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gst/audioconvert/Makefile.am: Audioconvert derives from GstBaseTransform and should link to the library with our base...
Original commit message from CVS: * gst/audioconvert/Makefile.am: Audioconvert derives from GstBaseTransform and should link to the library with our base elements to avoid unresolved symbols. Makes things work with MinGW (#316160) * gst/playback/test4.c: (main): Fix MinGW build problem and use g_usleep() instead of sleep() (#316162)
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3 changed files with 17 additions and 6 deletions
11
ChangeLog
11
ChangeLog
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@ -1,3 +1,14 @@
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2005-09-13 Tim-Philipp Müller <tim at centricular dot net>
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* gst/audioconvert/Makefile.am:
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Audioconvert derives from GstBaseTransform and should
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link to the library with our base elements to avoid
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unresolved symbols. Makes things work with MinGW (#316160)
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* gst/playback/test4.c: (main):
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Fix MinGW build problem and use g_usleep() instead of
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sleep() (#316162)
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2005-09-12 Wim Taymans <wim@fluendo.com>
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* gst/audioconvert/audioconvert.c: (float),
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@ -7,11 +7,11 @@ libgstaudioconvert_la_SOURCES = \
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bufferframesconvert.c \
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plugin.c
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libgstaudioconvert_la_CFLAGS = $(GST_CFLAGS)
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libgstaudioconvert_la_CFLAGS = $(GST_CFLAGS) $(GST_BASE_CFLAGS)
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libgstaudioconvert_la_LDFLAGS = $(GST_PLUGIN_LDFLAGS)
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libgstaudioconvert_la_LIBADD = \
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$(top_builddir)/gst-libs/gst/audio/libgstaudio-@GST_MAJORMINOR@.la \
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$(GST_LIBS)
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$(GST_LIBS) $(GST_BASE_LIBS)
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noinst_HEADERS = \
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gstaudioconvert.h \
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@ -46,7 +46,7 @@ main (gint argc, gchar * argv[])
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}
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g_print ("sleep 2...\n");
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sleep (2);
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g_usleep (2 * G_USEC_PER_SEC);
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g_print ("pause...\n");
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res = gst_element_set_state (player, GST_STATE_PAUSED);
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@ -56,7 +56,7 @@ main (gint argc, gchar * argv[])
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}
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g_print ("sleep 2...\n");
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sleep (2);
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g_usleep (2 * G_USEC_PER_SEC);
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g_print ("play...\n");
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res = gst_element_set_state (player, GST_STATE_PLAYING);
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@ -66,7 +66,7 @@ main (gint argc, gchar * argv[])
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}
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g_print ("sleep 2...\n");
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sleep (2);
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g_usleep (2 * G_USEC_PER_SEC);
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g_print ("ready...\n");
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res = gst_element_set_state (player, GST_STATE_READY);
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@ -76,7 +76,7 @@ main (gint argc, gchar * argv[])
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}
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g_print ("sleep 2...\n");
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sleep (2);
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g_usleep (2 * G_USEC_PER_SEC);
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g_print ("play...\n");
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res = gst_element_set_state (player, GST_STATE_PLAYING);
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