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audio-resampler: fix neon linear float interpolation
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1 changed files with 10 additions and 23 deletions
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@ -310,44 +310,31 @@ static inline void
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inner_product_gfloat_linear_1_neon (gfloat * o, const gfloat * a,
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const gfloat * b, gint len, const gfloat * icoeff)
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{
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uint32_t remainder = len % 8;
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len = len - remainder;
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asm volatile (" vmov.f32 q0, #0.0\n"
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" cmp %[len], #0\n"
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" beq 2f\n"
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" vmov.f32 q1, #0.0\n"
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"1:"
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" vld2.f32 {q4, q5}, [%[b]]!\n"
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" vld2.f32 {q6, q7}, [%[b]]!\n"
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" vld1.f32 {q8, q9}, [%[a]]!\n"
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" subs %[len], %[len], #8\n"
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" vmla.f32 q0, q4, q8\n"
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" vmla.f32 q1, q5, q8\n"
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" vmla.f32 q0, q6, q9\n"
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" vmla.f32 q1, q7, q9\n"
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" vld1.f32 {d16, d17, d18, d19}, [%[b]]!\n"
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" vld2.f32 {d20[], d21[]}, [%[a]]!\n"
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" vld2.f32 {d22[], d23[]}, [%[a]]!\n"
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" subs %[len], %[len], #4\n"
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" vmla.f32 q0, q8, q10\n"
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" vmla.f32 q1, q9, q11\n"
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" bne 1b\n"
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" vadd.f32 q0, q0, q1\n"
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"2:"
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" cmp %[remainder], #0\n"
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" beq 4f\n"
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"3:"
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" vld2.f32 {q4}, [%[b]]!\n"
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" vld1.f32 {q8}, [%[a]]!\n"
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" subs %[remainder], %[remainder], #4\n"
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" vmla.f32 q0, q4, q8\n"
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" bne 3b\n"
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"4:"
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" vld1.f32 {q10}, [%[ic]]\n"
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" vmul.f32 q0, q0, q10\n"
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" vadd.f32 d0, d0, d1\n"
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" vpadd.f32 d0, d0, d0\n"
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" vst1.f32 d0[0], [%[o]]\n"
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: [a] "+r" (a), [b] "+r" (b),
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[len] "+r" (len), [remainder] "+r" (remainder)
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[len] "+r" (len)
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: [o] "r" (o), [ic] "r" (icoeff)
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: "cc", "q0", "q1", "q4", "q5", "q6", "q7", "q8",
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"q9", "q10", "q11", "memory");
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: "cc", "q0", "q1",
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"d16", "d17", "d18", "d19",
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"d20", "d21", "d22", "d23", "memory");
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}
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static inline void
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