mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-30 04:00:37 +00:00
gl/color: cache the temporary textures
This commit is contained in:
parent
d92eb6dbbe
commit
1e948cb42e
1 changed files with 40 additions and 28 deletions
|
@ -422,6 +422,7 @@ static void
|
||||||
gst_gl_color_convert_finalize (GObject * object)
|
gst_gl_color_convert_finalize (GObject * object)
|
||||||
{
|
{
|
||||||
GstGLColorConvert *convert;
|
GstGLColorConvert *convert;
|
||||||
|
guint i;
|
||||||
|
|
||||||
convert = GST_GL_COLOR_CONVERT (object);
|
convert = GST_GL_COLOR_CONVERT (object);
|
||||||
|
|
||||||
|
@ -431,6 +432,13 @@ gst_gl_color_convert_finalize (GObject * object)
|
||||||
convert->fbo = 0;
|
convert->fbo = 0;
|
||||||
convert->depth_buffer = 0;
|
convert->depth_buffer = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for (i = 0; i < convert->priv->convert_info.out_n_textures; i++) {
|
||||||
|
if (convert->priv->out_temp[i])
|
||||||
|
gst_memory_unref ((GstMemory *) convert->priv->out_temp[i]);
|
||||||
|
convert->priv->out_temp[i] = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
if (convert->shader) {
|
if (convert->shader) {
|
||||||
gst_object_unref (convert->shader);
|
gst_object_unref (convert->shader);
|
||||||
convert->shader = NULL;
|
convert->shader = NULL;
|
||||||
|
@ -1182,7 +1190,22 @@ _do_convert (GstGLContext * context, GstGLColorConvert * convert)
|
||||||
GST_MAP_READ | GST_MAP_GL);
|
GST_MAP_READ | GST_MAP_GL);
|
||||||
}
|
}
|
||||||
for (i = 0; i < c_info->out_n_textures; i++) {
|
for (i = 0; i < c_info->out_n_textures; i++) {
|
||||||
gst_memory_map ((GstMemory *) convert->out_tex[i], &out_infos[i],
|
if (convert->out_tex[i]->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE
|
||||||
|
|| convert->out_tex[i]->tex_type ==
|
||||||
|
GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA
|
||||||
|
|| out_width != convert->out_tex[i]->width
|
||||||
|
|| out_height != convert->out_tex[i]->height) {
|
||||||
|
/* Luminance formats are not color renderable */
|
||||||
|
/* renderering to a framebuffer only renders the intersection of all
|
||||||
|
* the attachments i.e. the smallest attachment size */
|
||||||
|
if (!convert->priv->out_temp[i])
|
||||||
|
convert->priv->out_temp[i] =
|
||||||
|
(GstGLMemory *) gst_gl_memory_alloc (context,
|
||||||
|
GST_VIDEO_GL_TEXTURE_TYPE_RGBA, out_width, out_height, out_width);
|
||||||
|
} else {
|
||||||
|
convert->priv->out_temp[i] = convert->out_tex[i];
|
||||||
|
}
|
||||||
|
gst_memory_map ((GstMemory *) convert->priv->out_temp[i], &out_infos[i],
|
||||||
GST_MAP_WRITE | GST_MAP_GL);
|
GST_MAP_WRITE | GST_MAP_GL);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1193,7 +1216,21 @@ _do_convert (GstGLContext * context, GstGLColorConvert * convert)
|
||||||
gst_memory_unmap ((GstMemory *) convert->in_tex[i], &in_infos[i]);
|
gst_memory_unmap ((GstMemory *) convert->in_tex[i], &in_infos[i]);
|
||||||
}
|
}
|
||||||
for (i = 0; i < c_info->out_n_textures; i++) {
|
for (i = 0; i < c_info->out_n_textures; i++) {
|
||||||
gst_memory_unmap ((GstMemory *) convert->out_tex[i], &out_infos[i]);
|
gst_memory_unmap ((GstMemory *) convert->priv->out_temp[i], &out_infos[i]);
|
||||||
|
|
||||||
|
if (convert->out_tex[i]->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE
|
||||||
|
|| convert->out_tex[i]->tex_type ==
|
||||||
|
GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA
|
||||||
|
|| out_width != convert->out_tex[i]->width
|
||||||
|
|| out_height != convert->out_tex[i]->height) {
|
||||||
|
GstGLMemory *gl_mem = convert->out_tex[i];
|
||||||
|
|
||||||
|
gst_gl_memory_copy_into_texture (convert->priv->out_temp[i],
|
||||||
|
gl_mem->tex_id, gl_mem->tex_type, gl_mem->width, gl_mem->height,
|
||||||
|
FALSE);
|
||||||
|
} else {
|
||||||
|
convert->priv->out_temp[i] = NULL;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
convert->priv->result = res;
|
convert->priv->result = res;
|
||||||
|
@ -1245,21 +1282,8 @@ _do_convert_draw (GstGLContext * context, GstGLColorConvert * convert)
|
||||||
/* needed? */
|
/* needed? */
|
||||||
gl->BindTexture (GL_TEXTURE_2D, convert->out_tex[i]->tex_id);
|
gl->BindTexture (GL_TEXTURE_2D, convert->out_tex[i]->tex_id);
|
||||||
|
|
||||||
if (convert->out_tex[i]->tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE
|
|
||||||
|| convert->out_tex[i]->tex_type ==
|
|
||||||
GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA
|
|
||||||
|| out_width != convert->out_tex[i]->width
|
|
||||||
|| out_height != convert->out_tex[i]->height) {
|
|
||||||
/* Luminance formats are not color renderable */
|
|
||||||
/* renderering to a framebuffer only renders the intersection of all
|
|
||||||
* the attachments i.e. the smallest attachment size */
|
|
||||||
convert->priv->out_temp[i] = convert->out_tex[i];
|
|
||||||
convert->out_tex[i] = (GstGLMemory *) gst_gl_memory_alloc (context,
|
|
||||||
GST_VIDEO_GL_TEXTURE_TYPE_RGBA, out_width, out_height, out_width);
|
|
||||||
}
|
|
||||||
|
|
||||||
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
|
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i,
|
||||||
GL_TEXTURE_2D, convert->out_tex[i]->tex_id, 0);
|
GL_TEXTURE_2D, convert->priv->out_temp[i]->tex_id, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gl->DrawBuffers)
|
if (gl->DrawBuffers)
|
||||||
|
@ -1308,18 +1332,6 @@ _do_convert_draw (GstGLContext * context, GstGLColorConvert * convert)
|
||||||
/* we are done with the shader */
|
/* we are done with the shader */
|
||||||
gst_gl_context_clear_shader (context);
|
gst_gl_context_clear_shader (context);
|
||||||
|
|
||||||
for (i = 0; i < c_info->out_n_textures; i++) {
|
|
||||||
if (convert->priv->out_temp[i]) {
|
|
||||||
GstGLMemory *gl_mem = convert->priv->out_temp[i];
|
|
||||||
|
|
||||||
gst_gl_memory_copy_into_texture (convert->out_tex[i], gl_mem->tex_id,
|
|
||||||
gl_mem->tex_type, gl_mem->width, gl_mem->height, FALSE);
|
|
||||||
|
|
||||||
gst_memory_unref ((GstMemory *) convert->out_tex[i]);
|
|
||||||
convert->out_tex[i] = gl_mem;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
gst_gl_context_check_framebuffer_status (context);
|
gst_gl_context_check_framebuffer_status (context);
|
||||||
|
|
||||||
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
|
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
|
||||||
|
|
Loading…
Reference in a new issue