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- make add/remove overridable for custom bins
Original commit message from CVS: - make add/remove overridable for custom bins
This commit is contained in:
parent
6dc3e08f51
commit
1ed68c8126
2 changed files with 77 additions and 43 deletions
116
gst/gstbin.c
116
gst/gstbin.c
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@ -51,6 +51,9 @@ static GstElementStateReturn gst_bin_change_state_norecurse (GstBin *bin);
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static void gst_bin_set_index (GstBin *bin, GstIndex *index);
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static void gst_bin_add_func (GstBin *bin, GstElement *element);
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static void gst_bin_remove_func (GstBin *bin, GstElement *element);
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static gboolean gst_bin_iterate_func (GstBin * bin);
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#ifndef GST_DISABLE_LOADSAVE
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@ -123,7 +126,6 @@ gst_bin_class_init (GstBinClass * klass)
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gst_marshal_VOID__POINTER, G_TYPE_NONE, 1, G_TYPE_POINTER);
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gobject_class->dispose = GST_DEBUG_FUNCPTR (gst_bin_dispose);
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gobject_class->dispose = GST_DEBUG_FUNCPTR (gst_bin_dispose);
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#ifndef GST_DISABLE_LOADSAVE
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gstobject_class->save_thyself = GST_DEBUG_FUNCPTR (gst_bin_save_thyself);
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@ -133,6 +135,8 @@ gst_bin_class_init (GstBinClass * klass)
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gstelement_class->change_state = GST_DEBUG_FUNCPTR (gst_bin_change_state);
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gstelement_class->set_index = GST_DEBUG_FUNCPTR (gst_bin_set_index);
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klass->add_element = GST_DEBUG_FUNCPTR (gst_bin_add_func);
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klass->remove_element = GST_DEBUG_FUNCPTR (gst_bin_remove_func);
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klass->iterate = GST_DEBUG_FUNCPTR (gst_bin_iterate_func);
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}
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@ -398,35 +402,13 @@ gst_bin_add_many (GstBin *bin, GstElement *element_1, ...)
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va_end (args);
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}
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/**
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* gst_bin_add:
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* @bin: #GstBin to add element to
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* @element: #GstElement to add to bin
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*
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* Add the given element to the bin. Set the elements parent, and thus
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* add a reference.
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*/
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void
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gst_bin_add (GstBin *bin, GstElement *element)
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static void
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gst_bin_add_func (GstBin *bin, GstElement *element)
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{
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gint state_idx = 0;
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GstElementState state;
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GstScheduler *sched;
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g_return_if_fail (bin != NULL);
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g_return_if_fail (GST_IS_BIN (bin));
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g_return_if_fail (element != NULL);
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g_return_if_fail (GST_IS_ELEMENT (element));
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GST_DEBUG (GST_CAT_PARENTAGE, "adding element \"%s\" to bin \"%s\"",
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GST_ELEMENT_NAME (element), GST_ELEMENT_NAME (bin));
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/* must be not be in PLAYING state in order to modify bin */
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g_return_if_fail (GST_STATE (bin) != GST_STATE_PLAYING);
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/* the element must not already have a parent */
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g_return_if_fail (GST_ELEMENT_PARENT (element) == NULL);
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/* then check to see if the element's name is already taken in the bin */
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if (gst_object_check_uniqueness (bin->children,
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GST_ELEMENT_NAME (element)) == FALSE)
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@ -461,33 +443,48 @@ gst_bin_add (GstBin *bin, GstElement *element)
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}
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/**
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* gst_bin_remove:
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* @bin: #GstBin to remove element from
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* @element: #GstElement to remove
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* gst_bin_add:
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* @bin: #GstBin to add element to
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* @element: #GstElement to add to bin
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*
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* Remove the element from its associated bin, unparenting as well.
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* The element will also be unreferenced so there's no need to call
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* gst_object_unref on it.
