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Small typo fixes
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3 changed files with 23 additions and 8 deletions
10
hotdoc.json
10
hotdoc.json
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@ -1,11 +1,15 @@
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{
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{
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"add_anchors": true,
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"add_anchors": true,
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"command": "conf",
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"extra_assets": [
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"attachments",
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"images"
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],
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"index": "index.md",
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"index": "index.md",
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"output": "built_doc",
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"output": "built_doc",
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"pkg_config_packages": [
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"gstreamer-1.0"
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],
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"project_name": "gstdotcom",
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"project_name": "gstdotcom",
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"sitemap": "sitemap.txt",
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"sitemap": "sitemap.txt",
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"extra_assets": ["attachments", "images"],
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"pkg_config_packages": ["gstreamer-1.0"],
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"syntax_highlighting_activate": true
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"syntax_highlighting_activate": true
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}
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}
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@ -18,7 +18,7 @@ needs to have installed:
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you have at least one Android SDK platform installed with API
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you have at least one Android SDK platform installed with API
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version 9 or higher.
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version 9 or higher.
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Optionally, you can use the [Android Studio] (https://developer.android.com/studio/index.html). As stated in
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Optionally, you can use the [Android Studio](https://developer.android.com/studio/index.html). As stated in
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the Android documentation, *developing in Android Studio is highly
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the Android documentation, *developing in Android Studio is highly
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recommended and is the fastest way to get started*.
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recommended and is the fastest way to get started*.
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@ -45,10 +45,17 @@ Environment Variables in the System Properties dialog (on Windows).
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Point `GSTREAMER_ROOT_ANDROID` to the folder where you unzipped the binaries.
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Point `GSTREAMER_ROOT_ANDROID` to the folder where you unzipped the binaries.
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> ![information] If you plan to use Android Studio and do not want to define this
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> ![information] If you plan to use Android Studio and do not want to define this
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> environment variable globally, you can set it inside the build.gradle.
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> ![information] If you plan to use Eclipse, and do not want to define this
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> environment variable globally, you can set it inside Eclipse. Go to
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> environment variable globally, you can set it inside Eclipse. Go to
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> Window → Preferences → C/C++ → Build → Build Variables and define
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> Window → Preferences → C/C++ → Build → Build Variables and define
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> `GSTREAMER_ROOT_ANDROID` there.
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> `GSTREAMER_ROOT_ANDROID` there.
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> ![warning] The NDK support in the Gradle build system used by
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> Android Studio is still in beta, so the recommended way to build
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> using the GStreamer SDK is still to use "ndk-build".
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## Configure your development environment
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## Configure your development environment
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There are two routes to use GStreamer in an Android application: Either
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There are two routes to use GStreamer in an Android application: Either
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@ -64,7 +71,7 @@ interact through [JNI][Java Native Interface].
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### Building the tutorials
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### Building the tutorials
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There are a few Android-specific tutorials in the
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There are a few Android-specific tutorials in the
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`$GSTREAMER_ROOT_ANDROID\share\gst-sdk\tutorials` folder. Each
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`$GSTREAMER_ROOT_ANDROID/share/gst-sdk/tutorials` folder. Each
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tutorial is a folder containing source code (in Java and C) and the
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tutorial is a folder containing source code (in Java and C) and the
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resource files required to build a complete Android application.
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resource files required to build a complete Android application.
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@ -75,6 +82,10 @@ Android projects with GStreamer support are built like conventional
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Android NDK projects, so the instructions at the [Android NDK] home can
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Android NDK projects, so the instructions at the [Android NDK] home can
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be followed:
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be followed:
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#### Using Android Studio
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> ![warning] To be completed!!
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#### Using Eclipse
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#### Using Eclipse
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Make sure you have installed the ADT and NDK plugins listed in the
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Make sure you have installed the ADT and NDK plugins listed in the
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@ -1,6 +1,6 @@
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# Installing for iOS development
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# Installing for iOS development
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![](images/icons/emoticons/information.png) All versions starting form iOS 6 are supported
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![](images/icons/emoticons/information.png) All versions starting from iOS 6 are supported
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### Prerequisites
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### Prerequisites
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