexture (GL_TEXTURE1);
gst_gl_shader_set_uniform_1i (shader, "tex_prev", 1);
gl->BindTexture (GL_TEXTURE_2D, deinterlace_filter->prev_tex);
@ -514,11 +507,6 @@ gst_gl_deinterlace_greedyh_callback (gint width, gint height, guint texture,
gst_gl_filter_draw_texture (filter, texture, width, height);
if (texture == filter->in_tex_id) {
temp = filter->in_tex_id;
filter->in_tex_id = deinterlace_filter->prev_tex;
deinterlace_filter->prev_tex = temp;
} else {
deinterlace_filter->prev_tex = texture;
}
/* we keep the previous buffer around so this is safe */
deinterlace_filter->prev_tex = texture;
}