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glcolorconvert: free pixel swizzling information
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1 changed files with 4 additions and 0 deletions
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@ -680,6 +680,7 @@ _RGB_to_RGB (GstGLColorConvert * convert)
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info->shader_tex_names[0] = "tex";
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g_free (alpha);
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g_free (pixel_order);
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}
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static void
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@ -874,6 +875,7 @@ _RGB_to_GRAY (GstGLColorConvert * convert)
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}
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g_free (alpha);
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g_free (pixel_order);
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}
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static void
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@ -913,6 +915,8 @@ _GRAY_to_RGB (GstGLColorConvert * convert)
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default:
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break;
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}
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g_free (pixel_order);
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}
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/* Called in the gl thread */
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