mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2025-02-22 14:06:23 +00:00
move gl elements to ext subdirectory
This commit is contained in:
commit
32621be708
4 changed files with 769 additions and 0 deletions
365
ext/gl/gstglmosaic.c
Normal file
365
ext/gl/gstglmosaic.c
Normal file
|
@ -0,0 +1,365 @@
|
|||
/*
|
||||
* GStreamer
|
||||
* Copyright (C) 2009 Julien Isorce <julien.isorce@gmail.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
/**
|
||||
* SECTION:element-glmosaic
|
||||
*
|
||||
* glmixer sub element. N gl sink pads to 1 source pad.
|
||||
* N + 1 OpenGL contexts shared together.
|
||||
* N <= 6 because the rendering is more a like a cube than a mosaic
|
||||
* Each opengl input stream is rendered on a cube face
|
||||
*
|
||||
* <refsect2>
|
||||
* <title>Examples</title>
|
||||
* |[
|
||||
* gst-launch-0.10 videotestsrc ! "video/x-raw-yuv, format=(fourcc)YUY2" ! glupload ! queue ! glmosaic name=m ! glimagesink videotestsrc pattern=12 ! "video/x-raw-yuv, format=(fourcc)I420, framerate=(fraction)5/1, width=100, height=200" ! glupload ! queue ! m. videotestsrc ! "video/x-raw-rgb, framerate=(fraction)15/1, width=1500, height=1500" ! glupload ! gleffects effect=3 ! queue ! m. videotestsrc ! glupload ! gleffects effect=2 ! queue ! m. videotestsrc ! glupload ! glfiltercube ! queue ! m. videotestsrc ! glupload ! gleffects effect=6 ! queue ! m.
|
||||
* ]|
|
||||
* FBO (Frame Buffer Object) is required.
|
||||
* </refsect2>
|
||||
*/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include "config.h"
|
||||
#endif
|
||||
|
||||
#include "gstglmosaic.h"
|
||||
|
||||
#define GST_CAT_DEFAULT gst_gl_mosaic_debug
|
||||
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
|
||||
|
||||
enum
|
||||
{
|
||||
PROP_0,
|
||||
};
|
||||
|
||||
#define DEBUG_INIT \
|
||||
GST_DEBUG_CATEGORY_INIT (gst_gl_mosaic_debug, "glmosaic", 0, "glmosaic element");
|
||||
|
||||
G_DEFINE_TYPE_WITH_CODE (GstGLMosaic, gst_gl_mosaic, GST_TYPE_GL_MIXER,
|
||||
DEBUG_INIT);
|
||||
|
||||
static void gst_gl_mosaic_set_property (GObject * object, guint prop_id,
|
||||
const GValue * value, GParamSpec * pspec);
|
||||
static void gst_gl_mosaic_get_property (GObject * object, guint prop_id,
|
||||
GValue * value, GParamSpec * pspec);
|
||||
|
||||
static void gst_gl_mosaic_reset (GstGLMixer * mixer);
|
||||
static gboolean gst_gl_mosaic_init_shader (GstGLMixer * mixer,
|
||||
GstCaps * outcaps);
|
||||
|
||||
static gboolean gst_gl_mosaic_process_textures (GstGLMixer * mixer,
|
||||
GPtrArray * frames, guint out_tex);
|
||||
static void gst_gl_mosaic_callback (gpointer stuff);
|
||||
|
||||
//vertex source
|
||||
static const gchar *mosaic_v_src =
|
||||
"uniform mat4 u_matrix; \n"
|
||||
"uniform float xrot_degree, yrot_degree, zrot_degree; \n"
|
||||
"attribute vec4 a_position; \n"
|
||||
"attribute vec2 a_texCoord; \n"
|
||||
"varying vec2 v_texCoord; \n"
|
