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synced 2024-12-18 14:26:43 +00:00
d3d11memory: Protect map and unmap with device lock
We should lock memory object with gst_d3d11_device_lock() first then GST_D3D11_MEMORY_LOCK() need to be used. One observed deadlock case is that: - Thread A takes d3d11 device lock - At the same time, Thread B tries CPU map to d3d11memory which requires d3d11 device lock as well, but it's already taken by Thread A. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2267>
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parent
7a0bc2a91d
commit
360a195158
1 changed files with 32 additions and 27 deletions
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@ -313,6 +313,7 @@ gst_d3d11_allocate_staging_texture (GstD3D11Device * device,
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return texture;
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}
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/* Must be called with d3d11 device lock */
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static gboolean
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gst_d3d11_memory_map_cpu_access (GstD3D11Memory * dmem, D3D11_MAP map_type)
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{
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@ -322,10 +323,8 @@ gst_d3d11_memory_map_cpu_access (GstD3D11Memory * dmem, D3D11_MAP map_type)
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ID3D11DeviceContext *device_context =
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gst_d3d11_device_get_device_context_handle (dmem->device);
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gst_d3d11_device_lock (dmem->device);
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hr = ID3D11DeviceContext_Map (device_context,
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staging, 0, map_type, 0, &priv->map);
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gst_d3d11_device_unlock (dmem->device);
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if (!gst_d3d11_result (hr, dmem->device)) {
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GST_ERROR_OBJECT (GST_MEMORY_CAST (dmem)->allocator,
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@ -336,6 +335,7 @@ gst_d3d11_memory_map_cpu_access (GstD3D11Memory * dmem, D3D11_MAP map_type)
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return TRUE;
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}
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/* Must be called with d3d11 device lock */
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static void
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gst_d3d11_memory_upload (GstD3D11Memory * dmem)
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{
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@ -347,13 +347,12 @@ gst_d3d11_memory_upload (GstD3D11Memory * dmem)
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return;
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device_context = gst_d3d11_device_get_device_context_handle (dmem->device);
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gst_d3d11_device_lock (dmem->device);
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ID3D11DeviceContext_CopySubresourceRegion (device_context,
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(ID3D11Resource *) priv->texture, priv->subresource_index, 0, 0, 0,
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(ID3D11Resource *) priv->staging, 0, NULL);
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gst_d3d11_device_unlock (dmem->device);
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}
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/* Must be called with d3d11 device lock */
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static void
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gst_d3d11_memory_download (GstD3D11Memory * dmem)
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{
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@ -365,11 +364,9 @@ gst_d3d11_memory_download (GstD3D11Memory * dmem)
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return;
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device_context = gst_d3d11_device_get_device_context_handle (dmem->device);
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gst_d3d11_device_lock (dmem->device);
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ID3D11DeviceContext_CopySubresourceRegion (device_context,
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(ID3D11Resource *) priv->staging, 0, 0, 0, 0,
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(ID3D11Resource *) priv->texture, priv->subresource_index, NULL);
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gst_d3d11_device_unlock (dmem->device);
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}
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static gpointer
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@ -378,8 +375,11 @@ gst_d3d11_memory_map_full (GstMemory * mem, GstMapInfo * info, gsize maxsize)
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GstD3D11Memory *dmem = GST_D3D11_MEMORY_CAST (mem);
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GstD3D11MemoryPrivate *priv = dmem->priv;
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GstMapFlags flags = info->flags;
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gpointer ret = NULL;
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gst_d3d11_device_lock (dmem->device);
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GST_D3D11_MEMORY_LOCK (dmem);
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if ((flags & GST_MAP_D3D11) == GST_MAP_D3D11) {
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gst_d3d11_memory_upload (dmem);
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GST_MEMORY_FLAG_UNSET (dmem, GST_D3D11_MEMORY_TRANSFER_NEED_UPLOAD);
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@ -388,9 +388,8 @@ gst_d3d11_memory_map_full (GstMemory * mem, GstMapInfo * info, gsize maxsize)
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GST_MINI_OBJECT_FLAG_SET (dmem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD);
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g_assert (priv->texture != NULL);
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GST_D3D11_MEMORY_UNLOCK (dmem);
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return priv->texture;
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ret = priv->texture;
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goto out;
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}
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if (priv->cpu_map_count == 0) {
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@ -402,9 +401,7 @@ gst_d3d11_memory_map_full (GstMemory * mem, GstMapInfo * info, gsize maxsize)
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&priv->desc);
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if (!priv->staging) {
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GST_ERROR_OBJECT (mem->allocator, "Couldn't create staging texture");
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GST_D3D11_MEMORY_UNLOCK (dmem);
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return NULL;
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goto out;
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}
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/* first memory, always need download to staging */
