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glframebuffer: check frame buffer status need use specific fbo target
https://bugzilla.gnome.org/show_bug.cgi?id=783065
This commit is contained in:
parent
4179109ba2
commit
2fc05e90d8
4 changed files with 15 additions and 8 deletions
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@ -2513,7 +2513,7 @@ _do_convert_draw (GstGLContext * context, GstGLColorConvert * convert)
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gl->Viewport (viewport_dim[0], viewport_dim[1], viewport_dim[2],
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gl->Viewport (viewport_dim[0], viewport_dim[1], viewport_dim[2],
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viewport_dim[3]);
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viewport_dim[3]);
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if (!gst_gl_context_check_framebuffer_status (context))
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if (!gst_gl_context_check_framebuffer_status (context, GL_FRAMEBUFFER))
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ret = FALSE;
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ret = FALSE;
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gst_gl_context_clear_framebuffer (context);
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gst_gl_context_clear_framebuffer (context);
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@ -508,11 +508,17 @@ gst_gl_framebuffer_get_effective_dimensions (GstGLFramebuffer * fb,
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* Since: 1.10
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* Since: 1.10
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*/
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*/
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gboolean
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gboolean
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gst_gl_context_check_framebuffer_status (GstGLContext * context)
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gst_gl_context_check_framebuffer_status (GstGLContext * context, GLenum fbo_target)
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{
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{
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g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE);
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g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE);
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switch (context->gl_vtable->CheckFramebufferStatus (GL_FRAMEBUFFER)) {
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if (fbo_target != GL_FRAMEBUFFER && fbo_target != GL_READ_FRAMEBUFFER
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&& fbo_target != GL_DRAW_FRAMEBUFFER) {
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GST_ERROR_OBJECT (context, "fbo target is invalid");
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return FALSE;
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}
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switch (context->gl_vtable->CheckFramebufferStatus (fbo_target)) {
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case GL_FRAMEBUFFER_COMPLETE:
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case GL_FRAMEBUFFER_COMPLETE:
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return TRUE;
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return TRUE;
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break;
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break;
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@ -103,7 +103,8 @@ void gst_gl_framebuffer_get_effective_dimensions (GstGLFrameb
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guint * height);
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guint * height);
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GST_EXPORT
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GST_EXPORT
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gboolean gst_gl_context_check_framebuffer_status (GstGLContext * context);
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gboolean gst_gl_context_check_framebuffer_status (GstGLContext * context,
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GLenum fbo_target);
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GST_EXPORT
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GST_EXPORT
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gboolean gst_gl_framebuffer_draw_to_texture (GstGLFramebuffer * fb,
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gboolean gst_gl_framebuffer_draw_to_texture (GstGLFramebuffer * fb,
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@ -373,7 +373,7 @@ gst_gl_memory_read_pixels (GstGLMemory * gl_mem, gpointer read_pointer)
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gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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gst_gl_texture_target_to_gl (gl_mem->tex_target), gl_mem->tex_id, 0);
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gst_gl_texture_target_to_gl (gl_mem->tex_target), gl_mem->tex_id, 0);
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if (!gst_gl_context_check_framebuffer_status (context)) {
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if (!gst_gl_context_check_framebuffer_status (context, GL_FRAMEBUFFER)) {
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GST_CAT_WARNING (GST_CAT_GL_MEMORY,
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GST_CAT_WARNING (GST_CAT_GL_MEMORY,
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"Could not create framebuffer to read pixels for memory %p", gl_mem);
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"Could not create framebuffer to read pixels for memory %p", gl_mem);
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gl->DeleteFramebuffers (1, &fbo);
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gl->DeleteFramebuffers (1, &fbo);
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@ -682,7 +682,7 @@ gst_gl_memory_copy_teximage (GstGLMemory * src, guint tex_id,
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gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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gst_gl_texture_target_to_gl (src->tex_target), src_tex_id, 0);
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gst_gl_texture_target_to_gl (src->tex_target), src_tex_id, 0);
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if (!gst_gl_context_check_framebuffer_status (src->mem.context))
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if (!gst_gl_context_check_framebuffer_status (src->mem.context, GL_FRAMEBUFFER))
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goto fbo_error;
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goto fbo_error;
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gl->BindTexture (out_tex_target, tex_id);
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gl->BindTexture (out_tex_target, tex_id);
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@ -711,7 +711,7 @@ gst_gl_memory_copy_teximage (GstGLMemory * src, guint tex_id,
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gl->FramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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gl->FramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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gst_gl_texture_target_to_gl (src->tex_target), src_tex_id, 0);
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gst_gl_texture_target_to_gl (src->tex_target), src_tex_id, 0);
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if (!gst_gl_context_check_framebuffer_status (src->mem.context))
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if (!gst_gl_context_check_framebuffer_status (src->mem.context, GL_READ_FRAMEBUFFER))
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goto fbo_error;
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goto fbo_error;
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gl->BindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]);
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gl->BindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]);
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@ -719,7 +719,7 @@ gst_gl_memory_copy_teximage (GstGLMemory * src, guint tex_id,
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gl->FramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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gl->FramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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gst_gl_texture_target_to_gl (src->tex_target), tex_id, 0);
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gst_gl_texture_target_to_gl (src->tex_target), tex_id, 0);
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if (!gst_gl_context_check_framebuffer_status (src->mem.context))
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if (!gst_gl_context_check_framebuffer_status (src->mem.context, GL_DRAW_FRAMEBUFFER))
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goto fbo_error;
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goto fbo_error;
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gl->BindTexture (out_tex_target, tex_id);
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gl->BindTexture (out_tex_target, tex_id);
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