mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-19 16:21:17 +00:00
d3d11converter: Port to converter helper
... add support YUY2 and Y410 output Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5691>
This commit is contained in:
parent
c57fe82a93
commit
2afa0fe7d0
1 changed files with 160 additions and 310 deletions
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@ -33,6 +33,7 @@
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#include "gstd3d11compile.h"
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#include "gstd3d11bufferpool.h"
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#include "gstd3d11converter-builder.h"
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#include "gstd3d11converter-helper.h"
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#include <wrl.h>
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#include <string.h>
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#include <math.h>
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@ -272,11 +273,14 @@ struct _GstD3D11ConverterPrivate
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g_free (in_cll_str);
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g_free (out_cll_str);
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if (unpack_convert)
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gst_video_converter_free (unpack_convert);
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if (preproc)
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gst_d3d11_converter_helper_free (preproc);
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if (postproc)
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gst_d3d11_converter_helper_free (postproc);
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gst_clear_buffer (&postproc_buf);
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gst_clear_buffer (&piv_inbuf);
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gst_clear_buffer (&fallback_inbuf);
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}
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GstVideoInfo in_info;
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@ -326,7 +330,15 @@ struct _GstD3D11ConverterPrivate
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FLOAT clear_color[4][4];
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GstD3D11ColorMatrix clear_color_matrix;
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GstVideoConverter *unpack_convert = nullptr;
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GstVideoInfo preproc_info;
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gboolean need_preproc = FALSE;
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GstVideoInfo postproc_info;
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gboolean need_postproc = FALSE;
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GstD3D11ConverterHelper *preproc = nullptr;
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GstD3D11ConverterHelper *postproc = nullptr;
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GstBuffer *postproc_buf = nullptr;
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/* video processor */
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D3D11_VIDEO_COLOR background_color;
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@ -360,10 +372,6 @@ struct _GstD3D11ConverterPrivate
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gchar *in_cll_str = nullptr;
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gchar *out_cll_str = nullptr;
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/* Fallback buffer and info, for shader */
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GstVideoInfo fallback_info;
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GstBuffer *fallback_inbuf = nullptr;
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/* Fallback buffer used for processor */
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GstVideoInfo piv_info;
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GstBuffer *piv_inbuf = nullptr;
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@ -1244,7 +1252,7 @@ gst_d3d11_converter_update_dest_rect (GstD3D11Converter * self)
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gst_d3d11_converter_update_clear_background (self);
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switch (GST_VIDEO_INFO_FORMAT (&priv->out_info)) {
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switch (GST_VIDEO_INFO_FORMAT (&priv->postproc_info)) {
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case GST_VIDEO_FORMAT_NV12:
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case GST_VIDEO_FORMAT_NV21:
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case GST_VIDEO_FORMAT_P010_10LE:
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@ -1259,7 +1267,7 @@ gst_d3d11_converter_update_dest_rect (GstD3D11Converter * self)
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priv->viewport[1].Width = priv->viewport[0].Width / 2;
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priv->viewport[1].Height = priv->viewport[0].Height / 2;
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for (guint i = 2; i < GST_VIDEO_INFO_N_PLANES (&priv->out_info); i++)
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for (guint i = 2; i < GST_VIDEO_INFO_N_PLANES (&priv->postproc_info); i++)
