glcolorconvert: add support for ARGB64 conversion

This commit is contained in:
Matthew Waters 2018-05-05 21:21:13 +10:00
parent c4367b63d8
commit 3cfff727b1
5 changed files with 99 additions and 9 deletions

View file

@ -882,18 +882,78 @@ _init_value_string_list (GValue * list, ...)
va_end (args); va_end (args);
} }
static void
_append_value_string_list (GValue * list, ...)
{
GValue item = G_VALUE_INIT;
gchar *str;
va_list args;
va_start (args, list);
while ((str = va_arg (args, gchar *))) {
g_value_init (&item, G_TYPE_STRING);
g_value_set_string (&item, str);
gst_value_list_append_value (list, &item);
g_value_unset (&item);
}
va_end (args);
}
static void
_init_supported_formats (GstGLContext * context, gboolean output,
GValue * supported_formats)
{
/* Assume if context == NULL that we don't have a GL context and can
* do the conversion */
/* Always supported input and output formats */
_init_value_string_list (supported_formats, "RGBA", "RGB", "RGBx", "BGR",
"BGRx", "BGRA", "xRGB", "xBGR", "ARGB", "ABGR", "GRAY8", "GRAY16_LE",
"GRAY16_BE", "AYUV", "YUY2", "UYVY", NULL);
/* Always supported input formats or output with multiple draw buffers */
if (!output || (!context || context->gl_vtable->DrawBuffers))
_append_value_string_list (supported_formats, "Y444", "I420", "YV12",
"Y42B", "Y41B", "NV12", "NV21", NULL);
/* Requires reading from a RG/LA framebuffer... */
if (!context || (USING_GLES3 (context) || USING_OPENGL (context)))
_append_value_string_list (supported_formats, "YUY2", "UYVY", NULL);
if (!context || gst_gl_format_is_supported (context, GST_GL_RGBA16))
_append_value_string_list (supported_formats, "ARGB64", NULL);
if (!context || gst_gl_format_is_supported (context, GST_GL_RGB565))
_append_value_string_list (supported_formats, "RGB16", "BGR16", NULL);
}
/* copies the given caps */ /* copies the given caps */
static GstCaps * static GstCaps *
gst_gl_color_convert_caps_transform_format_info (GstCaps * caps) gst_gl_color_convert_caps_transform_format_info (GstGLContext * context,
gboolean output, GstCaps * caps)
{ {
GstStructure *st; GstStructure *st;
GstCapsFeatures *f; GstCapsFeatures *f;
gint i, n; gint i, n;
GstCaps *res; GstCaps *res;
GValue supported_formats = G_VALUE_INIT;
GValue rgb_formats = G_VALUE_INIT; GValue rgb_formats = G_VALUE_INIT;
GValue supported_rgb_formats = G_VALUE_INIT;
/* There are effectively two modes here with the RGB/YUV transition:
* 1. There is a RGB-like format as input and we can transform to YUV or,
* 2. No RGB-like format as input so we can only transform to RGB-like formats
*
* We also filter down the list of formats depending on what the OpenGL
* context supports (when provided).
*/
_init_value_string_list (&rgb_formats, "RGBA", "ARGB", "BGRA", "ABGR", "RGBx", _init_value_string_list (&rgb_formats, "RGBA", "ARGB", "BGRA", "ABGR", "RGBx",
"xRGB", "BGRx", "xBGR", "RGB", "BGR", NULL); "xRGB", "BGRx", "xBGR", "RGB", "BGR", "ARGB64", NULL);
_init_supported_formats (context, output, &supported_formats);