||||
"void main() \n"
|
||||
"{ \n"
|
||||
" float PI = 3.14159265; \n"
|
||||
" float xrot = xrot_degree*2.0*PI/360.0; \n"
|
||||
" float yrot = yrot_degree*2.0*PI/360.0; \n"
|
||||
" float zrot = zrot_degree*2.0*PI/360.0; \n"
|
||||
" mat4 matX = mat4 ( \n"
|
||||
" 1.0, 0.0, 0.0, 0.0, \n"
|
||||
" 0.0, cos(xrot), sin(xrot), 0.0, \n"
|
||||
" 0.0, -sin(xrot), cos(xrot), 0.0, \n"
|
||||
" 0.0, 0.0, 0.0, 1.0 ); \n"
|
||||
" mat4 matY = mat4 ( \n"
|
||||
" cos(yrot), 0.0, -sin(yrot), 0.0, \n"
|
||||
" 0.0, 1.0, 0.0, 0.0, \n"
|
||||
" sin(yrot), 0.0, cos(yrot), 0.0, \n"
|
||||
" 0.0, 0.0, 0.0, 1.0 ); \n"
|
||||
" mat4 matZ = mat4 ( \n"
|
||||
" cos(zrot), sin(zrot), 0.0, 0.0, \n"
|
||||
" -sin(zrot), cos(zrot), 0.0, 0.0, \n"
|
||||
" 0.0, 0.0, 1.0, 0.0, \n"
|
||||
" 0.0, 0.0, 0.0, 1.0 ); \n"
|
||||
" gl_Position = u_matrix * matZ * matY * matX * a_position; \n"
|
||||
" v_texCoord = a_texCoord; \n"
|
||||
"} \n";
|
||||
|
||||
//fragment source
|
||||
static const gchar *mosaic_f_src =
|
||||
"uniform sampler2D s_texture; \n"
|
||||
"varying vec2 v_texCoord; \n"
|
||||
"void main() \n"
|
||||
"{ \n"
|
||||
//" gl_FragColor = vec4( 1.0, 0.5, 1.0, 1.0 );\n"
|
||||
" gl_FragColor = texture2D( s_texture, v_texCoord );\n"
|
||||
"} \n";
|
||||
|
||||
static void
|
||||
gst_gl_mosaic_class_init (GstGLMosaicClass * klass)
|
||||
{
|
||||
GObjectClass *gobject_class;
|
||||
GstElementClass *element_class;
|
||||
|
||||
gobject_class = (GObjectClass *) klass;
|
||||
element_class = GST_ELEMENT_CLASS (klass);
|
||||
|
||||
gobject_class->set_property = gst_gl_mosaic_set_property;
|
||||
gobject_class->get_property = gst_gl_mosaic_get_property;
|
||||
|
||||
gst_element_class_set_metadata (element_class, "OpenGL mosaic",
|
||||
"Filter/Effect/Video", "OpenGL mosaic",
|
||||
"Julien Isorce <julien.isorce@gmail.com>");
|
||||
|
||||
GST_GL_MIXER_CLASS (klass)->set_caps = gst_gl_mosaic_init_shader;
|
||||
GST_GL_MIXER_CLASS (klass)->reset = gst_gl_mosaic_reset;
|
||||
GST_GL_MIXER_CLASS (klass)->process_textures = gst_gl_mosaic_process_textures;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_mosaic_init (GstGLMosaic * mosaic)
|
||||
{
|
||||
mosaic->shader = NULL;
|
||||
mosaic->input_frames = NULL;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_mosaic_set_property (GObject * object, guint prop_id,
|
||||
const GValue * value, GParamSpec * pspec)
|
||||
{
|
||||
//GstGLMosaic *mixer = GST_GL_MOSAIC (object);
|
||||
|
||||
switch (prop_id) {
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_mosaic_get_property (GObject * object, guint prop_id,
|
||||
GValue * value, GParamSpec * pspec)
|
||||
{
|
||||
//GstGLMosaic* mixer = GST_GL_MOSAIC (object);
|
||||
|
||||
switch (prop_id) {
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_mosaic_reset (GstGLMixer * mixer)
|
||||
{
|
||||
GstGLMosaic *mosaic = GST_GL_MOSAIC (mixer);
|
||||
|
||||