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priv->viewport[i] = priv->viewport[1];
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break;
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@ -1271,7 +1279,7 @@ gst_d3d11_converter_update_dest_rect (GstD3D11Converter * self)
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priv->viewport[1].Width = priv->viewport[0].Width / 2;
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priv->viewport[1].Height = priv->viewport[0].Height;
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for (guint i = 2; i < GST_VIDEO_INFO_N_PLANES (&priv->out_info); i++)
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for (guint i = 2; i < GST_VIDEO_INFO_N_PLANES (&priv->postproc_info); i++)
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priv->viewport[i] = priv->viewport[1];
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break;
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case GST_VIDEO_FORMAT_Y444:
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@ -1287,7 +1295,7 @@ gst_d3d11_converter_update_dest_rect (GstD3D11Converter * self)
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case GST_VIDEO_FORMAT_GBRA:
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case GST_VIDEO_FORMAT_GBRA_10LE:
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case GST_VIDEO_FORMAT_GBRA_12LE:
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for (guint i = 1; i < GST_VIDEO_INFO_N_PLANES (&priv->out_info); i++)
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for (guint i = 1; i < GST_VIDEO_INFO_N_PLANES (&priv->postproc_info); i++)
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priv->viewport[i] = priv->viewport[0];
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break;
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default:
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@ -1591,7 +1599,7 @@ gst_d3d11_converter_calculate_border_color (GstD3D11Converter * self)
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{
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GstD3D11ConverterPrivate *priv = self->priv;
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GstD3D11ColorMatrix *m = &priv->clear_color_matrix;
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const GstVideoInfo *out_info = &priv->out_info;
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const GstVideoInfo *out_info = &priv->postproc_info;
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gdouble a;
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gdouble rgb[3];
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gdouble converted[3];
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@ -2010,9 +2018,10 @@ gst_d3d11_converter_new (GstD3D11Device * device, const GstVideoInfo * in_info,
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self->device = (GstD3D11Device *) gst_object_ref (device);
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priv->const_data.alpha = 1.0;
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priv->in_info = *in_info;
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priv->fallback_info = *in_info;
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priv->preproc_info = *in_info;
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priv->piv_info = *in_info;
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priv->out_info = *out_info;
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priv->postproc_info = *out_info;
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priv->in_d3d11_format = in_d3d11_format;
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priv->out_d3d11_format = out_d3d11_format;
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@ -2027,18 +2036,58 @@ gst_d3d11_converter_new (GstD3D11Device * device, const GstVideoInfo * in_info,
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priv->blend_sample_mask = 0xffffffff;
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priv->border_color = 0xffff000000000000;
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if (GST_VIDEO_INFO_IS_RGB (out_info)) {
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GstVideoInfo rgb_info = *out_info;
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/* Preprocess packed and subsampled texture */
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if (GST_VIDEO_INFO_FORMAT (in_info) == GST_VIDEO_FORMAT_YUY2) {
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GstVideoInfo tmp_info;
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gst_video_info_set_interlaced_format (&tmp_info, GST_VIDEO_FORMAT_VUYA,
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GST_VIDEO_INFO_INTERLACE_MODE (in_info),
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GST_VIDEO_INFO_WIDTH (in_info), GST_VIDEO_INFO_HEIGHT (in_info));
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tmp_info.chroma_site = in_info->chroma_site;
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tmp_info.colorimetry = in_info->colorimetry;
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tmp_info.fps_n = in_info->fps_n;
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tmp_info.fps_d = in_info->fps_d;
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tmp_info.par_n = in_info->par_n;
