d3d12mipgen: Respect requested mip levels

Don't waste GPU power by generating more levels than requested

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/8394>
This commit is contained in:
Seungha Yang 2025-02-02 19:00:26 +09:00
parent 1dc09d67fe
commit 353d963c77

View file

@ -429,8 +429,10 @@ gst_d3d12_mip_gen_execute_full (GstD3D12MipGen * gen, ID3D12Resource * resource,
auto priv = gen->priv;
if (!gst_d3d12_mip_gen_execute_internal (gen, resource, fence_data, cl, 0))
if (!gst_d3d12_mip_gen_execute_internal (gen,
resource, fence_data, cl, mip_levels)) {
return FALSE;
}
priv->barriers.resize (0);
for (size_t i = 1; i < priv->resource_states.size (); i++) {