mosaic->input_frames = NULL;
|
||||
|
||||
//blocking call, wait the opengl thread has destroyed the shader
|
||||
if (mosaic->shader)
|
||||
gst_gl_context_del_shader (mixer->context, mosaic->shader);
|
||||
mosaic->shader = NULL;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_gl_mosaic_init_shader (GstGLMixer * mixer, GstCaps * outcaps)
|
||||
{
|
||||
GstGLMosaic *mosaic = GST_GL_MOSAIC (mixer);
|
||||
|
||||
//blocking call, wait the opengl thread has compiled the shader
|
||||
return gst_gl_context_gen_shader (mixer->context, mosaic_v_src, mosaic_f_src,
|
||||
&mosaic->shader);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_gl_mosaic_process_textures (GstGLMixer * mix, GPtrArray * frames,
|
||||
guint out_tex)
|
||||
{
|
||||
GstGLMosaic *mosaic = GST_GL_MOSAIC (mix);
|
||||
|
||||
mosaic->input_frames = frames;
|
||||
|
||||
//blocking call, use a FBO
|
||||
gst_gl_context_use_fbo_v2 (mix->context,
|
||||
GST_VIDEO_INFO_WIDTH (&mix->out_info),
|
||||
GST_VIDEO_INFO_HEIGHT (&mix->out_info), mix->fbo, mix->depthbuffer,
|
||||
out_tex, gst_gl_mosaic_callback, (gpointer) mosaic);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* opengl scene, params: input texture (not the output mixer->texture) */
|
||||
static void
|
||||
gst_gl_mosaic_callback (gpointer stuff)
|
||||
{
|
||||
GstGLMosaic *mosaic = GST_GL_MOSAIC (stuff);
|
||||
GstGLMixer *mixer = GST_GL_MIXER (mosaic);
|
||||
GstGLFuncs *gl = mixer->context->gl_vtable;
|
||||
|
||||
static GLfloat xrot = 0;
|
||||
static GLfloat yrot = 0;
|
||||
static GLfloat zrot = 0;
|
||||
|
||||
GLint attr_position_loc = 0;
|
||||
GLint attr_texture_loc = 0;
|
||||
|
||||
const GLfloat matrix[] = {
|
||||
0.5f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.5f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.5f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f
|
||||
};
|
||||
const GLushort indices[] = {
|
||||
0, 1, 2,
|
||||
0, 2, 3
|
||||
};
|
||||
|
||||
guint count = 0;
|
||||
|
||||
gst_gl_context_clear_shader (mixer->context);
|
||||
gl->BindTexture (GL_TEXTURE_2D, 0);
|
||||
gl->Disable (GL_TEXTURE_2D);
|
||||
|
||||
gl->Enable (GL_DEPTH_TEST);
|
||||
|
||||
gl->ClearColor (0.0, 0.0, 0.0, 0.0);
|
||||
gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
gst_gl_shader_use (mosaic->shader);
|
||||
|
||||
attr_position_loc =
|
||||
gst_gl_shader_get_attribute_location (mosaic->shader, "a_position");
|
||||
attr_texture_loc =
|
||||
gst_gl_shader_get_attribute_location (mosaic->shader, "a_texCoord");
|
||||
|
||||
while (count < mosaic->input_frames->len && count < 6) {
|
||||
GstGLMixerFrameData *frame;
|
||||
GLfloat *v_vertices;
|
||||
guint in_tex;
|
||||
guint width, height;
|
||||
|
||||
frame = g_ptr_array_index (mosaic->input_frames, count);
|
||||
in_tex = frame->texture;
|
||||
width = GST_VIDEO_INFO_WIDTH (&frame->pad->in_info);
|
||||
height = GST_VIDEO_INFO_HEIGHT (&frame->pad->in_info);