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* If you want the element to still exist after removing, you need to call
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* #gst_object_ref before removing it from the bin.
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* Add the given element to the bin. Set the elements parent, and thus
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* add a reference.
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*/
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void
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gst_bin_remove (GstBin *bin, GstElement *element)
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gst_bin_add (GstBin *bin, GstElement *element)
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{
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gint state_idx = 0;
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GstElementState state;
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GST_DEBUG_ELEMENT (GST_CAT_PARENTAGE, bin, "trying to remove child %s", GST_ELEMENT_NAME (element));
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GstBinClass *bclass;
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g_return_if_fail (bin != NULL);
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g_return_if_fail (GST_IS_BIN (bin));
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g_return_if_fail (element != NULL);
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g_return_if_fail (GST_IS_ELEMENT (element));
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g_return_if_fail (bin->children != NULL);
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/* must not be in PLAYING state in order to modify bin */
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GST_DEBUG (GST_CAT_PARENTAGE, "adding element \"%s\" to bin \"%s\"",
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GST_ELEMENT_NAME (element), GST_ELEMENT_NAME (bin));
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/* the element must not already have a parent */
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g_return_if_fail (GST_ELEMENT_PARENT (element) == NULL);
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/* must be not be in PLAYING state in order to modify bin */
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g_return_if_fail (GST_STATE (bin) != GST_STATE_PLAYING);
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bclass = GST_BIN_GET_CLASS (bin);
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if (bclass->add_element) {
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bclass->add_element (bin, element);
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}
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else {
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g_warning ("cannot add elements to bin %s\n", GST_ELEMENT_NAME (bin));
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}
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}
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static void
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gst_bin_remove_func (GstBin *bin, GstElement *element)
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{
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gint state_idx = 0;
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GstElementState state;
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/* the element must have its parent set to the current bin */
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g_return_if_fail (GST_ELEMENT_PARENT (element) == (GstObject *) bin);
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@ -527,6 +524,43 @@ gst_bin_remove (GstBin *bin, GstElement *element)
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gst_object_unref (GST_OBJECT (element));
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}
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/**
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* gst_bin_remove:
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* @bin: #GstBin to remove element from
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* @element: #GstElement to remove
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*
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* Remove the element from its associated bin, unparenting as well.
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* The element will also be unreferenced so there's no need to call
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* gst_object_unref on it.
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* If you want the element to still exist after removing, you need to call
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* #gst_object_ref before removing it from the bin.
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*/
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void
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gst_bin_remove (GstBin *bin, GstElement *element)
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{
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GstBinClass *bclass;
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GST_DEBUG_ELEMENT (GST_CAT_PARENTAGE, bin, "trying to remove child %s", GST_ELEMENT_NAME (element));
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g_return_if_fail (bin != NULL);
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g_return_if_fail (GST_IS_BIN (bin));
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g_return_if_fail (element != NULL);
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g_return_if_fail (GST_IS_ELEMENT (element));
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g_return_if_fail (bin->children != NULL);
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/* must not be in PLAYING state in order to modify bin */
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g_return_if_fail (GST_STATE (bin) != GST_STATE_PLAYING);
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bclass = GST_BIN_GET_CLASS (bin);
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if (bclass->remove_element) {
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bclass->remove_element (bin, element);
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}
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else {
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g_warning ("cannot remove elements from bin %s\n", GST_ELEMENT_NAME (bin));
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}
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}
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/**
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* gst_bin_child_state_change:
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* @bin: #GstBin with the child
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@ -89,8 +89,8 @@ struct _GstBinClass {
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GstElementClass parent_class;
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/* vtable */
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void (*add_element) (GstBin *bin, GstElement);
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void (*remove_element) (GstBin *bin, GstElement);
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void (*add_element) (GstBin *bin, GstElement *element);
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void (*remove_element) (GstBin *bin, GstElement *element);
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/* run a full iteration of operation */
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gboolean (*iterate) (GstBin *bin);
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