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gldisplay: Use GST_STR_NULL() for printing possibly NULL strings and print all variables we use
Fixes compiler warning about set but not used platform_choice variable among other things.
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17946cc0a9
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228eccdbdf
1 changed files with 5 additions and 3 deletions
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@ -123,7 +123,8 @@ gst_gl_display_new (void)
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user_choice = g_getenv ("GST_GL_WINDOW");
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platform_choice = g_getenv ("GST_GL_PLATFORM");
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GST_INFO ("creating a window, user choice:%s", user_choice);
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GST_INFO ("creating a display, user choice:%s (platform: %s)",
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GST_STR_NULL (user_choice), GST_STR_NULL (platform_choice));
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#if GST_GL_HAVE_WINDOW_COCOA
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if (!display && (!user_choice || g_strstr_len (user_choice, 5, "cocoa")))
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@ -140,8 +141,9 @@ gst_gl_display_new (void)
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#endif
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if (!display) {
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/* subclass returned a NULL window */
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GST_WARNING ("Could not create display. user specified %s, creating dummy",
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user_choice ? user_choice : "(null)");
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GST_WARNING ("Could not create display. user specified %s "
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"(platform: %s), creating dummy",
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GST_STR_NULL (user_choice), GST_STR_NULL (platform_choice));
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return g_object_new (GST_TYPE_GL_DISPLAY, NULL);
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}
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