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@ -416,9 +413,7 @@ gst_d3d11_memory_map_full (GstMemory * mem, GstMapInfo * info, gsize maxsize)
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if (!gst_d3d11_memory_map_cpu_access (dmem, map_type)) {
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GST_ERROR_OBJECT (mem->allocator, "Couldn't map staging texture");
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GST_D3D11_MEMORY_UNLOCK (dmem);
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return NULL;
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goto out;
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}
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}
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@ -429,11 +424,16 @@ gst_d3d11_memory_map_full (GstMemory * mem, GstMapInfo * info, gsize maxsize)
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GST_MEMORY_FLAG_UNSET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD);
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priv->cpu_map_count++;
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GST_D3D11_MEMORY_UNLOCK (dmem);
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ret = dmem->priv->map.pData;
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return dmem->priv->map.pData;
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out:
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GST_D3D11_MEMORY_UNLOCK (dmem);
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gst_d3d11_device_unlock (dmem->device);
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return ret;
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}
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/* Must be called with d3d11 device lock */
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static void
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gst_d3d11_memory_unmap_cpu_access (GstD3D11Memory * dmem)
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{
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@ -442,9 +442,7 @@ gst_d3d11_memory_unmap_cpu_access (GstD3D11Memory * dmem)
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ID3D11DeviceContext *device_context =
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gst_d3d11_device_get_device_context_handle (dmem->device);
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gst_d3d11_device_lock (dmem->device);
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ID3D11DeviceContext_Unmap (device_context, staging, 0);
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gst_d3d11_device_unlock (dmem->device);
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}
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static void
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@ -453,26 +451,28 @@ gst_d3d11_memory_unmap_full (GstMemory * mem, GstMapInfo * info)
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GstD3D11Memory *dmem = GST_D3D11_MEMORY_CAST (mem);
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GstD3D11MemoryPrivate *priv = dmem->priv;
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gst_d3d11_device_lock (dmem->device);
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GST_D3D11_MEMORY_LOCK (dmem);
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if ((info->flags & GST_MAP_D3D11) == GST_MAP_D3D11) {
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if ((info->flags & GST_MAP_WRITE) == GST_MAP_WRITE)
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GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD);
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GST_D3D11_MEMORY_UNLOCK (dmem);
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return;
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goto out;
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}
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if ((info->flags & GST_MAP_WRITE) == GST_MAP_WRITE)
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GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_UPLOAD);
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priv->cpu_map_count--;
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if (priv->cpu_map_count > 0) {
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GST_D3D11_MEMORY_UNLOCK (dmem);
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return;
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}
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if (priv->cpu_map_count > 0)
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goto out;
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gst_d3d11_memory_unmap_cpu_access (dmem);
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out:
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GST_D3D11_MEMORY_UNLOCK (dmem);
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gst_d3d11_device_unlock (dmem->device);
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}
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static GstMemory *
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@ -491,6 +491,7 @@ gst_d3d11_memory_update_size (GstMemory * mem)
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gint stride[GST_VIDEO_MAX_PLANES];
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gsize size;
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D3D11_TEXTURE2D_DESC *desc = &priv->desc;
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gboolean ret = FALSE;
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if (!priv->staging) {
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priv->staging = gst_d3d11_allocate_staging_texture (dmem->device,
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@ -503,6 +504,7 @@ gst_d3d11_memory_update_size (GstMemory * mem)
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GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD);
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}
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gst_d3d11_device_lock (dmem->device);
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if (!gst_d3d11_memory_map_cpu_access (dmem, D3D11_MAP_READ_WRITE)) {
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GST_ERROR_OBJECT (mem->allocator, "Couldn't map staging texture");
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return FALSE;
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@ -513,12 +515,15 @@ gst_d3d11_memory_update_size (GstMemory * mem)
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if (!gst_d3d11_dxgi_format_get_size (desc->Format, desc->Width, desc->Height,
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priv->map.RowPitch, offset, stride, &size)) {
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GST_ERROR_OBJECT (mem->allocator, "Couldn't calculate memory size");
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return FALSE;
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goto out;
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}
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mem->maxsize = mem->size = size;
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ret = TRUE;
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return TRUE;
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out:
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gst_d3d11_device_unlock (dmem->device);
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return ret;
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}
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/**
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