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qml: reuse existing GstQSGTexture
Fixes a memory leak leaking the texture objects. https://bugzilla.gnome.org/show_bug.cgi?id=758286
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parent
33d98ddf48
commit
21348cf772
1 changed files with 2 additions and 2 deletions
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@ -205,12 +205,12 @@ QtGLVideoItem::updatePaintNode(QSGNode * oldNode,
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if (!texNode) {
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if (!texNode) {
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texNode = new QSGSimpleTextureNode ();
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texNode = new QSGSimpleTextureNode ();
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texNode->setOwnsTexture (true);
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texNode->setOwnsTexture (true);
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texNode->setTexture (new GstQSGTexture ());
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}
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}
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tex = new GstQSGTexture ();
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tex = static_cast<GstQSGTexture *> (texNode->texture());
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tex->setCaps (this->priv->caps);
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tex->setCaps (this->priv->caps);
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tex->setBuffer (this->priv->buffer);
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tex->setBuffer (this->priv->buffer);
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texNode->setTexture (tex);
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if (this->priv->force_aspect_ratio) {
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if (this->priv->force_aspect_ratio) {
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src.w = this->priv->display_width;
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src.w = this->priv->display_width;
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