|
||||
|
||||
if (!frame || !in_tex || width <= 0 || height <= 0) {
|
||||
GST_DEBUG ("skipping texture:%u frame:%p width:%u height %u",
|
||||
in_tex, frame, width, height);
|
||||
count++;
|
||||
continue;
|
||||
}
|
||||
|
||||
GST_TRACE ("processing texture:%u dimensions:%ux%u", in_tex, width, height);
|
||||
|
||||
/* *INDENT-OFF* */
|
||||
v_vertices = (GLfloat[]) {
|
||||
/* front face */
|
||||
1.0f, 1.0f, -1.0f,
|
||||
1.0f, 0.0f,
|
||||
1.0f, -1.0f, -1.0f,
|
||||
1.0f, 1.0f,
|
||||
-1.0f, -1.0f, -1.0f,
|
||||
0.0f, 1.0f,
|
||||
-1.0f, 1.0f, -1.0f,
|
||||
0.0f, 0.0f,
|
||||
/* right face */
|
||||
1.0f, 1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
1.0f, -1.0f, 1.0f,
|
||||
0.0f, 0.0f,
|
||||
1.0f, -1.0f, -1.0f,
|
||||
0.0f, 1.0f,
|
||||
1.0f, 1.0f, -1.0f,
|
||||
1.0f, 1.0f,
|
||||
/* left face */
|
||||
-1.0f, 1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
-1.0f, 1.0f, -1.0f,
|
||||
1.0f, 1.0f,
|
||||
-1.0f, -1.0f, -1.0f,
|
||||
0.0f, 1.0f,
|
||||
-1.0f, -1.0f, 1.0f,
|
||||
0.0f, 0.0f,
|
||||
/* top face */
|
||||
1.0f, -1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
-1.0f, -1.0f, 1.0f,
|
||||
0.0f, 0.0f,
|
||||
-1.0f, -1.0f, -1.0f,
|
||||
0.0f, 1.0f,
|
||||
1.0f, -1.0f, -1.0f,
|
||||
1.0f, 1.0f,
|
||||
/* bottom face */
|
||||
1.0f, 1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
1.0f, 1.0f, -1.0f,
|
||||
1.0f, 1.0f,
|
||||
-1.0f, 1.0f, -1.0f,
|
||||
0.0f, 1.0f,
|
||||
-1.0f, 1.0f, 1.0f,
|
||||
0.0f, 0.0f,
|
||||
/* back face */
|
||||
1.0f, 1.0f, 1.0f,
|
||||
1.0f, 0.0f,
|
||||
-1.0f, 1.0f, 1.0f,
|
||||
0.0f, 0.0f,
|
||||
-1.0f, -1.0f, 1.0f,
|
||||
0.0f, 1.0f,
|
||||
1.0f, -1.0f, 1.0f,
|
||||
1.0f, 1.0f
|
||||
};
|
||||
/* *INDENT-ON* */
|
||||
|
||||
gl->VertexAttribPointer (attr_position_loc, 3, GL_FLOAT,
|
||||
GL_FALSE, 5 * sizeof (GLfloat), &v_vertices[5 * 4 * count]);
|
||||
|
||||
gl->VertexAttribPointer (attr_texture_loc, 2, GL_FLOAT,
|
||||
GL_FALSE, 5 * sizeof (GLfloat), &v_vertices[5 * 4 * count + 3]);
|
||||
|
||||
gl->EnableVertexAttribArray (attr_position_loc);
|
||||
gl->EnableVertexAttribArray (attr_texture_loc);
|
||||
|
||||
gl->ActiveTexture (GL_TEXTURE0);
|
||||
gl->BindTexture (GL_TEXTURE_2D, in_tex);
|
||||
gst_gl_shader_set_uniform_1i (mosaic->shader, "s_texture", 0);
|
||||
gst_gl_shader_set_uniform_1f (mosaic->shader, "xrot_degree", xrot);
|
||||
gst_gl_shader_set_uniform_1f (mosaic->shader, "yrot_degree", yrot);
|
||||
gst_gl_shader_set_uniform_1f (mosaic->shader, "zrot_degree", zrot);
|
||||
gst_gl_shader_set_uniform_matrix_4fv (mosaic->shader, "u_matrix", 1,
|
||||
GL_FALSE, matrix);
|
||||
|
||||
gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
|
||||
|
||||
++count;
|
||||
}
|
||||
|
||||
gl->DisableVertexAttribArray (attr_position_loc);
|
||||
gl->DisableVertexAttribArray (attr_texture_loc);
|
||||
|
||||
gl->BindTexture (GL_TEXTURE_2D, 0);
|
||||
|