gst_value_intersect (&supported_rgb_formats, &rgb_formats,
&supported_formats);
res = gst_caps_new_empty (); res = gst_caps_new_empty ();
@ -933,13 +993,14 @@ gst_gl_color_convert_caps_transform_format_info (GstCaps * caps)
} }
} }
if (have_rgb_formats) { if (have_rgb_formats) {
gst_structure_remove_fields (st, "format", NULL); gst_structure_set_value (st, "format", &supported_formats);
} else { } else {
GValue supported_rgb_formats = G_VALUE_INIT;
/* add passthrough structure, then the rgb conversion structure */ /* add passthrough structure, then the rgb conversion structure */
gst_structure_set_value (st, "format", &passthrough_formats); gst_structure_set_value (st, "format", &passthrough_formats);
gst_caps_append_structure_full (res, gst_structure_copy (st), gst_caps_append_structure_full (res, gst_structure_copy (st),
gst_caps_features_copy (f)); gst_caps_features_copy (f));
gst_structure_set_value (st, "format", &rgb_formats); gst_structure_set_value (st, "format", &supported_rgb_formats);
} }
g_value_unset (&passthrough_formats); g_value_unset (&passthrough_formats);
} else if (G_VALUE_HOLDS_STRING (format)) { } else if (G_VALUE_HOLDS_STRING (format)) {
@ -954,7 +1015,7 @@ gst_gl_color_convert_caps_transform_format_info (GstCaps * caps)
gst_caps_features_copy (f)); gst_caps_features_copy (f));
gst_structure_set_value (st, "format", &rgb_formats); gst_structure_set_value (st, "format", &rgb_formats);
} else { /* RGB */ } else { /* RGB */
gst_structure_remove_fields (st, "format", NULL); gst_structure_set_value (st, "format", &supported_rgb_formats);
} }
} }
gst_structure_remove_fields (st, "colorimetry", "chroma-site", gst_structure_remove_fields (st, "colorimetry", "chroma-site",
@ -963,7 +1024,9 @@ gst_gl_color_convert_caps_transform_format_info (GstCaps * caps)
gst_caps_append_structure_full (res, st, gst_caps_features_copy (f)); gst_caps_append_structure_full (res, st, gst_caps_features_copy (f));
} }
g_value_unset (&supported_formats);
g_value_unset (&rgb_formats); g_value_unset (&rgb_formats);
g_value_unset (&supported_rgb_formats);
return res; return res;
} }
@ -985,7 +1048,8 @@ GstCaps *
gst_gl_color_convert_transform_caps (GstGLContext * context, gst_gl_color_convert_transform_caps (GstGLContext * context,
GstPadDirection direction, GstCaps * caps, GstCaps * filter) GstPadDirection direction, GstCaps * caps, GstCaps * filter)
{ {
caps = gst_gl_color_convert_caps_transform_format_info (caps); caps = gst_gl_color_convert_caps_transform_format_info (context,
direction == GST_PAD_SRC, caps);
if (filter) { if (filter) {
GstCaps *tmp; GstCaps *tmp;
@ -1430,6 +1494,7 @@ _get_n_textures (GstVideoFormat v_format)
case GST_VIDEO_FORMAT_UYVY: case GST_VIDEO_FORMAT_UYVY:
case GST_VIDEO_FORMAT_RGB16: case GST_VIDEO_FORMAT_RGB16:
case GST_VIDEO_FORMAT_BGR16: case GST_VIDEO_FORMAT_BGR16:
case GST_VIDEO_FORMAT_ARGB64:
return 1; return 1;
case GST_VIDEO_FORMAT_NV12: case GST_VIDEO_FORMAT_NV12:
case GST_VIDEO_FORMAT_NV21: case GST_VIDEO_FORMAT_NV21:

