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playsink: remove some heuristic in chain configuration code
.. since queues are now inserted unconditionally.
This commit is contained in:
parent
6c5b437118
commit
2379e96bbc
1 changed files with 37 additions and 70 deletions
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@ -1153,8 +1153,7 @@ link_failed:
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*
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*/
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static GstPlayVideoChain *
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gen_video_chain (GstPlaySink * playsink, gboolean raw, gboolean async,
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gboolean queue)
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gen_video_chain (GstPlaySink * playsink, gboolean raw, gboolean async)
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{
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GstPlayVideoChain *chain;
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GstBin *bin;
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@ -1217,8 +1216,6 @@ gen_video_chain (GstPlaySink * playsink, gboolean raw, gboolean async,
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gst_object_ref_sink (bin);
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gst_bin_add (bin, chain->sink);
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/* NOTE streamsynchronizer needs streams decoupled */
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if (TRUE) {
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/* decouple decoder from sink, this improves playback quite a lot since the
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* decoder can continue while the sink blocks for synchronisation. We don't
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* need a lot of buffers as this consumes a lot of memory and we don't want
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@ -1237,10 +1234,6 @@ gen_video_chain (GstPlaySink * playsink, gboolean raw, gboolean async,
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gst_bin_add (bin, chain->queue);
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head = prev = chain->queue;
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}
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} else {
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head = chain->sink;
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prev = NULL;
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}
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if (raw && !(playsink->flags & GST_PLAY_FLAG_NATIVE_VIDEO)) {
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GST_DEBUG_OBJECT (playsink, "creating ffmpegcolorspace");
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@ -1342,8 +1335,7 @@ link_failed:
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}
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static gboolean
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setup_video_chain (GstPlaySink * playsink, gboolean raw, gboolean async,
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gboolean queue)
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setup_video_chain (GstPlaySink * playsink, gboolean raw, gboolean async)
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{
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GstElement *elem;
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GstPlayVideoChain *chain;
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@ -1612,7 +1604,7 @@ notify_mute_cb (GObject * object, GParamSpec * pspec, GstPlaySink * playsink)
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* +-------------------------------------------------------------+
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*/
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static GstPlayAudioChain *
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gen_audio_chain (GstPlaySink * playsink, gboolean raw, gboolean queue)
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gen_audio_chain (GstPlaySink * playsink, gboolean raw)
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{
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GstPlayAudioChain *chain;
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GstBin *bin;
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@ -1654,9 +1646,6 @@ gen_audio_chain (GstPlaySink * playsink, gboolean raw, gboolean queue)
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gst_object_ref_sink (bin);
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gst_bin_add (bin, chain->sink);
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/* NOTE streamsynchronizer always need a queue to decouple its EOS sending
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* (which might otherwise hang in downstream prerolling on EOS) */
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if (TRUE) {
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/* we have to add a queue when we need to decouple for the video sink in
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* visualisations */
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GST_DEBUG_OBJECT (playsink, "adding audio queue");
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@ -1672,10 +1661,6 @@ gen_audio_chain (GstPlaySink * playsink, gboolean raw, gboolean queue)
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gst_bin_add (bin, chain->queue);
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prev = head = chain->queue;
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}
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} else {
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head = chain->sink;
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prev = NULL;
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}
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/* find ts-offset element */
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chain->ts_offset =
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@ -1871,7 +1856,7 @@ link_failed:
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}
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static gboolean
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setup_audio_chain (GstPlaySink * playsink, gboolean raw, gboolean queue)
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setup_audio_chain (GstPlaySink * playsink, gboolean raw)
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{
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GstElement *elem;
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GstPlayAudioChain *chain;
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@ -2161,13 +2146,9 @@ gst_play_sink_reconfigure (GstPlaySink * playsink)
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GST_DEBUG_OBJECT (playsink, "audio:%d, video:%d, vis:%d, text:%d", need_audio,
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need_video, need_vis, need_text);
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/* NOTE although there is some nifty heuristic regarding whether or not to
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* include a queue in some chain, streamsynchronizer mechanics need
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* subsequent streams decoupled to prevent hangs */
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/* set up video pipeline */
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if (need_video) {
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gboolean raw, async, queue;
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gboolean raw, async;
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/* we need a raw sink when we do vis or when we have a raw pad */
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raw = need_vis ? TRUE : playsink->video_pad_raw;
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@ -2175,15 +2156,12 @@ gst_play_sink_reconfigure (GstPlaySink * playsink)
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* avoid a queue in the audio chain. */
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async = !need_vis;
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/* If subtitles are requested there already is a queue in the video chain */
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queue = (need_text == FALSE);
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GST_DEBUG_OBJECT (playsink, "adding video, raw %d",
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playsink->video_pad_raw);
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if (playsink->videochain) {
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/* try to reactivate the chain */
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if (!setup_video_chain (playsink, raw, async, queue)) {
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if (!setup_video_chain (playsink, raw, async)) {
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if (playsink->video_sinkpad_stream_synchronizer) {
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gst_element_release_request_pad (GST_ELEMENT_CAST
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(playsink->stream_synchronizer),
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@ -2202,7 +2180,7 @@ gst_play_sink_reconfigure (GstPlaySink * playsink)
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}
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if (!playsink->videochain)
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playsink->videochain = gen_video_chain (playsink, raw, async, queue);
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playsink->videochain = gen_video_chain (playsink, raw, async);
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if (!playsink->video_sinkpad_stream_synchronizer) {
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GstIterator *it;
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@ -2311,27 +2289,16 @@ gst_play_sink_reconfigure (GstPlaySink * playsink)
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}
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if (need_audio) {
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gboolean raw, queue;
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gboolean raw;
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GST_DEBUG_OBJECT (playsink, "adding audio");
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/* get a raw sink if we are asked for a raw pad */
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raw = playsink->audio_pad_raw;
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if (need_vis && playsink->videochain) {
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/* If we are dealing with visualisations, we need to add a queue to
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* decouple the audio from the video part. We only have to do this when
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* the video part is async=true */
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queue = ((GstPlayVideoChain *) playsink->videochain)->async;
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GST_DEBUG_OBJECT (playsink, "need audio queue for vis: %d", queue);
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} else {
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/* no vis, we can avoid a queue */
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GST_DEBUG_OBJECT (playsink, "don't need audio queue");
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queue = FALSE;
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}
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if (playsink->audiochain) {
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/* try to reactivate the chain */
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if (!setup_audio_chain (playsink, raw, queue)) {
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if (!setup_audio_chain (playsink, raw)) {
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GST_DEBUG_OBJECT (playsink, "removing current audio chain");
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if (playsink->audio_tee_asrc) {
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gst_element_release_request_pad (playsink->audio_tee,
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@ -2364,7 +2331,7 @@ gst_play_sink_reconfigure (GstPlaySink * playsink)
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if (!playsink->audiochain) {
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GST_DEBUG_OBJECT (playsink, "creating new audio chain");
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playsink->audiochain = gen_audio_chain (playsink, raw, queue);
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playsink->audiochain = gen_audio_chain (playsink, raw);
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}
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if (!playsink->audio_sinkpad_stream_synchronizer) {
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