||||
gl->Disable (GL_DEPTH_TEST);
|
||||
|
||||
gst_gl_context_clear_shader (mixer->context);
|
||||
|
||||
xrot += 0.6f;
|
||||
yrot += 0.4f;
|
||||
zrot += 0.8f;
|
||||
}
|
55
ext/gl/gstglmosaic.h
Normal file
55
ext/gl/gstglmosaic.h
Normal file
|
@ -0,0 +1,55 @@
|
|||
/*
|
||||
* GStreamer
|
||||
* Copyright (C) 2009 Julien Isorce <julien.isorce@gmail.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#ifndef _GST_GL_MOSAIC_H_
|
||||
#define _GST_GL_MOSAIC_H_
|
||||
|
||||
#include <gst/gl/gstglmixer.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define GST_TYPE_GL_MOSAIC (gst_gl_mosaic_get_type())
|
||||
#define GST_GL_MOSAIC(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_MOSAIC,GstGLMosaic))
|
||||
#define GST_IS_GL_MOSAIC(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_MOSAIC))
|
||||
#define GST_GL_MOSAIC_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) ,GST_TYPE_GL_MOSAIC,GstGLMosaicClass))
|
||||
#define GST_IS_GL_MOSAIC_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) ,GST_TYPE_GL_MOSAIC))
|
||||
#define GST_GL_MOSAIC_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) ,GST_TYPE_GL_MOSAIC,GstGLMosaicClass))
|
||||
|
||||
typedef struct _GstGLMosaic GstGLMosaic;
|
||||
typedef struct _GstGLMosaicClass GstGLMosaicClass;
|
||||
|
||||
struct _GstGLMosaic
|
||||
{
|
||||
GstGLMixer mixer;
|
||||
|
||||
GstGLShader *shader;
|
||||
GPtrArray *input_frames;
|
||||
};
|
||||
|
||||
struct _GstGLMosaicClass
|
||||
{
|
||||
GstGLMixerClass mixer_class;
|
||||
};
|
||||
|
||||
GType gst_gl_mosaic_get_type (void);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* _GST_GLFILTERCUBE_H_ */
|
294
ext/gl/gstglvideomixer.c
Normal file
294
ext/gl/gstglvideomixer.c
Normal file
|
@ -0,0 +1,294 @@
|
|||
/*
|
||||
* GStreamer
|
||||
* Copyright (C) 2009 Julien Isorce <julien.isorce@gmail.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
/**
|
||||
* SECTION:element-glvideomixer
|
||||
*
|
||||
* glmixer sub element. N gl sink pads to 1 source pad.
|
||||
* N + 1 OpenGL contexts shared together.
|
||||
* N <= 6 because the rendering is more a like a cube than a video_mixer
|
||||
* Each opengl input stream is rendered on a cube face
|
||||
*
|
||||
* <refsect2>
|
||||
* <title>Examples</title>
|
||||
* |[
|
||||
* gst-launch-0.10 videotestsrc ! "video/x-raw-yuv, format=(fourcc)YUY2" ! glupload ! queue ! glvideomixer name=m ! glimagesink videotestsrc pattern=12 ! "video/x-raw-yuv, format=(fourcc)I420, framerate=(fraction)5/1, width=100, height=200" ! glupload ! queue ! m. videotestsrc ! "video/x-raw-rgb, framerate=(fraction)15/1, width=1500, height=1500" ! glupload ! gleffects effect=3 ! queue ! m. videotestsrc ! glupload ! gleffects effect=2 ! queue ! m. videotestsrc ! glupload ! glfiltercube ! queue ! m. videotestsrc ! glupload ! gleffects effect=6 ! queue ! m.
|
||||
* ]|
|
||||
* FBO (Frame Buffer Object) is required.
