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qsvdecoder: Use system memory for non-d3d11 downstream
QSV's memory download implementation seems to be more faster than our implementation Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2206>
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9543998aa3
commit
23e280f05b
1 changed files with 30 additions and 30 deletions
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@ -88,7 +88,8 @@ struct _GstQsvDecoderPrivate
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MFXVideoDECODE *decoder;
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GstQsvMemoryType mem_type;
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gboolean can_direct_render;
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gboolean use_video_memory;
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gboolean have_video_meta;
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gboolean is_live;
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@ -642,10 +643,15 @@ gst_qsv_decoder_finish_frame (GstQsvDecoder * self, GstQsvDecoderTask * task,
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return GST_FLOW_ERROR;
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}
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/* Copy decoded frame in case of reverse playback, too many bound frame to
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* decoder may cause driver unhappy */
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if (!priv->can_direct_render || vdec->input_segment.rate < 0.0)
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if (priv->use_video_memory) {
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/* Copy decoded frame in case of reverse playback, too many bound frame to
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* decoder may cause driver unhappy */
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if (vdec->input_segment.rate < 0.0)
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force_copy = TRUE;
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} else if (!priv->have_video_meta) {
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/* downstream does not support video meta, need copy */
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force_copy = TRUE;
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}
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/* TODO: Handle non-zero crop-{x,y} position via crop meta or similar */
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buffer = gst_qsv_allocator_download_frame (priv->allocator, force_copy,
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@ -937,10 +943,12 @@ gst_qsv_decoder_prepare_pool (GstQsvDecoder * self, mfxU16 * io_pattern)
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/* TODO: Add Linux video memory (VA/DMABuf) support */
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#ifdef G_OS_WIN32
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priv->mem_type = GST_QSV_VIDEO_MEMORY | GST_QSV_DECODER_OUT_MEMORY;
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*io_pattern = MFX_IOPATTERN_OUT_VIDEO_MEMORY;
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if (priv->use_video_memory) {
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priv->mem_type = GST_QSV_VIDEO_MEMORY | GST_QSV_DECODER_OUT_MEMORY;
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*io_pattern = MFX_IOPATTERN_OUT_VIDEO_MEMORY;
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ret = gst_qsv_decoder_prepare_d3d11_pool (self, caps, &priv->info, &align);
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ret = gst_qsv_decoder_prepare_d3d11_pool (self, caps, &priv->info, &align);
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}
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#endif
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if (!ret) {
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@ -1120,7 +1128,7 @@ gst_qsv_decoder_negotiate (GstVideoDecoder * decoder)
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format, interlace_mode, width, height, priv->input_state);
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priv->output_state->caps = gst_video_info_to_caps (&priv->output_state->info);
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priv->can_direct_render = FALSE;
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priv->use_video_memory = FALSE;
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#ifdef G_OS_WIN32
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GstCaps *peer_caps =
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@ -1142,14 +1150,14 @@ gst_qsv_decoder_negotiate (GstVideoDecoder * decoder)
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if (gst_caps_features_contains (features,
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GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) {
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priv->can_direct_render = TRUE;
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priv->use_video_memory = TRUE;
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break;
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}
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}
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}
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gst_clear_caps (&peer_caps);
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if (priv->can_direct_render) {
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if (priv->use_video_memory) {
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GST_DEBUG_OBJECT (self, "Downstream supports D3D11 memory");
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gst_caps_set_features (priv->output_state->caps, 0,
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gst_caps_features_new (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, nullptr));
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@ -1175,7 +1183,6 @@ gst_qsv_decoder_decide_allocation (GstVideoDecoder * decoder, GstQuery * query)
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GstStructure *config;
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GstD3D11AllocationParams *d3d11_params;
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gboolean use_d3d11_pool;
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gboolean has_videometa;
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GstD3D11Device *device = GST_D3D11_DEVICE (priv->device);
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gst_query_parse_allocation (query, &outcaps, nullptr);
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@ -1185,39 +1192,32 @@ gst_qsv_decoder_decide_allocation (GstVideoDecoder * decoder, GstQuery * query)
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return FALSE;
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}
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has_videometa = gst_query_find_allocation_meta (query,
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priv->have_video_meta = gst_query_find_allocation_meta (query,
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GST_VIDEO_META_API_TYPE, nullptr);
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use_d3d11_pool = priv->can_direct_render;
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use_d3d11_pool = priv->use_video_memory;
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gst_video_info_from_caps (&vinfo, outcaps);
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n = gst_query_get_n_allocation_pools (query);
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if (n > 0)
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gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max);
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if (pool) {
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if (use_d3d11_pool) {
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if (!GST_IS_D3D11_BUFFER_POOL (pool)) {
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GST_DEBUG_OBJECT (self,
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"Downstream pool is not d3d11, will create new one");
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gst_clear_object (&pool);
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} else {
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GstD3D11BufferPool *dpool = GST_D3D11_BUFFER_POOL (pool);
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if (dpool->device != device) {
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GST_DEBUG_OBJECT (self, "Different device, will create new one");
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gst_clear_object (&pool);
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}
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}
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} else if (has_videometa) {
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/* We will use d3d11 staging buffer pool */
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if (pool && use_d3d11_pool) {
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if (!GST_IS_D3D11_BUFFER_POOL (pool)) {
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GST_DEBUG_OBJECT (self,
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"Downstream pool is not d3d11, will create new one");
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gst_clear_object (&pool);
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} else {
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GstD3D11BufferPool *dpool = GST_D3D11_BUFFER_POOL (pool);
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if (dpool->device != device) {
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GST_DEBUG_OBJECT (self, "Different device, will create new one");
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gst_clear_object (&pool);
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}
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}
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}
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if (!pool) {
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if (use_d3d11_pool)
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pool = gst_d3d11_buffer_pool_new (device);
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else if (has_videometa)
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pool = gst_d3d11_staging_buffer_pool_new (device);
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else
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pool = gst_video_buffer_pool_new ();
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