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d3dvideosink: Don't leak all surfaces
This was broken when disabling the buffer pool exporting. Also disable buffer pool a bit more efficient...
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28d250ec3f
commit
25974ac0a9
2 changed files with 4 additions and 8 deletions
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@ -1881,13 +1881,9 @@ d3d_render_buffer (GstD3DVideoSink * sink, GstBuffer * buf)
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surface = ((GstD3DSurfaceMemory *) mem)->surface;
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#ifndef DISABLE_BUFFER_POOL
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/* Need to keep an additional ref until the next buffer
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* to make sure it isn't reused until then */
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sink->fallback_buffer = buf;
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#else
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sink->fallback_buffer = NULL;
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#endif
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} else {
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mem = gst_buffer_peek_memory (buf, 0);
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surface = ((GstD3DSurfaceMemory *) mem)->surface;
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@ -1900,9 +1896,7 @@ d3d_render_buffer (GstD3DVideoSink * sink, GstBuffer * buf)
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if (sink->d3d.surface)
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IDirect3DSurface9_Release (sink->d3d.surface);
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#ifndef DISABLE_BUFFER_POOL
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IDirect3DSurface9_AddRef (surface);
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#endif
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sink->d3d.surface = surface;
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if (!d3d_present_swap_chain (sink)) {
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@ -472,6 +472,10 @@ gst_d3dvideosink_propose_allocation (GstBaseSink * bsink, GstQuery * query)
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gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL);
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gst_query_add_allocation_meta (query, GST_VIDEO_CROP_META_API_TYPE, NULL);
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#ifdef DISABLE_BUFFER_POOL
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return TRUE;
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#endif
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GST_OBJECT_LOCK (sink);
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pool = sink->pool ? gst_object_ref (sink->pool) : NULL;
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GST_OBJECT_UNLOCK (sink);
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@ -520,9 +524,7 @@ gst_d3dvideosink_propose_allocation (GstBaseSink * bsink, GstQuery * query)
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if (pool) {
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/* we need at least 2 buffer because we hold on to the last one */
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#ifndef DISABLE_BUFFER_POOL
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gst_query_add_allocation_pool (query, pool, size, 2, 0);
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#endif
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gst_object_unref (pool);
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}
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