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tmp_info.par_d = in_info->par_d;
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priv->preproc_info = tmp_info;
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priv->need_preproc = TRUE;
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}
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if (GST_VIDEO_INFO_FORMAT (out_info) == GST_VIDEO_FORMAT_YUY2 ||
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GST_VIDEO_INFO_FORMAT (out_info) == GST_VIDEO_FORMAT_Y410) {
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GstVideoInfo tmp_info;
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GstVideoFormat postproc_format = GST_VIDEO_FORMAT_VUYA;
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if (GST_VIDEO_INFO_FORMAT (out_info) == GST_VIDEO_FORMAT_Y410)
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postproc_format = GST_VIDEO_FORMAT_AYUV64;
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gst_video_info_set_interlaced_format (&tmp_info, postproc_format,
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GST_VIDEO_INFO_INTERLACE_MODE (out_info),
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GST_VIDEO_INFO_WIDTH (out_info), GST_VIDEO_INFO_HEIGHT (out_info));
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tmp_info.chroma_site = out_info->chroma_site;
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tmp_info.colorimetry = out_info->colorimetry;
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tmp_info.fps_n = out_info->fps_n;
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tmp_info.fps_d = out_info->fps_d;
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tmp_info.par_n = out_info->par_n;
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tmp_info.par_d = out_info->par_d;
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priv->postproc_info = tmp_info;
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priv->need_postproc = TRUE;
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}
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if (GST_VIDEO_INFO_IS_RGB (&priv->postproc_info)) {
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GstVideoInfo rgb_info = priv->postproc_info;
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rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
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gst_d3d11_color_range_adjust_matrix_unorm (&rgb_info, out_info,
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gst_d3d11_color_range_adjust_matrix_unorm (&rgb_info, &priv->postproc_info,
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&priv->clear_color_matrix);
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} else {
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GstVideoInfo rgb_info;
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GstVideoInfo yuv_info;
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gst_video_info_set_format (&rgb_info, GST_VIDEO_FORMAT_RGBA64_LE,
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out_info->width, out_info->height);
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convert_info_gray_to_yuv (out_info, &yuv_info);
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priv->postproc_info.width, priv->postproc_info.height);
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convert_info_gray_to_yuv (&priv->postproc_info, &yuv_info);
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if (yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN ||
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yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) {
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@ -2093,52 +2142,27 @@ gst_d3d11_converter_new (GstD3D11Device * device, const GstVideoInfo * in_info,
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priv->convert_type = CONVERT_TYPE::PRIMARY;
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}
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/* XXX: hard to make sampling of packed 4:2:2 format, use software
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* converter to convert YUV2 to Y42B */
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if (GST_VIDEO_INFO_FORMAT (in_info) == GST_VIDEO_FORMAT_YUY2) {
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GstVideoInfo tmp_info;
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gst_video_info_set_interlaced_format (&tmp_info, GST_VIDEO_FORMAT_Y42B,
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GST_VIDEO_INFO_INTERLACE_MODE (in_info),
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GST_VIDEO_INFO_WIDTH (in_info), GST_VIDEO_INFO_HEIGHT (in_info));
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tmp_info.chroma_site = in_info->chroma_site;
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tmp_info.colorimetry = in_info->colorimetry;
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tmp_info.fps_n = in_info->fps_n;
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tmp_info.fps_d = in_info->fps_d;
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tmp_info.par_n = in_info->par_n;
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tmp_info.par_d = in_info->par_d;
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priv->unpack_convert =
