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sample: Add basic tutorial 12 sample
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2 changed files with 97 additions and 2 deletions
91
samples/BasicTutorial12.cs
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91
samples/BasicTutorial12.cs
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// Authors
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// Copyright (C) 2014 Stephan Sundermann <stephansundermann@gmail.com>
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using System;
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using Gst;
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using System.Runtime.InteropServices;
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namespace GstreamerSharp
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{
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class Playback
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{
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static bool IsLive;
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static Element Pipeline;
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static GLib.MainLoop MainLoop;
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public static void Main (string[] args)
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{
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// Initialize GStreamer
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Application.Init (ref args);
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// Build the pipeline
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Pipeline = Parse.Launch ("playbin uri=http://download.blender.org/durian/trailer/sintel_trailer-1080p.mp4");
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var bus = Pipeline.Bus;
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// Start playing
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var ret = Pipeline.SetState (State.Playing);
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if (ret == StateChangeReturn.Failure) {
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Console.WriteLine ("Unable to set the pipeline to the playing state.");
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return;
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} else if (ret == StateChangeReturn.NoPreroll) {
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IsLive = true;
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}
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MainLoop = new GLib.MainLoop ();
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bus.AddSignalWatch ();
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bus.Message += HandleMessage;
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MainLoop.Run ();
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// Free resources
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Pipeline.SetState (State.Null);
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}
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static void HandleMessage (object o, MessageArgs args)
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{
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var msg = args.Message;
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switch (msg.Type) {
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case MessageType.Error: {
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GLib.GException err;
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string debug;
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msg.ParseError (out err, out debug);
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Console.WriteLine ("Error: {0}", err.Message);
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Pipeline.SetState (State.Ready);
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MainLoop.Quit ();
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break;
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}
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case MessageType.Eos:
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// end-of-stream
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Pipeline.SetState (State.Ready);
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MainLoop.Quit ();
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break;
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case MessageType.Buffering: {
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int percent = 0;
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// If the stream is live, we do not care about buffering.
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if (IsLive) break;
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percent = msg.ParseBuffering ();
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Console.WriteLine ("Buffering ({0})", percent);
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// Wait until buffering is complete before start/resume playing
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if (percent < 100)
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Pipeline.SetState (State.Paused);
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else
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Pipeline.SetState (State.Playing);
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break;
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}
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case MessageType.ClockLost:
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// Get a new clock
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Pipeline.SetState (State.Paused);
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Pipeline.SetState (State.Playing);
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break;
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default:
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// Unhandled message
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break;
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}
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}
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}
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}
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@ -1,4 +1,4 @@
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TARGETS = playback.exe video-overlay.exe basic-tutorial-1.exe basic-tutorial-2.exe basic-tutorial-3.exe basic-tutorial-4.exe basic-tutorial-5.exe basic-tutorial-6.exe basic-tutorial-7.exe basic-tutorial-8.exe basic-tutorial-9.exe
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TARGETS = playback.exe video-overlay.exe basic-tutorial-1.exe basic-tutorial-2.exe basic-tutorial-3.exe basic-tutorial-4.exe basic-tutorial-5.exe basic-tutorial-6.exe basic-tutorial-7.exe basic-tutorial-8.exe basic-tutorial-9.exe basic-tutorial-12.exe
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DEBUGS = $(addsuffix .mdb, $(TARGETS))
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DEBUGS = $(addsuffix .mdb, $(TARGETS))
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assemblies = \
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assemblies = \
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@ -42,6 +42,9 @@ basic-tutorial-8.exe: $(srcdir)/BasicTutorial8.cs $(assemblies)
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basic-tutorial-9.exe: $(srcdir)/BasicTutorial9.cs $(assemblies)
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basic-tutorial-9.exe: $(srcdir)/BasicTutorial9.cs $(assemblies)
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$(CSC) $(CSFLAGS) -out:basic-tutorial-9.exe $(references) $(GLIB_SHARP_LIBS) $(srcdir)/BasicTutorial9.cs
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$(CSC) $(CSFLAGS) -out:basic-tutorial-9.exe $(references) $(GLIB_SHARP_LIBS) $(srcdir)/BasicTutorial9.cs
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basic-tutorial-12.exe: $(srcdir)/BasicTutorial12.cs $(assemblies)
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$(CSC) $(CSFLAGS) -out:basic-tutorial-12.exe $(references) $(GLIB_SHARP_LIBS) $(srcdir)/BasicTutorial12.cs
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EXTRA_DIST = \
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EXTRA_DIST = \
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Playback.cs \
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Playback.cs \
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VideoOverlay.cs \
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VideoOverlay.cs \
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@ -53,4 +56,5 @@ EXTRA_DIST = \
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BasicTutorial6.cs \
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BasicTutorial6.cs \
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BasicTutorial7.cs \
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BasicTutorial7.cs \
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BasicTutorial8.cs \
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BasicTutorial8.cs \
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BasicTutorial9.cs
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BasicTutorial9.cs \
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BasicTutorial12.cs
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