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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-28 11:10:37 +00:00
basescope: add a backbuffer and apply shading effects
Keep the last frame and apply shade and geometry effects. Expose the shading effects as a controllable gobject property on the baseclass. https://bugzilla.gnome.org/show_bug.cgi?id=651536
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parent
2271946d73
commit
2cd10856d0
4 changed files with 182 additions and 12 deletions
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@ -5,12 +5,13 @@ libgstscopes_la_SOURCES = \
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gstspectrascope.c gstspectrascope.h \
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gstwavescope.c gstwavescope.h
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libgstscopes_la_CFLAGS = $(GST_PLUGINS_BAD_CFLAGS)\
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$(GST_PLUGINS_BASE_CFLAGS) $(GST_BASE_CFLAGS) $(GST_CFLAGS)
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libgstscopes_la_CFLAGS = $(GST_PLUGINS_BAD_CFLAGS) \
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$(GST_PLUGINS_BASE_CFLAGS) $(GST_BASE_CFLAGS) \
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$(GST_CONTROLLER_CFLAGS) $(GST_CFLAGS)
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libgstscopes_la_LIBADD = \
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$(GST_PLUGINS_BASE_LIBS) -lgstaudio-$(GST_MAJORMINOR) \
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-lgstvideo-$(GST_MAJORMINOR) -lgstfft-$(GST_MAJORMINOR) \
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$(GST_BASE_LIBS) $(GST_LIBS)
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$(GST_BASE_LIBS) $(GST_CONTROLLER_LIBS) $(GST_LIBS) $(LIBM)
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libgstscopes_la_LDFLAGS = $(GST_PLUGIN_LDFLAGS)
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libgstscopes_la_LIBTOOLFLAGS = --tag=disable-static
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@ -27,17 +27,30 @@
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#include "config.h"
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#endif
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#include <string.h>
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#include <gst/controller/gstcontroller.h>
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#include "gstbasescope.h"
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GST_DEBUG_CATEGORY_STATIC (base_scope_debug);
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#define GST_CAT_DEFAULT (base_scope_debug)
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enum
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{
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PROP_0,
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PROP_SHADER
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};
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#define DEFAULT_SHADER GST_BASE_SCOPE_SHADER_FADE
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static GstBaseTransformClass *parent_class = NULL;
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static void gst_base_scope_class_init (GstBaseScopeClass * klass);
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static void gst_base_scope_init (GstBaseScope * scope,
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GstBaseScopeClass * g_class);
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static void gst_base_scope_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec);
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static void gst_base_scope_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static void gst_base_scope_dispose (GObject * object);
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static gboolean gst_base_scope_src_negotiate (GstBaseScope * scope);
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@ -48,6 +61,73 @@ static GstFlowReturn gst_base_scope_chain (GstPad * pad, GstBuffer * buffer);
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static GstStateChangeReturn gst_base_scope_change_state (GstElement * element,
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GstStateChange transition);
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/* shading functions */
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#define GST_TYPE_BASE_SCOPE_SHADER (gst_base_scope_shader_get_type())
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static GType
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gst_base_scope_shader_get_type (void)
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{
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static GType shader_type = 0;
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static const GEnumValue shaders[] = {
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{GST_BASE_SCOPE_SHADER_NONE, "None", "none"},
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{GST_BASE_SCOPE_SHADER_FADE, "Fade", "fade"},
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{GST_BASE_SCOPE_SHADER_FADE_AND_MOVE_UP, "Fade and move up",
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"fade-and-move-up"},
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{0, NULL, NULL},
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};
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if (G_UNLIKELY (shader_type == 0)) {
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shader_type = g_enum_register_static ("GstBaseScopeShader", shaders);
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}
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return shader_type;
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}
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static void
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shader_fade (GstBaseScope * scope, const guint8 * s, guint8 * d)
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{
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guint i, bpf = scope->bpf;
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for (i = 0; i < bpf; i++) {
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d[i] = (s[i] > 10) ? s[i] - 10 : 0;
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}
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}
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static void
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shader_fade_and_move_up (GstBaseScope * scope, const guint8 * s, guint8 * d)
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{
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guint i, j, bpf = scope->bpf;
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guint bpl = 4 * scope->width;
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for (j = 0, i = bpl; i < bpf; i++, j++) {
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d[j] = (s[i] > 10) ? s[i] - 10 : 0;
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}
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for (i = 0; i < bpl; i++, j++) {
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d[j] = (s[j] > 10) ? s[j] - 10 : 0;
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}
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}
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static void
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gst_base_scope_change_shader (GstBaseScope * scope)
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{
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switch (scope->shader_type) {
