glvideomixer: get the attribute from the correct shader

This commit is contained in:
Matthew Waters 2014-08-19 14:43:42 +10:00
parent 4b1bf9b52a
commit 3fe5412357

View file

@ -494,9 +494,6 @@ _draw_checker_background (GstGLVideoMixer * video_mixer)
};
/* *INDENT-ON* */
attr_position_loc =
gst_gl_shader_get_attribute_location (video_mixer->shader, "a_position");
if (!video_mixer->checker) {
if (!gst_gl_context_gen_shader (mixer->context, checker_v_src,
checker_f_src, &video_mixer->checker))
@ -504,6 +501,8 @@ _draw_checker_background (GstGLVideoMixer * video_mixer)
}
gst_gl_shader_use (video_mixer->checker);
attr_position_loc =
gst_gl_shader_get_attribute_location (video_mixer->checker, "a_position");
gl->VertexAttribPointer (attr_position_loc, 3, GL_FLOAT,
GL_FALSE, 3 * sizeof (GLfloat), &v_vertices[0]);