mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-27 12:11:13 +00:00
[624/906] OPENGL_ES2 => HAVE_GLES2 and add HAVE_OPENGL
use GstGLAPI to determine which code paths to execute. perform some cleanups
This commit is contained in:
parent
ee992ec531
commit
344253e860
13 changed files with 1810 additions and 1097 deletions
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@ -55,7 +55,8 @@ libgstgl_@GST_API_VERSION@include_HEADERS = \
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gstglshadervariables.h \
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gstglshadervariables.h \
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gstglshader.h \
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gstglshader.h \
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gstgldownload.h \
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gstgldownload.h \
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gstglupload.h
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gstglupload.h \
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gstglapi.h
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libgstgl_@GST_API_VERSION@_la_CFLAGS = \
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libgstgl_@GST_API_VERSION@_la_CFLAGS = \
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$(GL_CFLAGS) \
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$(GL_CFLAGS) \
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File diff suppressed because it is too large
Load diff
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@ -25,8 +25,11 @@
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#include <gst/video/video.h>
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#include <gst/video/video.h>
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typedef struct _GstGLUpload GstGLUpload;
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typedef struct _GstGLDownload GstGLDownload;
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typedef struct _GstGLShader GstGLShader;
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#include "gstglwindow.h"
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#include "gstglwindow.h"
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#include "gstglrenderer.h"
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#include "gstglshader.h"
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#include "gstglshader.h"
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#include "gstglupload.h"
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#include "gstglupload.h"
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#include "gstgldownload.h"
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#include "gstgldownload.h"
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@ -34,18 +37,19 @@
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G_BEGIN_DECLS
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G_BEGIN_DECLS
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GType gst_gl_display_get_type (void);
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GType gst_gl_display_get_type (void);
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#define GST_TYPE_GL_DISPLAY (gst_gl_display_get_type())
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#define GST_GL_TYPE_DISPLAY (gst_gl_display_get_type())
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#define GST_GL_DISPLAY(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_DISPLAY,GstGLDisplay))
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#define GST_GL_DISPLAY(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_GL_TYPE_DISPLAY,GstGLDisplay))
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#define GST_GL_DISPLAY_CLASS(klass) \
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#define GST_GL_DISPLAY_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_GL_DISPLAY,GstGLDisplayClass))
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(G_TYPE_CHECK_CLASS_CAST((klass),GST_GL_TYPE_DISPLAY,GstGLDisplayClass))
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#define GST_IS_GL_DISPLAY(obj) \
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#define GST_IS_GL_DISPLAY(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_DISPLAY))
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(G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_GL_TYPE_DISPLAY))
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#define GST_IS_GL_DISPLAY_CLASS(klass) \
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#define GST_IS_GL_DISPLAY_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_GL_DISPLAY))
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(G_TYPE_CHECK_CLASS_TYPE((klass),GST_GL_TYPE_DISPLAY))
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#define GST_GL_DISPLAY_CAST(obj) ((GstGLDisplay*)(obj))
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#define GST_GL_DISPLAY_CAST(obj) ((GstGLDisplay*)(obj))
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typedef struct _GstGLDisplay GstGLDisplay;
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typedef struct _GstGLDisplay GstGLDisplay;
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typedef struct _GstGLDisplayClass GstGLDisplayClass;
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typedef struct _GstGLDisplayClass GstGLDisplayClass;
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typedef struct _GstGLDisplayPrivate GstGLDisplayPrivate;
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/**
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/**
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* GstGLDisplayConversion:
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* GstGLDisplayConversion:
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@ -139,6 +143,9 @@ struct _GstGLDisplay
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GstGLWindow *gl_window;
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GstGLWindow *gl_window;
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gboolean isAlive;
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gboolean isAlive;
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/* gl API we are using */
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GstGLAPI gl_api;
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/* conditions */
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/* conditions */
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GCond *cond_create_context;
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GCond *cond_create_context;
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GCond *cond_destroy_context;
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GCond *cond_destroy_context;
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@ -152,10 +159,10 @@ struct _GstGLDisplay
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GLuint redisplay_texture_width;
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GLuint redisplay_texture_width;
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GLuint redisplay_texture_height;
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GLuint redisplay_texture_height;
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gboolean keep_aspect_ratio;
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gboolean keep_aspect_ratio;
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#ifdef OPENGL_ES2
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#if HAVE_GLES2
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GstGLShader *redisplay_shader;
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GstGLShader *redisplay_shader;
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gchar *redisplay_vertex_shader_str;
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gchar *redisplay_vertex_shader_str_gles2;
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gchar *redisplay_fragment_shader_str;
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gchar *redisplay_fragment_shader_str_gles2;
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GLint redisplay_attr_position_loc;
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GLint redisplay_attr_position_loc;
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GLint redisplay_attr_texture_loc;
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GLint redisplay_attr_texture_loc;
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#endif
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#endif
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@ -214,6 +221,8 @@ struct _GstGLDisplay
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GstGLShader *del_shader;
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GstGLShader *del_shader;
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gchar *error_message;
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gchar *error_message;
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GstGLDisplayPrivate *priv;
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};
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};
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@ -277,6 +286,8 @@ void gst_gl_display_check_framebuffer_status (void);
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void gst_gl_display_lock (GstGLDisplay * display);
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void gst_gl_display_lock (GstGLDisplay * display);
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void gst_gl_display_unlock (GstGLDisplay * display);
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void gst_gl_display_unlock (GstGLDisplay * display);
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GstGLAPI gst_gl_display_get_gl_api (GstGLDisplay * display);
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GstGLAPI gst_gl_display_get_gl_api_unlocked (GstGLDisplay * display);
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G_END_DECLS
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G_END_DECLS
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File diff suppressed because it is too large
Load diff
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@ -24,8 +24,8 @@
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#include <gst/video/video.h>