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case GST_BASE_SCOPE_SHADER_NONE:
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scope->shader = NULL;
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break;
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case GST_BASE_SCOPE_SHADER_FADE:
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scope->shader = shader_fade;
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break;
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case GST_BASE_SCOPE_SHADER_FADE_AND_MOVE_UP:
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scope->shader = shader_fade_and_move_up;
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break;
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default:
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GST_ERROR ("invalid shader function");
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scope->shader = NULL;
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break;
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}
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}
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/* base class */
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GType
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gst_base_scope_get_type (void)
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{
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@ -85,8 +165,17 @@ gst_base_scope_class_init (GstBaseScopeClass * klass)
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GST_DEBUG_CATEGORY_INIT (base_scope_debug, "basescope", 0,
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"scope audio visualisation base class");
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gobject_class->set_property = gst_base_scope_set_property;
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gobject_class->get_property = gst_base_scope_get_property;
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gobject_class->dispose = gst_base_scope_dispose;
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element_class->change_state = GST_DEBUG_FUNCPTR (gst_base_scope_change_state);
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g_object_class_install_property (gobject_class, PROP_SHADER,
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g_param_spec_enum ("shader", "shader type",
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"Shader function to apply on each frame", GST_TYPE_BASE_SCOPE_SHADER,
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DEFAULT_SHADER,
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G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
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}
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static void
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@ -116,6 +205,10 @@ gst_base_scope_init (GstBaseScope * scope, GstBaseScopeClass * g_class)
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scope->adapter = gst_adapter_new ();
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scope->inbuf = gst_buffer_new ();
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/* properties */
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scope->shader_type = DEFAULT_SHADER;
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gst_base_scope_change_shader (scope);
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/* reset the initial video state */
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scope->width = 320;
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scope->height = 200;
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@ -131,6 +224,39 @@ gst_base_scope_init (GstBaseScope * scope, GstBaseScopeClass * g_class)
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}
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static void
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gst_base_scope_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec)
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{
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GstBaseScope *scope = GST_BASE_SCOPE (object);
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switch (prop_id) {
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case PROP_SHADER:
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scope->shader_type = g_value_get_enum (value);
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gst_base_scope_change_shader (scope);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_base_scope_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec)
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{
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GstBaseScope *scope = GST_BASE_SCOPE (object);
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switch (prop_id) {
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case PROP_SHADER:
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g_value_set_enum (value, scope->shader_type);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_base_scope_dispose (GObject * object)
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{
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@ -144,7 +270,10 @@ gst_base_scope_dispose (GObject * object)
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gst_buffer_unref (scope->inbuf);
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scope->inbuf = NULL;
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}
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if (scope->pixelbuf) {
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g_free (scope->pixelbuf);
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scope->pixelbuf = NULL;
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}
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G_OBJECT_CLASS (parent_class)->dispose (object);
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}
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@ -280,6 +409,12 @@ gst_base_scope_src_setcaps (GstPad * pad, GstCaps * caps)
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scope->fps_d, scope->fps_n);
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scope->req_spf = scope->spf;
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scope->bpf = w * h * 4;
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if (scope->pixelbuf)
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g_free (scope->pixelbuf);
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scope->pixelbuf = g_malloc0 (scope->bpf);
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if (klass->setup)
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res = klass->setup (scope);
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@ -309,7 +444,6 @@ gst_base_scope_chain (GstPad * pad, GstBuffer * buffer)
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GstBaseScopeClass *klass;
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GstBuffer *inbuf;
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guint avail, sbpf;
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guint bpp;
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gboolean (*render) (GstBaseScope * scope, GstBuffer * audio,
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GstBuffer * video);
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@ -340,8 +474,6 @@ gst_base_scope_chain (GstPad * pad, GstBuffer * buffer)
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/* this is what we want */
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sbpf = scope->req_spf * scope->channels * sizeof (gint16);