|
||||
* </refsect2>
|
||||
*/
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
#include "config.h"
|
||||
#endif
|
||||
|
||||
#include "gstglvideomixer.h"
|
||||
|
||||
#define GST_CAT_DEFAULT gst_gl_video_mixer_debug
|
||||
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
|
||||
|
||||
enum
|
||||
{
|
||||
PROP_0,
|
||||
};
|
||||
|
||||
#define DEBUG_INIT \
|
||||
GST_DEBUG_CATEGORY_INIT (gst_gl_video_mixer_debug, "glvideomixer", 0, "glvideomixer element");
|
||||
|
||||
G_DEFINE_TYPE_WITH_CODE (GstGLVideoMixer, gst_gl_video_mixer, GST_TYPE_GL_MIXER,
|
||||
DEBUG_INIT);
|
||||
|
||||
static void gst_gl_video_mixer_set_property (GObject * object, guint prop_id,
|
||||
const GValue * value, GParamSpec * pspec);
|
||||
static void gst_gl_video_mixer_get_property (GObject * object, guint prop_id,
|
||||
GValue * value, GParamSpec * pspec);
|
||||
|
||||
static void gst_gl_video_mixer_reset (GstGLMixer * mixer);
|
||||
static gboolean gst_gl_video_mixer_init_shader (GstGLMixer * mixer,
|
||||
GstCaps * outcaps);
|
||||
|
||||
static gboolean gst_gl_video_mixer_process_textures (GstGLMixer * mixer,
|
||||
GPtrArray * in_frames, guint out_tex);
|
||||
static void gst_gl_video_mixer_callback (gpointer stuff);
|
||||
|
||||
/* vertex source */
|
||||
static const gchar *video_mixer_v_src =
|
||||
"attribute vec4 a_position; \n"
|
||||
"attribute vec2 a_texCoord; \n"
|
||||
"uniform float x_scale; \n"
|
||||
"uniform float y_scale; \n"
|
||||
"varying vec2 v_texCoord; \n"
|
||||
"void main() \n"
|
||||
"{ \n"
|
||||
" gl_Position = a_position * vec4(x_scale, y_scale, 1.0, 1.0);\n"
|
||||
" v_texCoord = a_texCoord; \n" "}";
|
||||
|
||||
/* fragment source */
|
||||
static const gchar *video_mixer_f_src =
|
||||
"uniform sampler2D texture; \n"
|
||||
"varying vec2 v_texCoord; \n"
|
||||
"void main() \n"
|
||||
"{ \n"
|
||||
" vec4 rgba = texture2D( texture, v_texCoord );\n"
|
||||
" gl_FragColor = vec4(rgba.rgb, 1.0);\n"
|
||||
"} \n";
|
||||
|
||||
static void
|
||||
gst_gl_video_mixer_class_init (GstGLVideoMixerClass * klass)
|
||||
{
|
||||
GObjectClass *gobject_class;
|
||||
GstElementClass *element_class;
|
||||
|
||||
gobject_class = (GObjectClass *) klass;
|
||||
element_class = GST_ELEMENT_CLASS (klass);
|
||||
|
||||
gobject_class->set_property = gst_gl_video_mixer_set_property;
|
||||
gobject_class->get_property = gst_gl_video_mixer_get_property;
|
||||
|
||||
gst_element_class_set_metadata (element_class, "OpenGL video_mixer",
|
||||
"Filter/Effect/Video", "OpenGL video_mixer",
|
||||
"Julien Isorce <julien.isorce@gmail.com>");
|
||||
|
||||
GST_GL_MIXER_CLASS (klass)->set_caps = gst_gl_video_mixer_init_shader;
|
||||
GST_GL_MIXER_CLASS (klass)->reset = gst_gl_video_mixer_reset;
|
||||
GST_GL_MIXER_CLASS (klass)->process_textures =
|
||||
gst_gl_video_mixer_process_textures;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_video_mixer_init (GstGLVideoMixer * video_mixer)
|
||||
{
|
||||
video_mixer->shader = NULL;
|
||||
video_mixer->input_frames = NULL;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_video_mixer_set_property (GObject * object, guint prop_id,
|
||||
const GValue * value, GParamSpec * pspec)
|
||||
{
|
||||
switch (prop_id) {
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_video_mixer_get_property (GObject * object, guint prop_id,
|
||||
GValue * value, GParamSpec * pspec)
|
||||
{
|