View file

@ -90,7 +90,7 @@ struct _GstGLColorConvertClass
#define GST_GL_COLOR_CONVERT_FORMATS "{ RGBA, RGB, RGBx, BGR, BGRx, BGRA, xRGB, " \ #define GST_GL_COLOR_CONVERT_FORMATS "{ RGBA, RGB, RGBx, BGR, BGRx, BGRA, xRGB, " \
"xBGR, ARGB, ABGR, Y444, I420, YV12, Y42B, " \ "xBGR, ARGB, ABGR, Y444, I420, YV12, Y42B, " \
"Y41B, NV12, NV21, YUY2, UYVY, AYUV, " \ "Y41B, NV12, NV21, YUY2, UYVY, AYUV, " \
"GRAY8, GRAY16_LE, GRAY16_BE, RGB16, BGR16 }" "GRAY8, GRAY16_LE, GRAY16_BE, RGB16, BGR16, ARGB64 }"
/** /**
* GST_GL_COLOR_CONVERT_VIDEO_CAPS: * GST_GL_COLOR_CONVERT_VIDEO_CAPS:

View file

@ -57,11 +57,13 @@ _gl_format_n_components (guint format)
case GST_VIDEO_GL_TEXTURE_TYPE_RGBA: case GST_VIDEO_GL_TEXTURE_TYPE_RGBA:
case GST_GL_RGBA: case GST_GL_RGBA:
case GST_GL_RGBA8: case GST_GL_RGBA8:
case GST_GL_RGBA16:
return 4; return 4;
case GST_VIDEO_GL_TEXTURE_TYPE_RGB: case GST_VIDEO_GL_TEXTURE_TYPE_RGB:
case GST_VIDEO_GL_TEXTURE_TYPE_RGB16: case GST_VIDEO_GL_TEXTURE_TYPE_RGB16:
case GST_GL_RGB: case GST_GL_RGB:
case GST_GL_RGB8: case GST_GL_RGB8:
case GST_GL_RGB16:
case GST_GL_RGB565: case GST_GL_RGB565:
return 3; return 3;
case GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA: case GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA:
@ -87,6 +89,7 @@ _gl_type_n_components (guint type)
{ {
switch (type) { switch (type) {
case GL_UNSIGNED_BYTE: case GL_UNSIGNED_BYTE:
case GL_UNSIGNED_SHORT:
return 1; return 1;
case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_5_6_5:
return 3; return 3;
@ -102,6 +105,7 @@ _gl_type_n_bytes (guint type)
switch (type) { switch (type) {
case GL_UNSIGNED_BYTE: case GL_UNSIGNED_BYTE:
return 1; return 1;
case GL_UNSIGNED_SHORT:
case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_5_6_5:
return 2; return 2;
default: default:
@ -157,6 +161,8 @@ gst_gl_format_from_video_info (GstGLContext * context, GstVideoInfo * vinfo,
case GST_VIDEO_FORMAT_AYUV: case GST_VIDEO_FORMAT_AYUV:
n_plane_components = 4; n_plane_components = 4;
break; break;
case GST_VIDEO_FORMAT_ARGB64:
return GST_GL_RGBA16;
case GST_VIDEO_FORMAT_RGB: case GST_VIDEO_FORMAT_RGB:
case GST_VIDEO_FORMAT_BGR: case GST_VIDEO_FORMAT_BGR:
n_plane_components = 3; n_plane_components = 3;
@ -229,6 +235,8 @@ gst_gl_sized_gl_format_from_gl_format_type (GstGLContext * context,
return USING_GLES2 (context) return USING_GLES2 (context)
&& !USING_GLES3 (context) ? GST_GL_RGBA : GST_GL_RGBA8; && !USING_GLES3 (context) ? GST_GL_RGBA : GST_GL_RGBA8;
break; break;
case GL_UNSIGNED_SHORT:
return GST_GL_RGBA16;
} }
break; break;
case GST_GL_RGB: case GST_GL_RGB:
@ -239,7 +247,8 @@ gst_gl_sized_gl_format_from_gl_format_type (GstGLContext * context,
break; break;
case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_5_6_5:
return GST_GL_RGB565; return GST_GL_RGB565;
break; case GL_UNSIGNED_SHORT:
return GST_GL_RGB16;
} }
break; break;
case GST_GL_RG: case GST_GL_RG:
@ -261,7 +270,9 @@ gst_gl_sized_gl_format_from_gl_format_type (GstGLContext * context,
} }
break; break;
case GST_GL_RGBA8: case GST_GL_RGBA8:
case GST_GL_RGBA16:
case GST_GL_RGB8: case GST_GL_RGB8:
case GST_GL_RGB16:
case GST_GL_RGB565: case GST_GL_RGB565:
case GST_GL_RG8: case GST_GL_RG8:
case GST_GL_R8: case GST_GL_R8:
@ -305,6 +316,14 @@ gst_gl_format_type_from_sized_gl_format (GstGLFormat format,
*unsized_format = GST_GL_RGB; *unsized_format = GST_GL_RGB;
*gl_type = GL_UNSIGNED_BYTE; *gl_type = GL_UNSIGNED_BYTE;
break; break;
case GST_GL_RGBA16:
*unsized_format = GST_GL_RGBA;
*gl_type = GL_UNSIGNED_SHORT;
break;
case GST_GL_RGB16:
*unsized_format = GST_GL_RGB;
*gl_type = GL_UNSIGNED_SHORT;
break;
case GST_GL_RGB565: case GST_GL_RGB565:
*unsized_format = GST_GL_RGB; *unsized_format = GST_GL_RGB;
*gl_type = GL_UNSIGNED_SHORT_5_6_5; *gl_type = GL_UNSIGNED_SHORT_5_6_5;

