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[800/906] glimagesink: avoid to draw texture while releasing stored buffer
Spoted by generic/cube example with ClientDrawCallback set to returning TRUE (it means drawing as fast as possible)
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1 changed files with 9 additions and 1 deletions
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@ -487,10 +487,17 @@ gst_glimage_sink_change_state (GstElement * element, GstStateChange transition)
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break;
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case GST_STATE_CHANGE_PAUSED_TO_READY:
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{
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/* mark the redisplay_texture as unavailable (=0)
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* to avoid drawing
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*/
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GST_GLIMAGE_SINK_LOCK (glimage_sink);
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glimage_sink->redisplay_texture = 0;
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if (glimage_sink->stored_buffer) {
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gst_buffer_unref (glimage_sink->stored_buffer);
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glimage_sink->stored_buffer = NULL;
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}
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GST_GLIMAGE_SINK_UNLOCK (glimage_sink);
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if (glimage_sink->upload) {
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gst_object_unref (glimage_sink->upload);
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glimage_sink->upload = NULL;
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@ -1008,7 +1015,8 @@ gst_glimage_sink_on_draw (const GstGLImageSink * gl_sink)
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gl_sink->client_data);
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if (doRedisplay) {
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GstGLContext *context = gst_gl_display_get_context (gl_sink->display);
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GstGLContext *context =
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gst_gl_display_get_context_unlocked (gl_sink->display);
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GstGLWindow *window = gst_gl_context_get_window (context);
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gst_gl_window_draw_unlocked (window,
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