||||
switch (prop_id) {
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_video_mixer_reset (GstGLMixer * mixer)
|
||||
{
|
||||
GstGLVideoMixer *video_mixer = GST_GL_VIDEO_MIXER (mixer);
|
||||
|
||||
video_mixer->input_frames = NULL;
|
||||
|
||||
if (video_mixer->shader)
|
||||
gst_gl_context_del_shader (mixer->context, video_mixer->shader);
|
||||
video_mixer->shader = NULL;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_gl_video_mixer_init_shader (GstGLMixer * mixer, GstCaps * outcaps)
|
||||
{
|
||||
GstGLVideoMixer *video_mixer = GST_GL_VIDEO_MIXER (mixer);
|
||||
|
||||
return gst_gl_context_gen_shader (mixer->context, video_mixer_v_src,
|
||||
video_mixer_f_src, &video_mixer->shader);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_gl_video_mixer_process_textures (GstGLMixer * mix, GPtrArray * frames,
|
||||
guint out_tex)
|
||||
{
|
||||
GstGLVideoMixer *video_mixer = GST_GL_VIDEO_MIXER (mix);
|
||||
|
||||
video_mixer->input_frames = frames;
|
||||
|
||||
gst_gl_context_use_fbo_v2 (mix->context,
|
||||
GST_VIDEO_INFO_WIDTH (&mix->out_info),
|
||||
GST_VIDEO_INFO_HEIGHT (&mix->out_info), mix->fbo, mix->depthbuffer,
|
||||
out_tex, gst_gl_video_mixer_callback, (gpointer) video_mixer);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* opengl scene, params: input texture (not the output mixer->texture) */
|
||||
static void
|
||||
gst_gl_video_mixer_callback (gpointer stuff)
|
||||
{
|
||||
GstGLVideoMixer *video_mixer = GST_GL_VIDEO_MIXER (stuff);
|
||||
GstGLMixer *mixer = GST_GL_MIXER (video_mixer);
|
||||
GstGLFuncs *gl = mixer->context->gl_vtable;
|
||||
|
||||
GLint attr_position_loc = 0;
|
||||
GLint attr_texture_loc = 0;
|
||||
guint out_width, out_height;
|
||||
|
||||
const GLushort indices[] = {
|
||||
0, 1, 2,
|
||||
0, 2, 3
|
||||
};
|
||||
|
||||
guint count = 0;
|
||||
|
||||
out_width = GST_VIDEO_INFO_WIDTH (&mixer->out_info);
|
||||
out_height = GST_VIDEO_INFO_HEIGHT (&mixer->out_info);
|
||||
|
||||
gst_gl_context_clear_shader (mixer->context);
|
||||
gl->BindTexture (GL_TEXTURE_2D, 0);
|
||||
gl->Disable (GL_TEXTURE_2D);
|
||||
|
||||
gl->Disable (GL_DEPTH_TEST);
|
||||
gl->Disable (GL_CULL_FACE);
|
||||
|
||||
gl->ClearColor (0.0, 0.0, 0.0, 0.0);
|
||||
gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
gst_gl_shader_use (video_mixer->shader);
|
||||
|
||||
attr_position_loc =
|
||||
gst_gl_shader_get_attribute_location (video_mixer->shader, "a_position");
|
||||
attr_texture_loc =
|
||||
gst_gl_shader_get_attribute_location (video_mixer->shader, "a_texCoord");
|
||||
|
||||
gl->Enable (GL_BLEND);
|
||||
|
||||
while (count < video_mixer->input_frames->len) {
|
||||
GstGLMixerFrameData *frame;
|
||||
GLfloat *v_vertices;
|
||||
guint in_tex;
|
||||
guint in_width, in_height;
|
||||
gfloat w, h;
|
||||
|
||||
frame = g_ptr_array_index (video_mixer->input_frames, count);
|
||||
in_tex = frame->texture;
|
||||
in_width = GST_VIDEO_INFO_WIDTH (&frame->pad->in_info);
|
||||
in_height = GST_VIDEO_INFO_HEIGHT (&frame->pad->in_info);
|
||||
|
||||
if (!frame || !in_tex || in_width <= 0 || in_height <= 0) {
|
||||
GST_DEBUG ("skipping texture:%u frame:%p width:%u height %u",
|
||||
in_tex, frame, in_width, in_height);
|
||||
count++;
|
||||
continue;
|
||||
}
|
||||
|
||||
GST_TRACE ("processing texture:%u dimensions:%ux%u", in_tex, in_width,
|
||||
in_height);
|
||||
|
||||