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#include <gst/video/video.h>
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#include <gst/gstmemory.h>
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#include <gst/gstmemory.h>
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#include "gstglshader.h"
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#include "gstgldisplay.h"
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#include "gstgldisplay.h"
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#include "gstglshader.h"
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G_BEGIN_DECLS
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G_BEGIN_DECLS
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@ -43,6 +43,7 @@ GType gst_gl_download_get_type (void);
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typedef struct _GstGLDownload GstGLDownload;
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typedef struct _GstGLDownload GstGLDownload;
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typedef struct _GstGLDownloadClass GstGLDownloadClass;
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typedef struct _GstGLDownloadClass GstGLDownloadClass;
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typedef struct _GstGLDownloadPrivate GstGLDownloadPrivate;
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/**
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/**
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* GstGLDownload
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* GstGLDownload
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@ -74,10 +75,10 @@ struct _GstGLDownload
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GLuint in_texture;
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GLuint in_texture;
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GLuint out_texture[GST_VIDEO_MAX_PLANES];
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GLuint out_texture[GST_VIDEO_MAX_PLANES];
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GstGLShader *shader;
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GstGLShader *shader;
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#ifdef OPENGL_ES2
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GLint shader_attr_position_loc;
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GLint shader_attr_position_loc;
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GLint shader_attr_texture_loc;
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GLint shader_attr_texture_loc;
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#endif
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GstGLDownloadPrivate *priv;
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gpointer _reserved[GST_PADDING];
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gpointer _reserved[GST_PADDING];
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};
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};
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@ -97,12 +98,12 @@ struct _GstGLDownloadClass
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*
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*
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* The currently supported formats that can be downloaded
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* The currently supported formats that can be downloaded
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*/
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*/
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#ifndef OPENGL_ES2
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#if !HAVE_GLES2
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# define GST_GL_DOWNLOAD_FORMATS "{ RGB, RGBx, RGBA, BGR, BGRx, BGRA, xRGB, " \
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# define GST_GL_DOWNLOAD_FORMATS "{ RGB, RGBx, RGBA, BGR, BGRx, BGRA, xRGB, " \
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"xBGR, ARGB, ABGR, I420, YV12, YUY2, UYVY, AYUV }"
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"xBGR, ARGB, ABGR, I420, YV12, YUY2, UYVY, AYUV }"
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#else /* OPENGL_ES2 */
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#else /* HAVE_GLES2 */
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# define GST_GL_DOWNLOAD_FORMATS "{ RGB, RGBx, RGBA, I420, YV12, YUY2, UYVY, AYUV }"
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# define GST_GL_DOWNLOAD_FORMATS "{ RGB, RGBx, RGBA, I420, YV12, YUY2, UYVY, AYUV }"
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#endif /* !OPENGL_ES2 */
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#endif /* !HAVE_GLES2 */
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/**
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/**
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* GST_GL_DOWNLOAD_VIDEO_CAPS:
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* GST_GL_DOWNLOAD_VIDEO_CAPS:
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@ -1075,7 +1075,7 @@ gst_gl_filter_render_to_target (GstGLFilter * filter, gboolean resize,
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in_width, 0, in_height, GST_GL_DISPLAY_PROJECTION_ORTHO2D, data);
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in_width, 0, in_height, GST_GL_DISPLAY_PROJECTION_ORTHO2D, data);
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}
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}
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#ifndef OPENGL_ES2
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#if HAVE_OPENGL
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static void
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static void
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_draw_with_shader_cb (gint width, gint height, guint texture, gpointer stuff)
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_draw_with_shader_cb (gint width, gint height, guint texture, gpointer stuff)
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{
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{
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@ -1116,6 +1116,9 @@ void
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gst_gl_filter_render_to_target_with_shader (GstGLFilter * filter,
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gst_gl_filter_render_to_target_with_shader (GstGLFilter * filter,
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gboolean resize, GLuint input, GLuint target, GstGLShader * shader)
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gboolean resize, GLuint input, GLuint target, GstGLShader * shader)
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{
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{
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g_return_if_fail (gst_gl_display_get_gl_api (filter->display) &
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GST_GL_API_OPENGL);
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filter->default_shader = shader;
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filter->default_shader = shader;
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gst_gl_filter_render_to_target (filter, resize, input, target,
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gst_gl_filter_render_to_target (filter, resize, input, target,
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_draw_with_shader_cb, filter);
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_draw_with_shader_cb, filter);
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@ -1153,4 +1156,4 @@ gst_gl_filter_draw_texture (GstGLFilter * filter, GLuint texture,
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glEnd ();
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glEnd ();
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}
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}
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#endif
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#endif /* HAVE_OPENGL */
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@ -124,12 +124,12 @@ gboolean gst_gl_filter_filter_texture (GstGLFilter * filter, GstBuffer * inbuf,
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void gst_gl_filter_render_to_target (GstGLFilter *filter, gboolean resize, GLuint input,
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void gst_gl_filter_render_to_target (GstGLFilter *filter, gboolean resize, GLuint input,
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GLuint target, GLCB func, gpointer data);
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GLuint target, GLCB func, gpointer data);
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#ifndef OPENGL_ES2
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#if HAVE_OPENGL
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void gst_gl_filter_render_to_target_with_shader (GstGLFilter * filter, gboolean resize,
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void gst_gl_filter_render_to_target_with_shader (GstGLFilter * filter, gboolean resize,
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GLuint input, GLuint target, GstGLShader *shader);
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GLuint input, GLuint target, GstGLShader *shader);
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void gst_gl_filter_draw_texture (GstGLFilter *filter, GLuint texture, guint width, guint height);
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void gst_gl_filter_draw_texture (GstGLFilter *filter, GLuint texture, guint width, guint height);
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#endif /* !OPENGL_ES2 */
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#endif /* HAVE_OPENGL */
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G_END_DECLS
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G_END_DECLS
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@ -40,6 +40,12 @@
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* Data is uploaded or downloaded from the GPU as is necessary.
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* Data is uploaded or downloaded from the GPU as is necessary.
