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d3dvideosink: don't create new internal windows if we already have one
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1 changed files with 7 additions and 3 deletions
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@ -1372,9 +1372,11 @@ gst_d3dvideosink_prepare_window (GstD3DVideoSink * sink)
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}
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/* If the app supplied one, use it. Otherwise, go ahead
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* and create (and use) our own window */
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* and create (and use) our own window, if we didn't create
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* one before */
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if (sink->window_handle) {
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gst_d3dvideosink_set_window_for_renderer (sink);
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if (!sink->is_new_window)
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gst_d3dvideosink_set_window_for_renderer (sink);
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} else {
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gst_d3dvideosink_create_default_window (sink);
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}
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@ -1412,7 +1414,9 @@ gst_d3dvideosink_change_state (GstElement * element, GstStateChange transition)
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case GST_STATE_CHANGE_PLAYING_TO_PAUSED:
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break;
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case GST_STATE_CHANGE_PAUSED_TO_READY:
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gst_d3dvideosink_remove_window_for_renderer (sink);
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if (!sink->is_new_window) {
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gst_d3dvideosink_remove_window_for_renderer (sink);
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}
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break;
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case GST_STATE_CHANGE_READY_TO_NULL:
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gst_d3dvideosink_release_direct3d (sink);
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