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gst/playback/gstplaybasebin.c: Fix unplayable files error handling. Fixes #158365
Original commit message from CVS: patch by: Ronald Bultje <rbultje@ronald.bitfreak.net> * gst/playback/gstplaybasebin.c: Fix unplayable files error handling. Fixes #158365
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d0be35ce38
commit
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2 changed files with 33 additions and 21 deletions
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@ -1,3 +1,10 @@
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2004-11-23 Thomas Vander Stichele <thomas at apestaart dot org>
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patch by: Ronald Bultje <rbultje@ronald.bitfreak.net>
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* gst/playback/gstplaybasebin.c:
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Fix unplayable files error handling. Fixes #158365
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2004-11-23 Thomas Vander Stichele <thomas at apestaart dot org>
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2004-11-23 Thomas Vander Stichele <thomas at apestaart dot org>
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patch by: Ronald Bultje <rbultje@ronald.bitfreak.net>
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patch by: Ronald Bultje <rbultje@ronald.bitfreak.net>
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@ -309,35 +309,40 @@ group_destroy (GstPlayBaseGroup * group)
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* and ready for playback
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* and ready for playback
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*/
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*/
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static void
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static void
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group_commit (GstPlayBaseBin * play_base_bin)
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group_commit (GstPlayBaseBin * play_base_bin, gboolean fatal)
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{
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{
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GstPlayBaseGroup *group = play_base_bin->building_group;
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GstPlayBaseGroup *group = play_base_bin->building_group;
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GList *prerolls;
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GList *prerolls;
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/* if an element signalled a no-more-pads after we stopped due
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/* if an element signalled a no-more-pads after we stopped due
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* to preroll, the group is NULL. This is not an error */
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* to preroll, the group is NULL. This is not an error */
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if (group == NULL)
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if (group == NULL) {
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return;
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if (!fatal) {
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return;
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} else {
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GST_DEBUG ("Group loading failed, bailing out");
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}
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} else {
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GST_DEBUG ("group %p done", group);
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GST_DEBUG ("group %p done", group);
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play_base_bin->queued_groups = g_list_append (play_base_bin->queued_groups,
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group);
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play_base_bin->queued_groups = g_list_append (play_base_bin->queued_groups,
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play_base_bin->building_group = NULL;
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group);
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play_base_bin->building_group = NULL;
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/* remove signals. We don't want anymore signals from the preroll
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* elements at this stage. */
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for (prerolls = group->preroll_elems; prerolls;
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prerolls = g_list_next (prerolls)) {
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GstElement *element = GST_ELEMENT (prerolls->data);
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guint sig_id;
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/* remove signals. We don't want anymore signals from the preroll
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sig_id =
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* elements at this stage. */
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GPOINTER_TO_INT (g_object_get_data (G_OBJECT (element), "signal_id"));
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for (prerolls = group->preroll_elems; prerolls;
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prerolls = g_list_next (prerolls)) {
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GstElement *element = GST_ELEMENT (prerolls->data);
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guint sig_id;
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sig_id =
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GST_LOG ("removing preroll signal %s", gst_element_get_name (element));
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GPOINTER_TO_INT (g_object_get_data (G_OBJECT (element), "signal_id"));
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g_signal_handler_disconnect (G_OBJECT (element), sig_id);
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}
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GST_LOG ("removing preroll signal %s", gst_element_get_name (element));
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g_signal_handler_disconnect (G_OBJECT (element), sig_id);
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}
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}
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g_mutex_lock (play_base_bin->group_lock);
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g_mutex_lock (play_base_bin->group_lock);
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@ -370,7 +375,7 @@ static void
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queue_overrun (GstElement * element, GstPlayBaseBin * play_base_bin)
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queue_overrun (GstElement * element, GstPlayBaseBin * play_base_bin)
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{
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{
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GST_DEBUG ("queue %s overrun", gst_element_get_name (element));
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GST_DEBUG ("queue %s overrun", gst_element_get_name (element));
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group_commit (play_base_bin);
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group_commit (play_base_bin, FALSE);
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}
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}
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/* generate a preroll element which is simply a queue. While there
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/* generate a preroll element which is simply a queue. While there
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@ -499,7 +504,7 @@ no_more_pads (GstElement * element, GstPlayBaseBin * play_base_bin)
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/* setup phase */
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/* setup phase */
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GST_DEBUG ("no more pads");
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GST_DEBUG ("no more pads");
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/* we can commit this group for playback now */
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/* we can commit this group for playback now */
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group_commit (play_base_bin);
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group_commit (play_base_bin, FALSE);
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}
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}
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static gboolean
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static gboolean
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@ -750,7 +755,7 @@ state_change (GstElement * element,
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if (old_state > new_state) {
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if (old_state > new_state) {
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/* EOS or error occurred, we have to commit the current group */
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/* EOS or error occurred, we have to commit the current group */
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GST_DEBUG ("state changed downwards");
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GST_DEBUG ("state changed downwards");
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group_commit (play_base_bin);
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group_commit (play_base_bin, TRUE);
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}
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}
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}
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}
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