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bpp = gst_video_format_get_pixel_stride (scope->video_format, 0);
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inbuf = scope->inbuf;
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/* FIXME: the timestamp in the adapter would be different */
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gst_buffer_copy_metadata (inbuf, buffer, GST_BUFFER_COPY_ALL);
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@ -353,26 +485,38 @@ gst_base_scope_chain (GstPad * pad, GstBuffer * buffer)
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ret = gst_pad_alloc_buffer_and_set_caps (scope->srcpad,
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GST_BUFFER_OFFSET_NONE,
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scope->width * scope->height * bpp,
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GST_PAD_CAPS (scope->srcpad), &outbuf);
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scope->bpf, GST_PAD_CAPS (scope->srcpad), &outbuf);
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/* no buffer allocated, we don't care why. */
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if (ret != GST_FLOW_OK)
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break;
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/* sync controlled properties */
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gst_object_sync_values (G_OBJECT (scope), scope->next_ts);
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GST_BUFFER_TIMESTAMP (outbuf) = scope->next_ts;
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GST_BUFFER_DURATION (outbuf) = scope->frame_duration;
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memset (GST_BUFFER_DATA (outbuf), 0, GST_BUFFER_SIZE (outbuf));
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if (scope->shader) {
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memcpy (GST_BUFFER_DATA (outbuf), scope->pixelbuf, scope->bpf);
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} else {
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memset (GST_BUFFER_DATA (outbuf), 0, scope->bpf);
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}
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GST_BUFFER_DATA (inbuf) =
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(guint8 *) gst_adapter_peek (scope->adapter, sbpf);
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GST_BUFFER_SIZE (inbuf) = sbpf;
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/* call class->render() vmethod */
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if (render)
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if (render) {
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if (!render (scope, inbuf, outbuf)) {
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ret = GST_FLOW_ERROR;
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} else {
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/* run various post processing (shading and geometri transformation */
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if (scope->shader) {
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scope->shader (scope, GST_BUFFER_DATA (outbuf), scope->pixelbuf);
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}
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}
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}
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ret = gst_pad_push (scope->srcpad, outbuf);
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outbuf = NULL;
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@ -37,6 +37,22 @@ G_BEGIN_DECLS
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typedef struct _GstBaseScope GstBaseScope;
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typedef struct _GstBaseScopeClass GstBaseScopeClass;
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typedef void (*GstBaseScopeShaderFunc)(GstBaseScope *scope, const guint8 *s, guint8 *d);
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/**
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* GstBaseScopeShader:
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* @GST_BASE_SCOPE_SHADER_NONE: no shading
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* @GST_BASE_SCOPE_SHADER_FADE: plain fading
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* @GST_BASE_SCOPE_SHADER_FADE_AND_MOVE_UP: fade and move up
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*
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* Different types of supported background shading functions.
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*/
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typedef enum {
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GST_BASE_SCOPE_SHADER_NONE,
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GST_BASE_SCOPE_SHADER_FADE,
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GST_BASE_SCOPE_SHADER_FADE_AND_MOVE_UP
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} GstBaseScopeShader;
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struct _GstBaseScope
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{
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GstElement parent;
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@ -46,10 +62,15 @@ struct _GstBaseScope
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GstAdapter *adapter;
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GstBuffer *inbuf;
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guint8 *pixelbuf;
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GstBaseScopeShader shader_type;
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GstBaseScopeShaderFunc shader;
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guint64 next_ts; /* the timestamp of the next frame */
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guint64 frame_duration;
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guint bps; /* bytes per sample */
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guint bpf; /* bytes per frame */
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guint bps; /* bytes per sample */
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guint spf; /* samples per video frame */
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guint req_spf; /* min samples per frame wanted by the subclass */
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@ -22,6 +22,7 @@
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#include "config.h"
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#endif
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#include <gst/gst.h>
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#include <gst/controller/gstcontroller.h>
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#include "gstspectrascope.h"
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#include "gstsynaescope.h"
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@ -32,6 +33,9 @@ plugin_init (GstPlugin * plugin)
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{
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gboolean res = TRUE;
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/* initialize gst controller library */
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gst_controller_init (NULL, NULL);
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res &= gst_spectra_scope_plugin_init (plugin);
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res &= gst_wave_scope_plugin_init (plugin);
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return res;
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