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gst_video_converter_new (in_info, &tmp_info, nullptr);
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if (!priv->unpack_convert) {
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GST_ERROR_OBJECT (self, "Couldn't create unpack convert");
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goto out;
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}
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priv->fallback_info = tmp_info;
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in_info = &priv->fallback_info;
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}
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if ((priv->convert_type == CONVERT_TYPE::GAMMA ||
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priv->convert_type == CONVERT_TYPE::PRIMARY)) {
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if (!gst_d3d11_converter_setup_lut (self, in_info, out_info))
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if (!gst_d3d11_converter_setup_lut (self, &priv->preproc_info,
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&priv->postproc_info))
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goto out;
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}
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if (GST_VIDEO_INFO_IS_RGB (in_info)) {
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matrix_in_info = *in_info;
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if (GST_VIDEO_INFO_IS_RGB (&priv->preproc_info)) {
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matrix_in_info = priv->preproc_info;
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} else {
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convert_info_gray_to_yuv (in_info, &matrix_in_info);
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convert_info_gray_to_yuv (&priv->preproc_info, &matrix_in_info);
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if (matrix_in_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN ||
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matrix_in_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) {
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matrix_in_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709;
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}
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}
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if (GST_VIDEO_INFO_IS_RGB (out_info)) {
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matrix_out_info = *out_info;
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if (GST_VIDEO_INFO_IS_RGB (&priv->postproc_info)) {
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matrix_out_info = priv->postproc_info;
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} else {
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convert_info_gray_to_yuv (out_info, &matrix_out_info);
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convert_info_gray_to_yuv (&priv->postproc_info, &matrix_out_info);
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if (matrix_out_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN ||
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matrix_out_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) {
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matrix_out_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709;
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@ -2150,11 +2174,20 @@ gst_d3d11_converter_new (GstD3D11Device * device, const GstVideoInfo * in_info,
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goto out;
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}
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if (!gst_d3d11_color_convert_setup_shader (self, in_info, out_info,
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sampler_filter)) {
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if (!gst_d3d11_color_convert_setup_shader (self, &priv->preproc_info,
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&priv->postproc_info, sampler_filter)) {
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goto out;
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}
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priv->preproc = gst_d3d11_converter_helper_new (self->device,
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GST_VIDEO_INFO_FORMAT (in_info),
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GST_VIDEO_INFO_FORMAT (&priv->preproc_info), in_info->width,
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in_info->height);
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priv->postproc = gst_d3d11_converter_helper_new (self->device,
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GST_VIDEO_INFO_FORMAT (&priv->postproc_info),
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GST_VIDEO_INFO_FORMAT (out_info), out_info->width, out_info->height);
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priv->supported_backend |= GST_D3D11_CONVERTER_BACKEND_SHADER;
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out:
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@ -2337,125 +2370,6 @@ gst_d3d11_converter_is_d3d11_buffer (GstD3D11Converter * self,