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*/
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*/
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#define USING_OPENGL(display) (display->gl_api & GST_GL_API_OPENGL)
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#define USING_OPENGL3(display) (display->gl_api & GST_GL_API_OPENGL3)
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#define USING_GLES(display) (display->gl_api & GST_GL_API_GLES)
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#define USING_GLES2(display) (display->gl_api & GST_GL_API_GLES2)
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#define USING_GLES3(display) (display->gl_api & GST_GL_API_GLES3)
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_MEMORY);
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_MEMORY);
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#define GST_CAT_DEFUALT GST_CAT_GL_MEMORY
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#define GST_CAT_DEFUALT GST_CAT_GL_MEMORY
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@ -220,22 +226,29 @@ _gl_mem_copy_thread (GstGLDisplay * display, gpointer data)
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glGenRenderbuffersEXT (1, &rboId);
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glGenRenderbuffersEXT (1, &rboId);
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glBindRenderbufferEXT (GL_RENDERBUFFER_EXT, rboId);
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glBindRenderbufferEXT (GL_RENDERBUFFER_EXT, rboId);
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#ifndef OPENGL_ES2
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#if HAVE_OPENGL
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glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, width,
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if (USING_OPENGL (display)) {
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height);
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glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, width,
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glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT,
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height);
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width, height);
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glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT,
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#else
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width, height);
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glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16,
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}
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width, height);
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#endif
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#if HAVE_GLES2
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if (USING_GLES2 (display)) {
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glRenderbufferStorageEXT (GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16,
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width, height);
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}
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#endif
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#endif
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/* attach the renderbuffer to depth attachment point */
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/* attach the renderbuffer to depth attachment point */
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glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
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glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
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GL_RENDERBUFFER_EXT, rboId);
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GL_RENDERBUFFER_EXT, rboId);
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#ifndef OPENGL_ES2
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#if HAVE_OPENGL
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glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT,
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if (USING_OPENGL (display)) {
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GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, rboId);
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glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT,
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GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, rboId);
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}
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#endif
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#endif
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glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GST_CAT_ERROR (GST_CAT_GL_MEMORY,
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GST_CAT_ERROR (GST_CAT_GL_MEMORY,
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"GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS");
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"GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS");
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break;
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break;
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#ifndef OPENGL_ES2
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#if HAVE_OPENGL
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case GL_FRAMEBUFFER_UNDEFINED:
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case GL_FRAMEBUFFER_UNDEFINED:
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GST_CAT_ERROR (GST_CAT_GL_MEMORY, "GL_FRAMEBUFFER_UNDEFINED");
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GST_CAT_ERROR (GST_CAT_GL_MEMORY, "GL_FRAMEBUFFER_UNDEFINED");
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break;
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break;
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#define GST_GL_SHADER_GET_PRIVATE(o) \
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#define GST_GL_SHADER_GET_PRIVATE(o) \
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(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_SHADER, GstGLShaderPrivate))
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(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_SHADER, GstGLShaderPrivate))
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#define USING_OPENGL(display) (gst_gl_display_get_gl_api_unlocked (display) & GST_GL_API_OPENGL)
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#define USING_OPENGL3(display) (gst_gl_display_get_gl_api_unlocked (display) & GST_GL_API_OPENGL3)
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#define USING_GLES(display) (gst_gl_display_get_gl_api_unlocked (display) & GST_GL_API_GLES)
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#define USING_GLES2(display) (gst_gl_display_get_gl_api_unlocked (display) & GST_GL_API_GLES2)
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#define USING_GLES3(display) (gst_gl_display_get_gl_api_unlocked (display) & GST_GL_API_GLES3)
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enum
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enum
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{
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{
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PROP_0,
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PROP_0,
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@ -251,9 +257,13 @@ gst_gl_shader_init (GstGLShader * self)
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}
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}
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GstGLShader *
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GstGLShader *
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gst_gl_shader_new (void)
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gst_gl_shader_new (GstGLDisplay * display)
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{
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{
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return g_object_new (GST_GL_TYPE_SHADER, NULL);
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GstGLShader *shader = g_object_new (GST_GL_TYPE_SHADER, NULL);
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shader->display = display;
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return shader;
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}
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}
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gboolean
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gboolean
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@ -270,7 +280,7 @@ gst_gl_shader_compile (GstGLShader * shader, GError ** error)
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GstGLShaderPrivate *priv;
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GstGLShaderPrivate *priv;
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gchar info_buffer[2048];
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gchar info_buffer[2048];
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GLsizei len = 0;
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gint len = 0;
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GLint status = GL_FALSE;
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GLint status = GL_FALSE;
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g_return_val_if_fail (GST_GL_IS_SHADER (shader), FALSE);
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g_return_val_if_fail (GST_GL_IS_SHADER (shader), FALSE);
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@ -293,12 +303,15 @@ gst_gl_shader_compile (GstGLShader * shader, GError ** error)
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glGetObjectParameterivARB (priv->vertex_handle,
|
glGetObjectParameterivARB (priv->vertex_handle,
|
||||||
GL_OBJECT_COMPILE_STATUS_ARB, &status);
|
GL_OBJECT_COMPILE_STATUS_ARB, &status);
|
||||||
|
|
||||||
#ifndef OPENGL_ES2
|
#if HAVE_OPENGL
|
||||||
glGetInfoLogARB (priv->vertex_handle,
|
if (USING_OPENGL (shader->display))
|
||||||
sizeof (info_buffer) - 1, &len, info_buffer);
|
glGetInfoLogARB (priv->vertex_handle,
|
||||||
#else
|
sizeof (info_buffer) - 1, &len, info_buffer);
|
||||||
glGetShaderInfoLog (priv->vertex_handle,
|
#endif
|
||||||
sizeof (info_buffer) - 1, &len, info_buffer);
|
#if HAVE_GLES2
|
||||||
|
if (USING_GLES2 (shader->display))
|
||||||
|
glGetShaderInfoLog (priv->vertex_handle,
|
||||||
|
sizeof (info_buffer) - 1, &len, info_buffer);
|
||||||
#endif
|
#endif
|
||||||
info_buffer[len] = '\0';
|
info_buffer[len] = '\0';
|
||||||
|
|
||||||
|
@ -329,12 +342,15 @@ gst_gl_shader_compile (GstGLShader * shader, GError ** error)
|
||||||
glGetObjectParameterivARB (priv->fragment_handle,
|
glGetObjectParameterivARB (priv->fragment_handle,
|
||||||
GL_OBJECT_COMPILE_STATUS_ARB, &status);
|
GL_OBJECT_COMPILE_STATUS_ARB, &status);
|
||||||
|
|
||||||
#ifndef OPENGL_ES2
|
#if HAVE_OPENGL
|
||||||
glGetInfoLogARB (priv->fragment_handle,
|
if (USING_OPENGL (shader->display))
|
||||||
sizeof (info_buffer) - 1, &len, info_buffer);
|
glGetInfoLogARB (priv->fragment_handle,
|
||||||
#else
|
sizeof (info_buffer) - 1, &len, info_buffer);
|
||||||
glGetShaderInfoLog (priv->fragment_handle,
|
#endif
|
||||||
sizeof (info_buffer) - 1, &len, info_buffer);
|
#if HAVE_GLES2
|
||||||
|
if (USING_GLES2 (shader->display))
|
||||||
|
glGetShaderInfoLog (priv->fragment_handle,
|
||||||
|
sizeof (info_buffer) - 1, &len, info_buffer);
|
||||||
#endif
|
#endif
|
||||||
info_buffer[len] = '\0';
|
info_buffer[len] = '\0';
|
||||||
if (status != GL_TRUE) {
|
if (status != GL_TRUE) {
|
||||||
|
@ -356,10 +372,13 @@ gst_gl_shader_compile (GstGLShader * shader, GError ** error)
|
||||||
/* if nothing failed link shaders */
|
/* if nothing failed link shaders */
|
||||||
glLinkProgramARB (priv->program_handle);
|
glLinkProgramARB (priv->program_handle);
|
||||||
|
|
||||||
#ifndef OPENGL_ES2
|
#if HAVE_OPENGL
|
||||||
glGetObjectParameterivARB (priv->program_handle, GL_LINK_STATUS, &status);
|
if (USING_OPENGL (shader->display))
|
||||||
#else
|
glGetObjectParameterivARB (priv->program_handle, GL_LINK_STATUS, &status);
|
||||||
glGetProgramiv (priv->program_handle, GL_LINK_STATUS, &status);
|
#endif
|
||||||
|
#if HAVE_GLES2
|
||||||
|
if (USING_GLES2 (shader->display))
|
||||||
|
glGetProgramiv (priv->program_handle, GL_LINK_STATUS, &status);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
glGetInfoLogARB (priv->program_handle,
|
glGetInfoLogARB (priv->program_handle,
|
||||||
|
@ -400,10 +419,13 @@ gst_gl_shader_release (GstGLShader * shader)
|
||||||
if (priv->vertex_handle) { /* not needed but nvidia doesn't care to respect the spec */
|
if (priv->vertex_handle) { /* not needed but nvidia doesn't care to respect the spec */
|
||||||
GST_TRACE ("finalizing vertex shader %u", priv->vertex_handle);
|
GST_TRACE ("finalizing vertex shader %u", priv->vertex_handle);
|
||||||
|
|
||||||
#ifndef OPENGL_ES2
|
#if HAVE_OPENGL
|
||||||
glDeleteObjectARB (priv->vertex_handle);
|
if (USING_OPENGL (shader->display))
|
||||||
#else
|
glDeleteObjectARB (priv->vertex_handle);
|
||||||
glDeleteShader (priv->vertex_handle);
|
#endif
|
||||||
|
#if HAVE_GLES2
|
||||||
|
if (USING_GLES2 (shader->display))
|
||||||
|
glDeleteShader (priv->vertex_handle);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/* err = glGetError (); */
|
/* err = glGetError (); */
|
||||||
|
@ -415,10 +437,14 @@ gst_gl_shader_release (GstGLShader * shader)
|
||||||
if (priv->fragment_handle) {
|
if (priv->fragment_handle) {
|
||||||
GST_TRACE ("finalizing fragment shader %u", priv->fragment_handle);
|
GST_TRACE ("finalizing fragment shader %u", priv->fragment_handle);
|
||||||
|
|
||||||
#ifndef OPENGL_ES2
|
|
||||||
glDeleteObjectARB (priv->fragment_handle);
|
#if HAVE_OPENGL
|
||||||
#else
|
if (USING_OPENGL (shader->display))
|
||||||
glDeleteShader (priv->fragment_handle);
|
glDeleteObjectARB (priv->fragment_handle);
|
||||||
|
#endif
|
||||||
|
#if HAVE_GLES2
|
||||||
|
if (USING_GLES2 (shader->display))
|
||||||
|
glDeleteShader (priv->fragment_handle);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/* err = glGetError (); */
|
/* err = glGetError (); */
|
||||||
|
@ -748,7 +774,7 @@ gst_gl_shader_set_uniform_4iv (GstGLShader * shader, const gchar * name,
|
||||||
|
|
||||||
void
|
void
|
||||||
gst_gl_shader_set_uniform_matrix_2fv (GstGLShader * shader, const gchar * name,
|
gst_gl_shader_set_uniform_matrix_2fv (GstGLShader * shader, const gchar * name,
|
||||||
GLsizei count, GLboolean transpose, const GLfloat * value)
|
gint count, gboolean transpose, const gfloat * value)
|
||||||
{
|
{
|
||||||
GstGLShaderPrivate *priv;
|
GstGLShaderPrivate *priv;
|
||||||
GLint location = -1;
|
GLint location = -1;
|
||||||
|
@ -762,11 +788,42 @@ gst_gl_shader_set_uniform_matrix_2fv (GstGLShader * shader, const gchar * name,
|
||||||
glUniformMatrix2fvARB (location, count, transpose, value);
|
glUniformMatrix2fvARB (location, count, transpose, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifndef OPENGL_ES2
|
void
|
||||||
|
gst_gl_shader_set_uniform_matrix_3fv (GstGLShader * shader, const gchar * name,
|
||||||
|
gint count, gboolean transpose, const gfloat * value)
|
||||||
|
{
|
||||||
|
GstGLShaderPrivate *priv;
|
||||||
|
GLint location = -1;
|
||||||
|
|
||||||
|
priv = shader->priv;
|
||||||
|
|
||||||
|
g_return_if_fail (priv->program_handle != 0);
|
||||||
|
|
||||||
|
location = glGetUniformLocationARB (priv->program_handle, name);
|
||||||
|
|
||||||
|
glUniformMatrix3fvARB (location, count, transpose, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
gst_gl_shader_set_uniform_matrix_4fv (GstGLShader * shader, const gchar * name,
|
||||||
|
gint count, gboolean transpose, const gfloat * value)
|
||||||
|
{
|
||||||
|
GstGLShaderPrivate *priv;
|
||||||
|
GLint location = -1;
|
||||||
|
|
||||||
|
priv = shader->priv;
|
||||||
|
|
||||||
|
g_return_if_fail (priv->program_handle != 0);
|
||||||
|
|
||||||
|
location = glGetUniformLocationARB (priv->program_handle, name);
|
||||||
|
|
||||||
|
glUniformMatrix4fvARB (location, count, transpose, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
#if HAVE_OPENGL
|
||||||
void
|
void
|
||||||
gst_gl_shader_set_uniform_matrix_2x3fv (GstGLShader * shader,
|
gst_gl_shader_set_uniform_matrix_2x3fv (GstGLShader * shader,
|
||||||
const gchar * name, GLsizei count, GLboolean transpose,
|
const gchar * name, gint count, gboolean transpose, const gfloat * value)
|
||||||
const GLfloat * value)
|
|
||||||
{
|
{
|
||||||
GstGLShaderPrivate *priv;
|
GstGLShaderPrivate *priv;
|
||||||
GLint location = -1;
|
GLint location = -1;
|
||||||
|
@ -782,8 +839,7 @@ gst_gl_shader_set_uniform_matrix_2x3fv (GstGLShader * shader,
|
||||||
|
|
||||||
void
|
void
|
||||||
gst_gl_shader_set_uniform_matrix_2x4fv (GstGLShader * shader,
|
gst_gl_shader_set_uniform_matrix_2x4fv (GstGLShader * shader,
|
||||||
const gchar * name, GLsizei count, GLboolean transpose,
|
const gchar * name, gint count, gboolean transpose, const gfloat * value)
|
||||||
const GLfloat * value)
|
|
||||||
{
|
{
|
||||||
GstGLShaderPrivate *priv;
|
GstGLShaderPrivate *priv;
|
||||||
GLint location = -1;
|
GLint location = -1;
|
||||||
|
@ -796,29 +852,10 @@ gst_gl_shader_set_uniform_matrix_2x4fv (GstGLShader * shader,
|
||||||
|
|
||||||
glUniformMatrix2x4fv (location, count, transpose, value);
|
glUniformMatrix2x4fv (location, count, transpose, value);
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
|
|
||||||
void
|
|
||||||
gst_gl_shader_set_uniform_matrix_3fv (GstGLShader * shader, const gchar * name,
|
|
||||||
GLsizei count, GLboolean transpose, const GLfloat * value)
|
|
||||||
{
|
|
||||||
GstGLShaderPrivate *priv;
|
|
||||||
GLint location = -1;
|
|
||||||
|
|
||||||
priv = shader->priv;
|
|
||||||
|
|
||||||
g_return_if_fail (priv->program_handle != 0);
|
|
||||||
|
|
||||||
location = glGetUniformLocationARB (priv->program_handle, name);
|
|
||||||
|
|
||||||
glUniformMatrix3fvARB (location, count, transpose, value);
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifndef OPENGL_ES2
|
|
||||||
void
|
void
|
||||||
gst_gl_shader_set_uniform_matrix_3x2fv (GstGLShader * shader,
|
gst_gl_shader_set_uniform_matrix_3x2fv (GstGLShader * shader,
|
||||||
const gchar * name, GLsizei count, GLboolean transpose,
|
const gchar * name, gint count, gboolean transpose, const gfloat * value)
|
||||||
const GLfloat * value)
|
|
||||||
{
|
{
|
||||||
GstGLShaderPrivate *priv;
|
GstGLShaderPrivate *priv;
|
||||||
GLint location = -1;
|
GLint location = -1;
|
||||||
|
@ -834,8 +871,7 @@ gst_gl_shader_set_uniform_matrix_3x2fv (GstGLShader * shader,
|
||||||
|
|
||||||
void
|
void
|
||||||
gst_gl_shader_set_uniform_matrix_3x4fv (GstGLShader * shader,
|
gst_gl_shader_set_uniform_matrix_3x4fv (GstGLShader * shader,
|
||||||
const gchar * name, GLsizei count, GLboolean transpose,
|
const gchar * name, gint count, gboolean transpose, const gfloat * value)
|
||||||
const GLfloat * value)
|
|
||||||
{
|
{
|
||||||
GstGLShaderPrivate *priv;
|
GstGLShaderPrivate *priv;
|
||||||
GLint location = -1;
|
GLint location = -1;
|
||||||
|
@ -848,29 +884,10 @@ gst_gl_shader_set_uniform_matrix_3x4fv (GstGLShader * shader,
|
||||||
|
|
||||||
glUniformMatrix3x4fv (location, count, transpose, value);
|
glUniformMatrix3x4fv (location, count, transpose, value);
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
|
|
||||||
void
|
|
||||||
gst_gl_shader_set_uniform_matrix_4fv (GstGLShader * shader, const gchar * name,
|
|
||||||
GLsizei count, GLboolean transpose, const GLfloat * value)
|
|
||||||
{
|
|
||||||
GstGLShaderPrivate *priv;
|
|
||||||
GLint location = -1;
|
|
||||||
|
|
||||||
priv = shader->priv;
|
|
||||||
|
|
||||||
g_return_if_fail (priv->program_handle != 0);
|
|
||||||
|
|
||||||
location = glGetUniformLocationARB (priv->program_handle, name);
|
|
||||||
|
|
||||||
glUniformMatrix4fvARB (location, count, transpose, value);
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifndef OPENGL_ES2
|
|
||||||
void
|
void
|
||||||
gst_gl_shader_set_uniform_matrix_4x2fv (GstGLShader * shader,
|
gst_gl_shader_set_uniform_matrix_4x2fv (GstGLShader * shader,
|
||||||
const gchar * name, GLsizei count, GLboolean transpose,
|
const gchar * name, gint count, gboolean transpose, const gfloat * value)
|
||||||
const GLfloat * value)
|
|
||||||
{
|
{
|
||||||
GstGLShaderPrivate *priv;
|
GstGLShaderPrivate *priv;
|
||||||
GLint location = -1;
|
GLint location = -1;
|
||||||
|
@ -886,8 +903,7 @@ gst_gl_shader_set_uniform_matrix_4x2fv (GstGLShader * shader,
|
||||||
|
|
||||||
void
|
void
|
||||||
gst_gl_shader_set_uniform_matrix_4x3fv (GstGLShader * shader,
|
gst_gl_shader_set_uniform_matrix_4x3fv (GstGLShader * shader,
|
||||||
const gchar * name, GLsizei count, GLboolean transpose,
|
const gchar * name, gint count, gboolean transpose, const gfloat * value)
|
||||||
const GLfloat * value)
|
|
||||||
{
|
{
|
||||||
GstGLShaderPrivate *priv;
|
GstGLShaderPrivate *priv;
|
||||||
GLint location = -1;
|
GLint location = -1;
|
||||||
|
@ -900,7 +916,7 @@ gst_gl_shader_set_uniform_matrix_4x3fv (GstGLShader * shader,
|
||||||
|
|
||||||
glUniformMatrix4x3fv (location, count, transpose, value);
|
glUniformMatrix4x3fv (location, count, transpose, value);
|
||||||
}
|
}
|
||||||
#endif
|
#endif /* HAVE_OPENGL */
|
||||||
|
|
||||||
GLint
|
GLint
|
||||||
gst_gl_shader_get_attribute_location (GstGLShader * shader, const gchar * name)
|
gst_gl_shader_get_attribute_location (GstGLShader * shader, const gchar * name)
|
||||||
|
|
|
@ -21,18 +21,17 @@
|
||||||
#ifndef __GST_GL_SHADER_H__
|
#ifndef __GST_GL_SHADER_H__
|
||||||
#define __GST_GL_SHADER_H__
|
#define __GST_GL_SHADER_H__
|
||||||
|
|
||||||
/* OpenGL 2.0 for Embedded Systems */
|
#ifdef HAVE_CONFIG_H
|
||||||
#ifdef OPENGL_ES2
|
#include "config.h"
|
||||||
#include <GLES2/gl2.h>
|
|
||||||
#include "gstgles2.h"
|
|
||||||
/* OpenGL for usual systems */
|
|
||||||
#else
|
|
||||||
#include <GL/glew.h>
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#include "gstgldisplay.h"
|
||||||
#include <gst/gst.h>
|
#include <gst/gst.h>
|
||||||
|
|
||||||
G_BEGIN_DECLS
|
G_BEGIN_DECLS
|
||||||
|
|
||||||
|
typedef struct _GstGLDisplay GstGLDisplay;
|
||||||
|
|
||||||
#define GST_GL_TYPE_SHADER (gst_gl_shader_get_type())
|
#define GST_GL_TYPE_SHADER (gst_gl_shader_get_type())
|
||||||
#define GST_GL_SHADER(o) (G_TYPE_CHECK_INSTANCE_CAST((o), GST_GL_TYPE_SHADER, GstGLShader))
|
#define GST_GL_SHADER(o) (G_TYPE_CHECK_INSTANCE_CAST((o), GST_GL_TYPE_SHADER, GstGLShader))
|
||||||
#define GST_GL_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS((k), GST_GL_TYPE_SHADER, GstGLShaderClass))
|
#define GST_GL_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS((k), GST_GL_TYPE_SHADER, GstGLShaderClass))
|
||||||
|
@ -60,6 +59,9 @@ typedef struct _GstGLShaderClass GstGLShaderClass;
|
||||||
struct _GstGLShader {
|
struct _GstGLShader {
|
||||||
/*< private >*/
|
/*< private >*/
|
||||||
GObject parent;
|
GObject parent;
|
||||||
|
|
||||||
|
GstGLDisplay *display;
|
||||||
|
|
||||||
GstGLShaderPrivate *priv;
|
GstGLShaderPrivate *priv;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -73,68 +75,51 @@ struct _GstGLShaderClass {
|
||||||
GQuark gst_gl_shader_error_quark (void);
|
GQuark gst_gl_shader_error_quark (void);
|
||||||
GType gst_gl_shader_get_type (void);
|
GType gst_gl_shader_get_type (void);
|
||||||
|
|
||||||
GstGLShader * gst_gl_shader_new (void);
|
GstGLShader * gst_gl_shader_new (GstGLDisplay *display);
|
||||||
|
|
||||||
void gst_gl_shader_set_vertex_source (GstGLShader *shader,
|
void gst_gl_shader_set_vertex_source (GstGLShader *shader, const gchar *src);
|
||||||
const gchar *src);
|
void gst_gl_shader_set_fragment_source (GstGLShader *shader, const gchar *src);
|
||||||
void gst_gl_shader_set_fragment_source (GstGLShader *shader,
|
const gchar * gst_gl_shader_get_vertex_source (GstGLShader *shader);
|
||||||
const gchar *src);
|
|
||||||
const gchar * gst_gl_shader_get_vertex_source (GstGLShader *shader);
|
|
||||||
const gchar * gst_gl_shader_get_fragment_source (GstGLShader *shader);
|
const gchar * gst_gl_shader_get_fragment_source (GstGLShader *shader);
|
||||||
|
|
||||||
void gst_gl_shader_set_active (GstGLShader *shader,
|
void gst_gl_shader_set_active (GstGLShader *shader, gboolean active);
|
||||||
gboolean active);
|
gboolean gst_gl_shader_is_compiled (GstGLShader *shader);
|
||||||
|
gboolean gst_gl_shader_compile (GstGLShader *shader, GError **error);
|
||||||
gboolean gst_gl_shader_is_compiled (GstGLShader *shader);
|
|
||||||
|
|
||||||
gboolean gst_gl_shader_compile (GstGLShader *shader, GError **error);
|
|
||||||
gboolean gst_gl_shader_compile_and_check (GstGLShader *shader, const gchar *source, GstGLShaderSourceType type);
|
gboolean gst_gl_shader_compile_and_check (GstGLShader *shader, const gchar *source, GstGLShaderSourceType type);
|
||||||
|
|
||||||
void gst_gl_shader_release (GstGLShader *shader);
|
void gst_gl_shader_release (GstGLShader *shader);
|
||||||
void gst_gl_shader_use (GstGLShader *shader);
|
void gst_gl_shader_use (GstGLShader *shader);
|
||||||
|
|
||||||
void gst_gl_shader_set_uniform_1i (GstGLShader *shader, const gchar *name, gint value);
|
void gst_gl_shader_set_uniform_1i (GstGLShader *shader, const gchar *name, gint value);
|
||||||
void gst_gl_shader_set_uniform_1iv (GstGLShader *shader, const gchar *name, guint count, gint * value);
|
void gst_gl_shader_set_uniform_1iv (GstGLShader *shader, const gchar *name, guint count, gint *value);
|
||||||
void gst_gl_shader_set_uniform_1f (GstGLShader *shader, const gchar *name, gfloat value);
|
void gst_gl_shader_set_uniform_1f (GstGLShader *shader, const gchar *name, gfloat value);
|
||||||
void gst_gl_shader_set_uniform_1fv (GstGLShader *shader, const gchar *name, guint count, gfloat * value);
|
void gst_gl_shader_set_uniform_1fv (GstGLShader *shader, const gchar *name, guint count, gfloat *value);
|
||||||
void gst_gl_shader_set_uniform_2i (GstGLShader *shader, const gchar *name, gint v0, gint v1);
|
void gst_gl_shader_set_uniform_2i (GstGLShader *shader, const gchar *name, gint v0, gint v1);
|
||||||
void gst_gl_shader_set_uniform_2iv (GstGLShader *shader, const gchar *name, guint count, gint * value);
|
void gst_gl_shader_set_uniform_2iv (GstGLShader *shader, const gchar *name, guint count, gint *value);
|
||||||
void gst_gl_shader_set_uniform_2f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1);
|
void gst_gl_shader_set_uniform_2f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1);
|
||||||
void gst_gl_shader_set_uniform_2fv (GstGLShader *shader, const gchar *name, guint count, gfloat * value);
|
void gst_gl_shader_set_uniform_2fv (GstGLShader *shader, const gchar *name, guint count, gfloat *value);
|
||||||
void gst_gl_shader_set_uniform_3i (GstGLShader *shader, const gchar *name, gint v0, gint v1, gint v2);
|
void gst_gl_shader_set_uniform_3i (GstGLShader *shader, const gchar *name, gint v0, gint v1, gint v2);
|
||||||
void gst_gl_shader_set_uniform_3iv (GstGLShader *shader, const gchar *name, guint count, gint * value);
|
void gst_gl_shader_set_uniform_3iv (GstGLShader *shader, const gchar *name, guint count, gint * value);
|
||||||
void gst_gl_shader_set_uniform_3f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1, gfloat v2);
|
void gst_gl_shader_set_uniform_3f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1, gfloat v2);
|
||||||
void gst_gl_shader_set_uniform_3fv (GstGLShader *shader, const gchar *name, guint count, gfloat * value);
|
void gst_gl_shader_set_uniform_3fv (GstGLShader *shader, const gchar *name, guint count, gfloat *value);
|
||||||
void gst_gl_shader_set_uniform_4i (GstGLShader *shader, const gchar *name, gint v0, gint v1, gint v2, gint v3);
|
void gst_gl_shader_set_uniform_4i (GstGLShader *shader, const gchar *name, gint v0, gint v1, gint v2, gint v3);
|
||||||
void gst_gl_shader_set_uniform_4iv (GstGLShader *shader, const gchar *name, guint count, gint * value);
|
void gst_gl_shader_set_uniform_4iv (GstGLShader *shader, const gchar *name, guint count, gint *value);
|
||||||
void gst_gl_shader_set_uniform_4f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1, gfloat v2, gfloat v3);
|
void gst_gl_shader_set_uniform_4f (GstGLShader *shader, const gchar *name, gfloat v0, gfloat v1, gfloat v2, gfloat v3);
|
||||||
void gst_gl_shader_set_uniform_4fv (GstGLShader *shader, const gchar *name, guint count, gfloat * value);
|
void gst_gl_shader_set_uniform_4fv (GstGLShader *shader, const gchar *name, guint count, gfloat *value);
|
||||||
void gst_gl_shader_set_uniform_matrix_2fv (GstGLShader * shader, const gchar * name,
|
void gst_gl_shader_set_uniform_matrix_2fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
|
||||||
GLsizei count, GLboolean transpose, const GLfloat* value);
|
void gst_gl_shader_set_uniform_matrix_3fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
|
||||||
#ifndef OPENGL_ES2
|
void gst_gl_shader_set_uniform_matrix_4fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
|
||||||
void gst_gl_shader_set_uniform_matrix_2x3fv (GstGLShader * shader, const gchar * name,
|
#if HAVE_OPENGL
|
||||||
GLsizei count, GLboolean transpose, const GLfloat* value);
|
void gst_gl_shader_set_uniform_matrix_2x3fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
|
||||||
void gst_gl_shader_set_uniform_matrix_2x4fv (GstGLShader * shader, const gchar * name,
|
void gst_gl_shader_set_uniform_matrix_2x4fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
|
||||||
GLsizei count, GLboolean transpose, const GLfloat* value);
|
void gst_gl_shader_set_uniform_matrix_3x2fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
|