w = ((gfloat) in_width / (gfloat) out_width);
|
||||
h = ((gfloat) in_height / (gfloat) out_height);
|
||||
GST_TRACE ("processing texture:%u dimensions:%ux%u, %fx%f", in_tex,
|
||||
in_width, in_height, w, h);
|
||||
|
||||
/* *INDENT-OFF* */
|
||||
v_vertices = (GLfloat[]) {
|
||||
/* front face */
|
||||
-1.0, -1.0, -1.0f,
|
||||
0.0f, 0.0f,
|
||||
1.0, -1.0, -1.0f,
|
||||
1.0f, 0.0f,
|
||||
1.0, 1.0, -1.0f,
|
||||
1.0f, 1.0f,
|
||||
-1.0, 1.0, -1.0f,
|
||||
0.0f, 1.0f,
|
||||
};
|
||||
/* *INDENT-ON* */
|
||||
|
||||
gl->VertexAttribPointer (attr_position_loc, 3, GL_FLOAT,
|
||||
GL_FALSE, 5 * sizeof (GLfloat), &v_vertices[0]);
|
||||
|
||||
gl->VertexAttribPointer (attr_texture_loc, 2, GL_FLOAT,
|
||||
GL_FALSE, 5 * sizeof (GLfloat), &v_vertices[3]);
|
||||
|
||||
gl->EnableVertexAttribArray (attr_position_loc);
|
||||
gl->EnableVertexAttribArray (attr_texture_loc);
|
||||
|
||||
gl->BlendFunc (GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR);
|
||||
gl->BlendEquation (GL_FUNC_ADD);
|
||||
|
||||
gl->ActiveTexture (GL_TEXTURE0);
|
||||
gl->BindTexture (GL_TEXTURE_2D, in_tex);
|
||||
gst_gl_shader_set_uniform_1i (video_mixer->shader, "texture", 0);
|
||||
gst_gl_shader_set_uniform_1f (video_mixer->shader, "x_scale", w);
|
||||
gst_gl_shader_set_uniform_1f (video_mixer->shader, "y_scale", h);
|
||||
|
||||
gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
|
||||
|
||||
++count;
|
||||
}
|
||||
|
||||
gl->DisableVertexAttribArray (attr_position_loc);
|
||||
gl->DisableVertexAttribArray (attr_texture_loc);
|
||||
|
||||
gl->BindTexture (GL_TEXTURE_2D, 0);
|
||||
|
||||
gl->Disable (GL_BLEND);
|
||||
|
||||
gst_gl_context_clear_shader (mixer->context);
|
||||
}
|
55
ext/gl/gstglvideomixer.h
Normal file
55
ext/gl/gstglvideomixer.h
Normal file
|
@ -0,0 +1,55 @@
|
|||
/*
|
||||
* GStreamer
|
||||
* Copyright (C) 2009 Julien Isorce <julien.isorce@gmail.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
||||
* Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
|
||||
#ifndef _GST_GL_VIDEO_MIXER_H_
|
||||
#define _GST_GL_VIDEO_MIXER_H_
|
||||
|
||||
#include <gst/gl/gstglmixer.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define GST_TYPE_GL_VIDEO_MIXER (gst_gl_video_mixer_get_type())
|
||||
#define GST_GL_VIDEO_MIXER(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_VIDEO_MIXER,GstGLVideoMixer))
|
||||
#define GST_IS_GL_VIDEO_MIXER(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_VIDEO_MIXER))
|
||||
#define GST_GL_VIDEO_MIXER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) ,GST_TYPE_GL_VIDEO_MIXER,GstGLVideoMixerClass))
|
||||
#define GST_IS_GL_VIDEO_MIXER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) ,GST_TYPE_GL_VIDEO_MIXER))
|
||||
#define GST_GL_VIDEO_MIXER_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) ,GST_TYPE_GL_VIDEO_MIXER,GstGLVideoMixerClass))
|
||||
|
||||
typedef struct _GstGLVideoMixer GstGLVideoMixer;
|
||||
typedef struct _GstGLVideoMixerClass GstGLVideoMixerClass;
|
||||
|
||||
struct _GstGLVideoMixer
|
||||
{
|
||||
GstGLMixer mixer;
|
||||
|
||||
GstGLShader *shader;
|
||||
GPtrArray *input_frames;
|
||||
};
|
||||
|
||||
struct _GstGLVideoMixerClass
|
||||
{
|
||||
GstGLMixerClass mixer_class;
|
||||
};
|
||||
|
||||
GType gst_gl_video_mixer_get_type (void);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* _GST_GLFILTERCUBE_H_ */
|
Loading…
Reference in a new issue