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d3d11memory: Remove GstD3D11PoolAllocator::dispose
Clear GstD3D11Device object in finalize method as well Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3726>
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1 changed files with 2 additions and 12 deletions
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@ -1514,7 +1514,6 @@ struct _GstD3D11PoolAllocatorPrivate
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gsize mem_size;
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gsize mem_size;
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};
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};
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static void gst_d3d11_pool_allocator_dispose (GObject * object);
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static void gst_d3d11_pool_allocator_finalize (GObject * object);
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static void gst_d3d11_pool_allocator_finalize (GObject * object);
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static gboolean
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static gboolean
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@ -1535,7 +1534,6 @@ gst_d3d11_pool_allocator_class_init (GstD3D11PoolAllocatorClass * klass)
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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GstD3D11AllocatorClass *d3d11alloc_class = GST_D3D11_ALLOCATOR_CLASS (klass);
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GstD3D11AllocatorClass *d3d11alloc_class = GST_D3D11_ALLOCATOR_CLASS (klass);
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gobject_class->dispose = gst_d3d11_pool_allocator_dispose;
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gobject_class->finalize = gst_d3d11_pool_allocator_finalize;
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gobject_class->finalize = gst_d3d11_pool_allocator_finalize;
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d3d11alloc_class->set_actvie = gst_d3d11_pool_allocator_set_active;
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d3d11alloc_class->set_actvie = gst_d3d11_pool_allocator_set_active;
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@ -1562,16 +1560,6 @@ gst_d3d11_pool_allocator_init (GstD3D11PoolAllocator * allocator)
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gst_poll_write_control (priv->poll);
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gst_poll_write_control (priv->poll);
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}
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}
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static void
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gst_d3d11_pool_allocator_dispose (GObject * object)
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{
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GstD3D11PoolAllocator *self = GST_D3D11_POOL_ALLOCATOR (object);
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gst_clear_object (&self->device);
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G_OBJECT_CLASS (pool_alloc_parent_class)->dispose (object);
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}
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static void
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static void
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gst_d3d11_pool_allocator_finalize (GObject * object)
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gst_d3d11_pool_allocator_finalize (GObject * object)
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{
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{
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@ -1587,6 +1575,8 @@ gst_d3d11_pool_allocator_finalize (GObject * object)
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GST_D3D11_CLEAR_COM (priv->texture);
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GST_D3D11_CLEAR_COM (priv->texture);
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gst_clear_object (&self->device);
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G_OBJECT_CLASS (pool_alloc_parent_class)->finalize (object);
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G_OBJECT_CLASS (pool_alloc_parent_class)->finalize (object);
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}
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}
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