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glimagesink: Only finalize the other context in finalize()
Otherwise we change a value of a property when going to READY state, which is unexpected behaviour.
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1 changed files with 5 additions and 10 deletions
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@ -417,6 +417,11 @@ gst_glimage_sink_finalize (GObject * object)
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g_mutex_clear (&glimage_sink->drawing_lock);
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g_mutex_clear (&glimage_sink->drawing_lock);
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if (glimage_sink->other_context) {
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gst_object_unref (glimage_sink->other_context);
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glimage_sink->other_context = NULL;
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}
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g_free (glimage_sink->display_name);
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g_free (glimage_sink->display_name);
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GST_DEBUG ("finalized");
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GST_DEBUG ("finalized");
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@ -588,11 +593,6 @@ gst_glimage_sink_stop (GstBaseSink * bsink)
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glimage_sink->pool = NULL;
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glimage_sink->pool = NULL;
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}
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}
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if (glimage_sink->other_context) {
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gst_object_unref (glimage_sink->other_context);
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glimage_sink->other_context = NULL;
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}
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return TRUE;
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return TRUE;
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}
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}
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@ -684,11 +684,6 @@ gst_glimage_sink_change_state (GstElement * element, GstStateChange transition)
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glimage_sink->context = NULL;
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glimage_sink->context = NULL;
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}
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}
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if (glimage_sink->other_context) {
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gst_object_unref (glimage_sink->other_context);
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glimage_sink->other_context = NULL;
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}
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if (glimage_sink->display) {
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if (glimage_sink->display) {
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gst_object_unref (glimage_sink->display);
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gst_object_unref (glimage_sink->display);
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glimage_sink->display = NULL;
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glimage_sink->display = NULL;
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