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return TRUE;
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}
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static gboolean
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gst_d3d11_converter_create_fallback_buffer (GstD3D11Converter * self)
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{
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GstD3D11ConverterPrivate *priv = self->priv;
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GstD3D11AllocationParams *params;
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GstBufferPool *pool;
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GstCaps *caps;
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guint bind_flags = D3D11_BIND_SHADER_RESOURCE;
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GstStructure *config;
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gst_clear_buffer (&priv->fallback_inbuf);
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params = gst_d3d11_allocation_params_new (self->device, &priv->fallback_info,
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GST_D3D11_ALLOCATION_FLAG_DEFAULT, bind_flags, 0);
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caps = gst_video_info_to_caps (&priv->fallback_info);
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pool = gst_d3d11_buffer_pool_new (self->device);
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config = gst_buffer_pool_get_config (pool);
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gst_buffer_pool_config_set_params (config, caps, priv->fallback_info.size,
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0, 0);
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gst_buffer_pool_config_set_d3d11_allocation_params (config, params);
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gst_caps_unref (caps);
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gst_d3d11_allocation_params_free (params);
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if (!gst_buffer_pool_set_config (pool, config)) {
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GST_ERROR_OBJECT (self, "Failed to set pool config");
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gst_object_unref (pool);
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return FALSE;
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}
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if (!gst_buffer_pool_set_active (pool, TRUE)) {
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GST_ERROR_OBJECT (self, "Failed to set active");
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gst_object_unref (pool);
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return FALSE;
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}
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gst_buffer_pool_acquire_buffer (pool, &priv->fallback_inbuf, nullptr);
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gst_buffer_pool_set_active (pool, FALSE);
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gst_object_unref (pool);
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if (!priv->fallback_inbuf) {
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GST_ERROR_OBJECT (self, "Failed to create fallback buffer");
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return FALSE;
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}
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return TRUE;
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}
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static gboolean
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gst_d3d11_converter_upload_for_shader (GstD3D11Converter * self,
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GstBuffer * in_buf)
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{
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GstD3D11ConverterPrivate *priv = self->priv;
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GstVideoFrame frame, fallback_frame;
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GstVideoInfo *fallback_info = &priv->fallback_info;
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gboolean ret = TRUE;
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if (!gst_video_frame_map (&frame, &priv->in_info, in_buf, GST_MAP_READ)) {
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GST_ERROR_OBJECT (self, "Failed to map input buffer");
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return FALSE;
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}
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/* Probably cropped buffer */
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if (fallback_info->width != GST_VIDEO_FRAME_WIDTH (&frame) ||
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fallback_info->height != GST_VIDEO_FRAME_HEIGHT (&frame)) {
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gst_clear_buffer (&priv->fallback_inbuf);
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if (GST_VIDEO_INFO_FORMAT (&priv->in_info) == GST_VIDEO_FORMAT_YUY2 &&
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priv->unpack_convert) {
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gst_video_info_set_interlaced_format (fallback_info,