View file

@ -85,10 +85,14 @@ G_BEGIN_DECLS
* texture components * texture components
* @GST_GL_RGB565: Three components of bit depth 5, 6 and 5 stored in the R, G, * @GST_GL_RGB565: Three components of bit depth 5, 6 and 5 stored in the R, G,
* and B texture components respectively. * and B texture components respectively.
* @GST_GL_RGB16: Three 16-bit components stored in the R, G, and B
* texture components
* @GST_GL_RGBA: Four components stored in the R, G, B, and A texture * @GST_GL_RGBA: Four components stored in the R, G, B, and A texture
* components respectively. * components respectively.
* @GST_GL_RGBA8: Four 8-bit components stored in the R, G, B, and A texture * @GST_GL_RGBA8: Four 8-bit components stored in the R, G, B, and A texture
* components respectively. * components respectively.
* @GST_GL_RGBA16: Four 16-bit components stored in the R, G, B, and A texture
* components respectively.
* @GST_GL_DEPTH_COMPONENT16: A single 16-bit component for depth information. * @GST_GL_DEPTH_COMPONENT16: A single 16-bit component for depth information.
* @GST_GL_DEPTH24_STENCIL8: A 24-bit component for depth information and * @GST_GL_DEPTH24_STENCIL8: A 24-bit component for depth information and
* a 8-bit component for stencil informat. * a 8-bit component for stencil informat.
@ -111,9 +115,11 @@ typedef enum
GST_GL_RGB = 0x1907, GST_GL_RGB = 0x1907,
GST_GL_RGB8 = 0x8051, GST_GL_RGB8 = 0x8051,
GST_GL_RGB565 = 0x8D62, GST_GL_RGB565 = 0x8D62,
GST_GL_RGB16 = 0x8054,
GST_GL_RGBA = 0x1908, GST_GL_RGBA = 0x1908,
GST_GL_RGBA8 = 0x8058, GST_GL_RGBA8 = 0x8058,
GST_GL_RGBA16 = 0x805B,
GST_GL_DEPTH_COMPONENT16 = 0x81A5, GST_GL_DEPTH_COMPONENT16 = 0x81A5,

View file

@ -53,7 +53,7 @@ GType gst_gl_memory_allocator_get_type(void);
#define GST_GL_MEMORY_VIDEO_FORMATS_STR \ #define GST_GL_MEMORY_VIDEO_FORMATS_STR \
"{ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, " \ "{ RGBA, BGRA, RGBx, BGRx, ARGB, ABGR, xRGB, xBGR, RGB, BGR, RGB16, BGR16, " \
"AYUV, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, " \ "AYUV, I420, YV12, NV12, NV21, YUY2, UYVY, Y41B, Y42B, Y444, " \
"GRAY8, GRAY16_LE, GRAY16_BE }" "GRAY8, GRAY16_LE, GRAY16_BE, ARGB64 }"
/** /**
* GstGLMemory: * GstGLMemory: