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gst/games/gstpuzzle.c: don't draw a puzzle if either width or height of tiles would be 0.
Original commit message from CVS: * gst/games/gstpuzzle.c: (draw_puzzle): don't draw a puzzle if either width or height of tiles would be 0.
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@ -1,3 +1,8 @@
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2005-01-06 Benjamin Otte <otte@gnome.org>
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* gst/games/gstpuzzle.c: (draw_puzzle):
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don't draw a puzzle if either width or height of tiles would be 0.
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2005-01-06 Benjamin Otte <otte@gnome.org>
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* gst/games/gstpuzzle.c: (gst_puzzle_get_type),
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@ -498,6 +498,12 @@ draw_puzzle (GstVideofilter * videofilter, void *destp, void *srcp)
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/* use multiples of 4 here to get around drawing problems with YUV colorspaces */
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width = (width / puzzle->columns) & ~3;
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height = (height / puzzle->rows) & ~3;
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if (width == 0 || height == 0) {
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gst_video_image_copy_area (&dest, 0, 0, &src, 0, 0,
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gst_videofilter_get_input_width (videofilter),
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gst_videofilter_get_input_height (videofilter));
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return;
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}
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if (width * puzzle->columns != gst_videofilter_get_input_width (videofilter)) {
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guint w =
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gst_videofilter_get_input_width (videofilter) - width * puzzle->columns;
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