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GST_VIDEO_FORMAT_Y42B, GST_VIDEO_INFO_INTERLACE_MODE (&frame.info),
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GST_VIDEO_INFO_WIDTH (&frame.info),
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GST_VIDEO_INFO_HEIGHT (&frame.info));
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fallback_info->chroma_site = frame.info.chroma_site;
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fallback_info->colorimetry = frame.info.colorimetry;
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fallback_info->fps_n = frame.info.fps_n;
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fallback_info->fps_d = frame.info.fps_d;
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fallback_info->par_n = frame.info.par_n;
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fallback_info->par_d = frame.info.par_d;
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if (priv->unpack_convert)
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gst_video_converter_free (priv->unpack_convert);
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priv->unpack_convert =
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gst_video_converter_new (&frame.info, fallback_info, nullptr);
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g_assert (priv->unpack_convert);
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} else {
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*fallback_info = frame.info;
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}
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}
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if (!priv->fallback_inbuf &&
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!gst_d3d11_converter_create_fallback_buffer (self)) {
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goto error;
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}
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if (!gst_video_frame_map (&fallback_frame,
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&priv->fallback_info, priv->fallback_inbuf, GST_MAP_WRITE)) {
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GST_ERROR_OBJECT (self, "Couldn't map fallback buffer");
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goto error;
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}
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if (priv->unpack_convert) {
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gst_video_converter_frame (priv->unpack_convert, &frame, &fallback_frame);
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} else {
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ret = gst_video_frame_copy (&fallback_frame, &frame);
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}
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gst_video_frame_unmap (&fallback_frame);
|
||||
gst_video_frame_unmap (&frame);
|
||||
|
||||
return ret;
|
||||
|
||||
error:
|
||||
gst_video_frame_unmap (&frame);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_d3d11_converter_map_buffer (GstD3D11Converter * self, GstBuffer * buffer,
|
||||
GstMapInfo info[GST_VIDEO_MAX_PLANES], GstMapFlags flags)
|
||||
|
@ -2552,83 +2466,6 @@ gst_d3d11_converter_get_rtv (GstD3D11Converter * self, GstBuffer * buffer,
|
|||
return num_views;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_d3d11_converter_ensure_fallback_inbuf (GstD3D11Converter * self,
|
||||
GstBuffer * in_buf, GstMapInfo in_info[GST_VIDEO_MAX_PLANES])
|
||||
{
|
||||
GstD3D11ConverterPrivate *priv = self->priv;
|
||||
D3D11_TEXTURE2D_DESC desc[GST_VIDEO_MAX_PLANES];
|
||||
gboolean same_size = TRUE;
|
||||
ID3D11DeviceContext *context;
|
||||
|
||||
for (guint i = 0; i < gst_buffer_n_memory (in_buf); i++) {
|
||||
GstD3D11Memory *in_mem =
|
||||
(GstD3D11Memory *) gst_buffer_peek_memory (in_buf, i);
|
||||
|
||||
gst_d3d11_memory_get_texture_desc (in_mem, &desc[i]);
|
||||
|
||||
if (same_size && priv->fallback_inbuf) {
|
||||
D3D11_TEXTURE2D_DESC prev_desc;
|
||||
GstD3D11Memory *prev_mem =
|
||||
(GstD3D11Memory *) gst_buffer_peek_memory (priv->fallback_inbuf, i);
|
||||
|
||||
gst_d3d11_memory_get_texture_desc (prev_mem, &prev_desc);
|
||||
|
||||
if (prev_desc.Width != desc[i].Width ||
|
||||
prev_desc.Height != desc[i].Height) {
|
||||
same_size = FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
priv->fallback_info.width = desc[0].Width;
|
||||
priv->fallback_info.height = desc[0].Height;
|
||||
|
||||
if (priv->fallback_inbuf && !same_size) {
|
||||
GST_DEBUG_OBJECT (self,
|
||||
"Size of new buffer is different from previous fallback");
|
||||
gst_clear_buffer (&priv->fallback_inbuf);
|
||||
}
|
||||
|
||||
if (!priv->fallback_inbuf &&
|
||||
!gst_d3d11_converter_create_fallback_buffer (self)) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
context = gst_d3d11_device_get_device_context_handle (self->device);
|
||||
for (guint i = 0; i < gst_buffer_n_memory (in_buf); i++) {
|
||||
GstMemory *mem = gst_buffer_peek_memory (priv->fallback_inbuf, i);
|
||||
GstD3D11Memory *dmem = GST_D3D11_MEMORY_CAST (mem);
|
||||
GstMapInfo info;
|
||||
ID3D11Resource *src_tex = (ID3D11Resource *) in_info[i].data;
|
||||
guint src_subresource = GPOINTER_TO_UINT (in_info[i].user_data[0]);
|
||||
ID3D11Resource *fallback_tex;
|
||||
D3D11_TEXTURE2D_DESC fallback_desc;
|
