configure: Fix check for iOS for the OpenGL support

There is also an i386 version of iOS, which is for the simulator.
Better use our already existing HAVE_IOS check instead of relying
on the host triplet.
This commit is contained in:
Sebastian Dröge 2014-04-04 09:19:39 +02:00
parent ff5d1a18f3
commit 26d6151ea1

View file

@ -958,8 +958,12 @@ case $host in
fi
fi
;;
i386*-darwin* | x86_64*-darwin*)
dnl Only osx supports cocoa. ios requires EAGL.
*-darwin*)
if test "x$HAVE_IOS" = "xyes"; then
dnl iOS requires EAGL, which we don't support yet
AC_MSG_WARN([OpenGL support not ported to iOS yet])
else
dnl Only osx supports cocoa.
if test "x$NEED_WGL" = "xyes"; then
AC_MSG_ERROR([WGL is not available on Mac OS X])
fi
@ -997,6 +1001,7 @@ case $host in
USE_OPENGL=yes
fi
fi
fi
;;
*-mingw32*)
if test "x$NEED_GLX" = "xyes"; then