||||||
#endif
|
void gst_gl_shader_set_uniform_matrix_3x4fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
|
||||||
void gst_gl_shader_set_uniform_matrix_3fv (GstGLShader * shader, const gchar * name,
|
void gst_gl_shader_set_uniform_matrix_4x2fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
|
||||||
GLsizei count, GLboolean transpose, const GLfloat* value);
|
void gst_gl_shader_set_uniform_matrix_4x3fv (GstGLShader *shader, const gchar *name, gint count, gboolean transpose, const gfloat* value);
|
||||||
#ifndef OPENGL_ES2
|
|
||||||
void gst_gl_shader_set_uniform_matrix_3x2fv (GstGLShader * shader, const gchar * name,
|
|
||||||
GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
||||||
void gst_gl_shader_set_uniform_matrix_3x4fv (GstGLShader * shader, const gchar * name,
|
|
||||||
GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
||||||
#endif
|
|
||||||
void gst_gl_shader_set_uniform_matrix_4fv (GstGLShader * shader, const gchar * name,
|
|
||||||
GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
||||||
#ifndef OPENGL_ES2
|
|
||||||
void gst_gl_shader_set_uniform_matrix_4x2fv (GstGLShader * shader, const gchar * name,
|
|
||||||
GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
||||||
void gst_gl_shader_set_uniform_matrix_4x3fv (GstGLShader * shader, const gchar * name,
|
|
||||||
GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
GLint gst_gl_shader_get_attribute_location (GstGLShader *shader, const gchar *name);
|
gint gst_gl_shader_get_attribute_location (GstGLShader *shader, const gchar *name);
|
||||||
void gst_gl_shader_bind_attribute_location (GstGLShader * shader, GLuint index, const gchar * name);
|
void gst_gl_shader_bind_attribute_location (GstGLShader * shader, guint index, const gchar * name);
|
||||||
|
|
||||||
G_END_DECLS
|
G_END_DECLS
|
||||||
|
|
||||||
|
|
|
@ -554,7 +554,19 @@ gst_gl_shadervariable_set (GstGLShader * shader,
|
||||||
(float *) ret->value);
|
(float *) ret->value);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
#ifndef OPENGL_ES2
|
case _mat3:
|
||||||
|
case _mat3x3:
|
||||||
|
gst_gl_shader_set_uniform_matrix_3fv (shader, ret->name, ret->count, 0,
|
||||||
|
(float *) ret->value);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case _mat4:
|
||||||
|
case _mat4x4:
|
||||||
|
gst_gl_shader_set_uniform_matrix_4fv (shader, ret->name, ret->count, 0,
|
||||||
|
(float *) ret->value);
|
||||||
|
break;
|
||||||
|
|
||||||
|
#if HAVE_OPENGL
|
||||||
case _mat2x3:
|
case _mat2x3:
|
||||||
gst_gl_shader_set_uniform_matrix_2x3fv (shader, ret->name, ret->count, 0,
|
gst_gl_shader_set_uniform_matrix_2x3fv (shader, ret->name, ret->count, 0,
|
||||||
(float *) ret->value);
|
(float *) ret->value);
|
||||||
|
@ -574,13 +586,7 @@ gst_gl_shadervariable_set (GstGLShader * shader,
|
||||||
gst_gl_shader_set_uniform_matrix_4x2fv (shader, ret->name, ret->count, 0,
|
gst_gl_shader_set_uniform_matrix_4x2fv (shader, ret->name, ret->count, 0,
|
||||||
(float *) ret->value);
|
(float *) ret->value);
|
||||||
break;
|
break;
|
||||||
#endif
|
|
||||||
case _mat3:
|
|
||||||
case _mat3x3:
|
|
||||||
gst_gl_shader_set_uniform_matrix_3fv (shader, ret->name, ret->count, 0,
|
|
||||||
(float *) ret->value);
|
|
||||||
break;
|
|
||||||
#ifndef OPENGL_ES2
|
|
||||||
case _mat3x4:
|
case _mat3x4:
|
||||||
gst_gl_shader_set_uniform_matrix_3x4fv (shader, ret->name, ret->count, 0,
|
gst_gl_shader_set_uniform_matrix_3x4fv (shader, ret->name, ret->count, 0,
|
||||||
(float *) ret->value);
|
(float *) ret->value);
|
||||||
|
@ -591,11 +597,6 @@ gst_gl_shadervariable_set (GstGLShader * shader,
|
||||||
(float *) ret->value);
|
(float *) ret->value);
|
||||||
break;
|
break;
|
||||||
#endif
|
#endif
|
||||||
case _mat4:
|
|
||||||
case _mat4x4:
|
|
||||||
gst_gl_shader_set_uniform_matrix_4fv (shader, ret->name, ret->count, 0,
|
|
||||||
(float *) ret->value);
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
default:
|
||||||
return -1;
|
return -1;
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -43,6 +43,7 @@ GType gst_gl_upload_get_type (void);
|
||||||
|
|
||||||
typedef struct _GstGLUpload GstGLUpload;
|
typedef struct _GstGLUpload GstGLUpload;
|
||||||
typedef struct _GstGLUploadClass GstGLUploadClass;
|
typedef struct _GstGLUploadClass GstGLUploadClass;
|
||||||
|
typedef struct _GstGLUploadPrivate GstGLUploadPrivate;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* GstGLUpload
|
* GstGLUpload
|
||||||
|
@ -76,12 +77,12 @@ struct _GstGLUpload
|
||||||
guint in_width;
|
guint in_width;
|
||||||
guint in_height;
|
guint in_height;
|
||||||
GstGLShader *shader;
|
GstGLShader *shader;
|
||||||
#ifdef OPENGL_ES2
|
|
||||||
GLint shader_attr_position_loc;
|
GLint shader_attr_position_loc;
|
||||||
GLint shader_attr_texture_loc;
|
GLint shader_attr_texture_loc;
|
||||||
#endif
|
|
||||||
|
|
||||||
/* <private> */
|
/* <private> */
|
||||||
|
GstGLUploadPrivate *priv;
|
||||||
|
|
||||||
gpointer _reserved[GST_PADDING];
|
gpointer _reserved[GST_PADDING];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -100,12 +101,12 @@ struct _GstGLUploadClass
|
||||||
*
|
*
|
||||||
* The currently supported formats that can be uploaded
|
* The currently supported formats that can be uploaded
|
||||||
*/
|
*/
|
||||||
#ifndef OPENGL_ES2
|
#if !HAVE_GLES2
|
||||||
# define GST_GL_UPLOAD_FORMATS "{ RGB, RGBx, RGBA, BGR, BGRx, BGRA, xRGB, " \
|
#define GST_GL_UPLOAD_FORMATS "{ RGB, RGBx, RGBA, BGR, BGRx, BGRA, xRGB, " \
|
||||||
"xBGR, ARGB, ABGR, I420, YV12, YUY2, UYVY, AYUV }"
|
"xBGR, ARGB, ABGR, I420, YV12, YUY2, UYVY, AYUV }"
|
||||||
#else /* OPENGL_ES2 */
|
#else /* HAVE_GLES2 */
|
||||||
# define GST_GL_UPLOAD_FORMATS "{ RGB, RGBx, RGBA, I420, YV12, YUY2, UYVY, AYUV }"
|
# define GST_GL_UPLOAD_FORMATS "{ RGB, RGBx, RGBA, I420, YV12, YUY2, UYVY, AYUV }"
|
||||||
#endif
|
#endif /* !HAVE_GLES2 */
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* GST_GL_UPLOAD_VIDEO_CAPS:
|
* GST_GL_UPLOAD_VIDEO_CAPS:
|
||||||
|
|
Loading…
Reference in a new issue