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d3d12decoder: Hold reference pictures in fence data
Keep reference pictures alive during executing decoding commands Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6709>
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@ -1312,6 +1312,11 @@ gst_d3d12_decoder_end_picture (GstD3D12Decoder * decoder,
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gst_d3d12_fence_data_pool_acquire (priv->fence_data_pool, &fence_data);
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gst_d3d12_fence_data_pool_acquire (priv->fence_data_pool, &fence_data);
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gst_d3d12_fence_data_add_notify_mini_object (fence_data,
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gst_d3d12_fence_data_add_notify_mini_object (fence_data,
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gst_mini_object_ref (decoder_pic));
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gst_mini_object_ref (decoder_pic));
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for (guint i = 0; i < ref_pics->len; i++) {
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auto ref_pic = (GstCodecPicture *) g_ptr_array_index (ref_pics, i);
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gst_d3d12_fence_data_add_notify_mini_object (fence_data,
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gst_codec_picture_ref (ref_pic));
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}
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gst_d3d12_fence_data_add_notify_mini_object (fence_data, gst_ca);
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gst_d3d12_fence_data_add_notify_mini_object (fence_data, gst_ca);
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gst_d3d12_command_queue_set_notify (priv->cmd->queue, priv->cmd->fence_val,
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gst_d3d12_command_queue_set_notify (priv->cmd->queue, priv->cmd->fence_val,
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