warptv: Don't use floats as loop counters

This commit is contained in:
Sebastian Dröge 2010-06-16 19:20:02 +02:00
parent f06b105058
commit 1f545da974

View file

@ -118,7 +118,7 @@ static void
initSinTable (void) initSinTable (void)
{ {
gint32 *tptr, *tsinptr; gint32 *tptr, *tsinptr;
double i; gint i;
tsinptr = tptr = sintable; tsinptr = tptr = sintable;
@ -132,7 +132,7 @@ initSinTable (void)
static void static void
initOffsTable (GstWarpTV * filter) initOffsTable (GstWarpTV * filter)
{ {
int y; gint y;
for (y = 0; y < filter->height; y++) { for (y = 0; y < filter->height; y++) {
filter->offstable[y] = y * filter->width; filter->offstable[y] = y * filter->width;
@ -143,11 +143,11 @@ static void
initDistTable (GstWarpTV * filter) initDistTable (GstWarpTV * filter)
{ {
gint32 halfw, halfh, *distptr; gint32 halfw, halfh, *distptr;
gint x, y;
#ifdef PS2 #ifdef PS2
float x, y, m; float m;
#else #else
double x, y, m; float m;
#endif #endif
halfw = filter->width >> 1; halfw = filter->width >> 1;