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qt6d3d11: Set sampler filtering method
QQuickItem::smooth property doesn't seem to be propagated to newly created QSGSimpleTextureNode automatically. Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/2793 Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5004>
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1 changed files with 5 additions and 1 deletions
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@ -225,8 +225,12 @@ GstQt6D3D11VideoItem::updatePaintNode (QSGNode * old_node,
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GST_TRACE ("%p updatePaintNode", this);
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if (!new_node)
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if (!new_node) {
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bool is_smooth = this->smooth ();
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new_node = new GstQSG6D3D11Node (this, qt_device_);
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new_node->setFiltering (is_smooth ? QSGTexture::Filtering::Linear :
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QSGTexture::Filtering::Nearest);
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}
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if (force_aspect_ratio_ && caps_) {
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src.w = display_width_;
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