||||
D3D11_BOX src_box = { 0, };
|
||||
|
||||
if (!gst_memory_map (mem, &info, (GstMapFlags)
|
||||
(GST_MAP_WRITE | GST_MAP_D3D11))) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't map fallback memory");
|
||||
}
|
||||
|
||||
fallback_tex = (ID3D11Resource *) info.data;
|
||||
gst_d3d11_memory_get_texture_desc (dmem, &fallback_desc);
|
||||
|
||||
src_box.left = 0;
|
||||
src_box.top = 0;
|
||||
src_box.front = 0;
|
||||
src_box.back = 1;
|
||||
src_box.right = MIN (fallback_desc.Width, desc[i].Width);
|
||||
src_box.bottom = MIN (fallback_desc.Height, desc[i].Height);
|
||||
|
||||
context->CopySubresourceRegion (fallback_tex, 0, 0, 0, 0,
|
||||
src_tex, src_subresource, &src_box);
|
||||
gst_memory_unmap (mem, &info);
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_d3d11_converter_fill_hdr10_meta (const GstVideoMasteringDisplayInfo * mdcv,
|
||||
const GstVideoContentLightLevel * cll, DXGI_HDR_METADATA_HDR10 * meta)
|
||||
|
@ -2749,25 +2586,25 @@ gst_d3d11_converter_piv_available (GstD3D11Converter * self, GstBuffer * in_buf)
|
|||
return gst_d3d11_converter_check_bind_flags_for_piv (desc.BindFlags);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_d3d11_converter_create_piv_buffer (GstD3D11Converter * self)
|
||||
static GstBuffer *
|
||||
gst_d3d11_converter_create_buffer (GstD3D11Converter * self,
|
||||
const GstVideoInfo * info, guint bind_flags)
|
||||
{
|
||||
GstD3D11ConverterPrivate *priv = self->priv;
|
||||
GstD3D11AllocationParams *params;
|
||||
GstBufferPool *pool;
|
||||
GstCaps *caps;
|
||||
GstStructure *config;
|
||||
GstBuffer *buf = nullptr;
|
||||
|
||||
gst_clear_buffer (&priv->piv_inbuf);
|
||||
|
||||
params = gst_d3d11_allocation_params_new (self->device, &priv->piv_info,
|
||||
GST_D3D11_ALLOCATION_FLAG_DEFAULT, 0, 0);
|
||||
params = gst_d3d11_allocation_params_new (self->device, info,
|
||||
GST_D3D11_ALLOCATION_FLAG_DEFAULT, bind_flags, 0);
|
||||
|
||||
caps = gst_video_info_to_caps (&priv->piv_info);
|
||||
pool = gst_d3d11_buffer_pool_new (self->device);
|
||||
|
||||
config = gst_buffer_pool_get_config (pool);
|
||||
gst_buffer_pool_config_set_params (config, caps, priv->piv_info.size, 0, 0);
|
||||
gst_buffer_pool_config_set_params (config, caps, info->size, 0, 0);
|
||||
gst_buffer_pool_config_set_d3d11_allocation_params (config, params);
|
||||
gst_caps_unref (caps);
|
||||
gst_d3d11_allocation_params_free (params);
|
||||
|
@ -2775,25 +2612,20 @@ gst_d3d11_converter_create_piv_buffer (GstD3D11Converter * self)
|
|||
if (!gst_buffer_pool_set_config (pool, config)) {
|
||||
GST_ERROR_OBJECT (self, "Failed to set pool config");
|
||||
gst_object_unref (pool);
|
||||
return FALSE;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (!gst_buffer_pool_set_active (pool, TRUE)) {
|
||||
GST_ERROR_OBJECT (self, "Failed to set active");
|
||||
gst_object_unref (pool);
|
||||
return FALSE;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
gst_buffer_pool_acquire_buffer (pool, &priv->piv_inbuf, nullptr);
|
||||
gst_buffer_pool_acquire_buffer (pool, &buf, nullptr);
|
||||
gst_buffer_pool_set_active (pool, FALSE);
|
||||
gst_object_unref (pool);
|
||||
|
||||
if (!priv->piv_inbuf) {
|
||||
GST_ERROR_OBJECT (self, "Failed to create PIV buffer");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
return buf;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
|
@ -2818,9 +2650,11 @@ gst_d3d11_converter_upload_for_processor (GstD3D11Converter * self,
|
|||
*piv_info = frame.info;
|
||||
}
|
||||
|
||||
if (!priv->piv_inbuf && !gst_d3d11_converter_create_piv_buffer (self)) {
|
||||
if (!priv->piv_inbuf)
|
||||
priv->piv_inbuf = gst_d3d11_converter_create_buffer (self, piv_info, 0);
|
||||
|
||||
if (!priv->piv_inbuf)
|
||||
goto error;
|
||||
}
|
||||
|
||||
if (!gst_video_frame_map (&fallback_frame,
|
||||
&priv->piv_info, priv->piv_inbuf, GST_MAP_WRITE)) {
|
||||
|
@ -2949,6 +2783,32 @@ out:
|
|||
return ret;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_d3d11_converter_ensure_postproc_buf (GstD3D11Converter * self,
|
||||
const D3D11_TEXTURE2D_DESC * desc)
|
||||
{
|
||||
GstD3D11ConverterPrivate *priv = self->priv;
|
||||
|
||||
if (desc->Width != (UINT) priv->postproc_info.width ||
|
||||
desc->Height != (UINT) priv->postproc_info.height) {
|
||||
gst_video_info_set_format (&priv->postproc_info,
|
||||
GST_VIDEO_INFO_FORMAT (&priv->postproc_info),
|
||||
desc->Width, desc->Height);
|
||||
gst_clear_buffer (&priv->postproc_buf);
|
||||
}
|
||||
|
||||
if (!priv->postproc_buf) {
|
||||
priv->postproc_buf = gst_d3d11_converter_create_buffer (self,
|
||||
&priv->postproc_info,
|
||||
D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE);
|
||||
|
||||
if (!priv->postproc_buf)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_d3d11_converter_convert_buffer_internal (GstD3D11Converter * self,
|
||||
GstBuffer * in_buf, GstBuffer * out_buf)
|
||||
|
@ -2965,6 +2825,8 @@ gst_d3d11_converter_convert_buffer_internal (GstD3D11Converter * self,
|
|||
gboolean ret = FALSE;
|
||||
gboolean in_d3d11;
|
||||
gboolean multisampled = FALSE;
|
||||
gboolean rtv_bound = TRUE;
|
||||
GstBuffer *shader_output = out_buf;
|
||||
|
||||
std::lock_guard < std::mutex > lk (priv->prop_lock);
|
||||
|
||||
|
@ -2985,10 +2847,8 @@ gst_d3d11_converter_convert_buffer_internal (GstD3D11Converter * self,
