d3dvideosink: don't create new internal windows if we already have one

This commit is contained in:
Andoni Morales Alastruey 2012-06-15 00:58:43 +02:00 committed by Sebastian Dröge
parent e0241278f6
commit 39e0bf5260

View file

@ -1372,9 +1372,11 @@ gst_d3dvideosink_prepare_window (GstD3DVideoSink * sink)
}
/* If the app supplied one, use it. Otherwise, go ahead
* and create (and use) our own window */
* and create (and use) our own window, if we didn't create
* one before */
if (sink->window_handle) {
gst_d3dvideosink_set_window_for_renderer (sink);
if (!sink->is_new_window)
gst_d3dvideosink_set_window_for_renderer (sink);
} else {
gst_d3dvideosink_create_default_window (sink);
}
@ -1412,7 +1414,9 @@ gst_d3dvideosink_change_state (GstElement * element, GstStateChange transition)
case GST_STATE_CHANGE_PLAYING_TO_PAUSED:
break;
case GST_STATE_CHANGE_PAUSED_TO_READY:
gst_d3dvideosink_remove_window_for_renderer (sink);
if (!sink->is_new_window) {
gst_d3dvideosink_remove_window_for_renderer (sink);
}
break;
case GST_STATE_CHANGE_READY_TO_NULL:
gst_d3dvideosink_release_direct3d (sink);