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gl/window/x11: don't create our own X11 display
It's not needed anymore with most window operations occuring in the GL thread.
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commit
1f7025c585
1 changed files with 1 additions and 14 deletions
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@ -149,8 +149,7 @@ gst_gl_window_x11_open (GstGLWindow * window, GError ** error)
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GstGLWindowX11 *window_x11 = GST_GL_WINDOW_X11 (window);
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GstGLDisplayX11 *display_x11 = (GstGLDisplayX11 *) window->display;
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window_x11->device = XOpenDisplay (display_x11->name);
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// window_x11->device = display_x11->display;
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window_x11->device = display_x11->display;
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if (window_x11->device == NULL) {
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g_set_error (error, GST_GL_WINDOW_ERROR,
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GST_GL_WINDOW_ERROR_RESOURCE_UNAVAILABLE,
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@ -158,8 +157,6 @@ gst_gl_window_x11_open (GstGLWindow * window, GError ** error)
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goto failure;
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}
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XSynchronize (window_x11->device, FALSE);
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GST_LOG ("gl device id: %ld", (gulong) window_x11->device);
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window_x11->screen = DefaultScreenOfDisplay (window_x11->device);
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@ -274,13 +271,8 @@ void
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gst_gl_window_x11_close (GstGLWindow * window)
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{
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GstGLWindowX11 *window_x11 = GST_GL_WINDOW_X11 (window);
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GstGLDisplay *display = window->display;
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XEvent event;
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if (window_x11->device) {
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/* Avoid BadDrawable Errors... */
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if (gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_X11)
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XSync (GST_GL_DISPLAY_X11 (display)->display, FALSE);
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if (window_x11->internal_win_id)
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XUnmapWindow (window_x11->device, window_x11->internal_win_id);
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@ -292,12 +284,7 @@ gst_gl_window_x11_close (GstGLWindow * window)
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window_x11->root, 0, 0);
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XDestroyWindow (window_x11->device, window_x11->internal_win_id);
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}
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XSync (window_x11->device, FALSE);
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while (XPending (window_x11->device))
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XNextEvent (window_x11->device, &event);
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XCloseDisplay (window_x11->device);
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GST_DEBUG ("display receiver closed");
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}
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