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
if ((desc.BindFlags & D3D11_BIND_RENDER_TARGET) == 0) {
|
||||
GST_ERROR_OBJECT (self, "Output is not bound to render target");
|
||||
return FALSE;
|
||||
}
|
||||
if ((desc.BindFlags & D3D11_BIND_RENDER_TARGET) == 0)
|
||||
rtv_bound = FALSE;
|
||||
|
||||
if (desc.SampleDesc.Count > 1)
|
||||
multisampled = TRUE;
|
||||
|
@ -3011,7 +2871,8 @@ gst_d3d11_converter_convert_buffer_internal (GstD3D11Converter * self,
|
|||
}
|
||||
|
||||
in_d3d11 = gst_d3d11_converter_is_d3d11_buffer (self, in_buf);
|
||||
if (!multisampled && gst_d3d11_converter_processor_available (self)) {
|
||||
if (!multisampled && rtv_bound &&
|
||||
gst_d3d11_converter_processor_available (self)) {
|
||||
gboolean use_processor = FALSE;
|
||||
gboolean piv_available = FALSE;
|
||||
|
||||
|
@ -3031,8 +2892,8 @@ gst_d3d11_converter_convert_buffer_internal (GstD3D11Converter * self,
|
|||
} else if (piv_available) {
|
||||
in_dmem = (GstD3D11Memory *) gst_buffer_peek_memory (in_buf, 0);
|
||||
|
||||
if (GST_VIDEO_INFO_FORMAT (&priv->in_info) == GST_VIDEO_FORMAT_YUY2) {
|
||||
/* Always use processor for packed YUV */
|
||||
if (priv->need_preproc || priv->need_postproc) {
|
||||
/* Prefer processor for packed YUV */
|
||||
use_processor = TRUE;
|
||||
} else if (!gst_d3d11_memory_get_shader_resource_view_size (in_dmem)) {
|
||||
/* SRV is unavailable, use processor */
|
||||
|
@ -3062,17 +2923,24 @@ gst_d3d11_converter_convert_buffer_internal (GstD3D11Converter * self,
|
|||
|
||||
if ((priv->supported_backend & GST_D3D11_CONVERTER_BACKEND_SHADER) == 0) {
|
||||
GST_ERROR_OBJECT (self, "Conversion is not supported");
|
||||
goto out;
|
||||
}
|
||||
|
||||
if (!in_d3d11 ||
|
||||
GST_VIDEO_INFO_FORMAT (&priv->in_info) == GST_VIDEO_FORMAT_YUY2) {
|
||||
if (!gst_d3d11_converter_upload_for_shader (self, in_buf)) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't copy into fallback buffer");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
in_buf = priv->fallback_inbuf;
|
||||
in_buf = gst_d3d11_converter_helper_preproc (priv->preproc, in_buf);
|
||||
if (!in_buf) {
|
||||
GST_ERROR_OBJECT (self, "Preprocess failed");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (!rtv_bound || priv->need_postproc) {
|
||||
if (!gst_d3d11_converter_ensure_postproc_buf (self, &desc)) {
|
||||
GST_ERROR_OBJECT (self, "Postproc buffer failed");
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
gst_d3d11_converter_helper_update_size (priv->postproc,
|
||||
desc.Width, desc.Height);
|
||||
shader_output = priv->postproc_buf;
|
||||
}
|
||||
|
||||
if (!gst_d3d11_converter_map_buffer (self, in_buf, in_info,
|
||||
|
@ -3081,14 +2949,14 @@ gst_d3d11_converter_convert_buffer_internal (GstD3D11Converter * self,
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
if (!gst_d3d11_converter_map_buffer (self, out_buf, out_info,
|
||||
if (!gst_d3d11_converter_map_buffer (self, shader_output, out_info,
|
||||
(GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D11))) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't map output buffer");
|
||||
gst_d3d11_converter_unmap_buffer (self, in_buf, in_info);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
num_rtv = gst_d3d11_converter_get_rtv (self, out_buf, rtv);
|
||||
num_rtv = gst_d3d11_converter_get_rtv (self, shader_output, rtv);
|
||||
if (!num_rtv) {
|
||||
GST_ERROR_OBJECT (self, "RTV is unavailable");
|
||||
goto out;
|
||||
|
@ -3096,30 +2964,8 @@ gst_d3d11_converter_convert_buffer_internal (GstD3D11Converter * self,
|
|||
|
||||
num_srv = gst_d3d11_converter_get_srv (self, in_buf, srv);
|
||||
if (!num_srv) {
|
||||
if (in_buf == priv->fallback_inbuf) {
|
||||
GST_ERROR_OBJECT (self, "Unable to get SRV from fallback buffer");
|
||||
GST_ERROR_OBJECT (self, "SRV is unavailable");
|
||||
goto out;
|
||||
} else if (!gst_d3d11_converter_ensure_fallback_inbuf (self,
|
||||
in_buf, in_info)) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't copy into fallback texture");
|
||||
goto out;
|
||||
}
|
||||
|
||||
gst_d3d11_converter_unmap_buffer (self, in_buf, in_info);
|
||||
in_buf = priv->fallback_inbuf;
|
||||
|
||||
if (!gst_d3d11_converter_map_buffer (self,
|
||||
in_buf, in_info, (GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11))) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't map fallback buffer");
|
||||
in_buf = nullptr;
|
||||
goto out;
|
||||
}
|
||||
|
||||
num_srv = gst_d3d11_converter_get_srv (self, in_buf, srv);
|
||||
if (!num_srv) {
|
||||
GST_ERROR_OBJECT (self, "Couldn't get SRV from fallback input");
|
||||
goto out;
|
||||
}
|
||||
}
|
||||
|
||||
GST_TRACE_OBJECT (self, "Converting using shader");
|
||||
|
@ -3127,9 +2973,13 @@ gst_d3d11_converter_convert_buffer_internal (GstD3D11Converter * self,
|
|||
ret = gst_d3d11_converter_convert_internal (self, srv, rtv, multisampled);
|
||||
|
||||
out:
|
||||
if (in_buf)
|
||||
gst_d3d11_converter_unmap_buffer (self, in_buf, in_info);
|
||||
gst_d3d11_converter_unmap_buffer (self, out_buf, out_info);
|
||||
gst_d3d11_converter_unmap_buffer (self, shader_output, out_info);
|
||||
|
||||
if (ret) {
|
||||
ret = gst_d3d11_converter_helper_postproc (priv->postproc, shader_output,
|
||||
out_buf);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue