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rtspsrc: reset-sync before play
Call reset-sync on the rtpbin before we go to playing. This makes us require SR packets for all streams again before we attempt to sync them. If we don't reset, it might be that we combine SR packets from before and after the PAUSE/PLAYING state change and end up with huge bogus offsets.
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@ -6455,6 +6455,10 @@ gst_rtspsrc_play (GstRTSPSrc * src, GstSegment * segment, gboolean async)
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* udp sources */
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* udp sources */
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gst_rtspsrc_send_dummy_packets (src);
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gst_rtspsrc_send_dummy_packets (src);
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/* require new SR packets */
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if (src->manager)
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g_signal_emit_by_name (src->manager, "reset-sync", NULL);
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gst_rtspsrc_set_state (src, GST_STATE_PLAYING);
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gst_rtspsrc_set_state (src, GST_STATE_PLAYING);
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/* construct a control url */
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/* construct a control url */
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