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gl/colorconvert: use the texture scaling from the gl memory
The colorconvert values were not being used at all. https://bugzilla.gnome.org/show_bug.cgi?id=729896
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d4bcef3204
commit
1e90a68aec
3 changed files with 14 additions and 63 deletions
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@ -711,7 +711,6 @@ GstGLColorConvert
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GstGLColorConvertClass
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gst_gl_color_convert_new
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gst_gl_color_convert_init_format
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gst_gl_color_convert_set_texture_scaling
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gst_gl_color_convert_perform
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<SUBSECTION Standard>
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GstGLColorConvertPrivate
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@ -349,7 +349,6 @@ struct ConvertInfo
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gint out_n_textures;
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gchar *frag_prog;
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const gchar *shader_tex_names[GST_VIDEO_MAX_PLANES];
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gfloat shader_scaling[GST_VIDEO_MAX_PLANES][2];
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gfloat *cms_offset;
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gfloat *cms_coeff1; /* r,y */
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gfloat *cms_coeff2; /* g,u */
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@ -543,30 +542,6 @@ gst_gl_color_convert_perform (GstGLColorConvert * convert,
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return ret;
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}
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/**
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* gst_gl_color_convert_set_texture_scaling:
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* @convert: a #GstGLColorConvert
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* @scaling: array of texture scaling coefficients stored in width, height
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* order per texture being converted.
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*
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* Scales the input textures by the given amount. Useful for performing stride
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* scaling in a shader on OpenGL platforms that do not support
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* GL_PIXEL_[UN]PACK_LENGTH such as GL|ES 2.0.
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*/
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void
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gst_gl_color_convert_set_texture_scaling (GstGLColorConvert * convert,
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gfloat scaling[GST_VIDEO_MAX_PLANES][2])
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{
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guint i;
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g_return_if_fail (convert != NULL);
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for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
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convert->priv->convert_info.shader_scaling[i][0] = scaling[i][0];
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convert->priv->convert_info.shader_scaling[i][1] = scaling[i][1];
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}
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}
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static gboolean
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_gst_gl_color_convert_perform_unlocked (GstGLColorConvert * convert,
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GstGLMemory * in_tex[GST_VIDEO_MAX_PLANES],
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@ -708,8 +683,6 @@ _RGB_to_RGB (GstGLColorConvert * convert)
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info->frag_prog = g_strdup_printf (frag_REORDER, alpha, pixel_order[0],
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pixel_order[1], pixel_order[2], pixel_order[3]);
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info->shader_tex_names[0] = "tex";
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info->shader_scaling[0][0] = 1.0f;
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info->shader_scaling[0][1] = 1.0f;
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}
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static void
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@ -722,13 +695,6 @@ _YUV_to_RGB (GstGLColorConvert * convert)
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info->out_n_textures = 1;
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info->shader_scaling[0][0] = 1.0f;
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info->shader_scaling[0][1] = 1.0f;
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info->shader_scaling[1][0] = 1.0f;
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info->shader_scaling[1][1] = 1.0f;
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info->shader_scaling[2][0] = 1.0f;
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info->shader_scaling[2][1] = 1.0f;
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switch (GST_VIDEO_INFO_FORMAT (&convert->in_info)) {
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case GST_VIDEO_FORMAT_AYUV:
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info->frag_prog = g_strdup_printf (frag_AYUV_to_RGB, pixel_order[0],
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@ -830,13 +796,6 @@ _RGB_to_YUV (GstGLColorConvert * convert)
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info->shader_tex_names[0] = "tex";
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info->shader_scaling[0][0] = 1.0f;
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info->shader_scaling[0][1] = 1.0f;
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info->shader_scaling[1][0] = 1.0f;
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info->shader_scaling[1][1] = 1.0f;
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info->shader_scaling[2][0] = 1.0f;
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info->shader_scaling[2][1] = 1.0f;
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switch (GST_VIDEO_INFO_FORMAT (&convert->out_info)) {
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case GST_VIDEO_FORMAT_AYUV:
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alpha = _is_RGBx (in_format) ? "1.0" : "texel.a";
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@ -901,12 +860,6 @@ _RGB_to_GRAY (GstGLColorConvert * convert)
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info->in_n_textures = 1;
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info->out_n_textures = 1;
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info->shader_tex_names[0] = "tex";
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info->shader_scaling[0][0] = 1.0f;
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info->shader_scaling[0][1] = 1.0f;
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info->shader_scaling[1][0] = 1.0f;
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info->shader_scaling[1][1] = 1.0f;
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info->shader_scaling[2][0] = 1.0f;
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info->shader_scaling[2][1] = 1.0f;
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if (_is_RGBx (in_format))
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alpha = "t.a = 1.0";
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@ -932,12 +885,6 @@ _GRAY_to_RGB (GstGLColorConvert * convert)
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info->in_n_textures = 1;
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info->out_n_textures = 1;
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info->shader_tex_names[0] = "tex";
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info->shader_scaling[0][0] = 1.0f;
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info->shader_scaling[0][1] = 1.0f;
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info->shader_scaling[1][0] = 1.0f;
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info->shader_scaling[1][1] = 1.0f;
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info->shader_scaling[2][0] = 1.0f;
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info->shader_scaling[2][1] = 1.0f;
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switch (GST_VIDEO_INFO_FORMAT (&convert->in_info)) {
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case GST_VIDEO_FORMAT_GRAY8:
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@ -1049,15 +996,9 @@ _init_convert (GstGLColorConvert * convert)
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}
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for (i = info->in_n_textures; i >= 0; i--) {
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gchar *scale_name = g_strdup_printf ("tex_scale%u", i);
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if (info->shader_tex_names[i])
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gst_gl_shader_set_uniform_1i (convert->shader, info->shader_tex_names[i],
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i);
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gst_gl_shader_set_uniform_2fv (convert->shader, scale_name, 1,
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info->shader_scaling[i]);
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g_free (scale_name);
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}
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gst_gl_shader_set_uniform_1f (convert->shader, "width",
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@ -1334,11 +1275,20 @@ _do_convert_draw (GstGLContext * context, GstGLColorConvert * convert)
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gl->EnableVertexAttribArray (convert->shader_attr_texture_loc);
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if (convert->priv->scratch) {
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gchar *scale_name = g_strdup_printf ("tex_scale%u", c_info->in_n_textures);
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gl->ActiveTexture (GL_TEXTURE0 + c_info->in_n_textures);
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gl->BindTexture (GL_TEXTURE_2D, convert->priv->scratch->tex_id);
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gst_gl_shader_set_uniform_2fv (convert->shader, scale_name, 1,
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convert->priv->scratch->tex_scaling);
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g_free (scale_name);
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}
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for (i = c_info->in_n_textures - 1; i >= 0; i--) {
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gchar *scale_name = g_strdup_printf ("tex_scale%u", i);
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gl->ActiveTexture (GL_TEXTURE0 + i);
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gl->BindTexture (GL_TEXTURE_2D, convert->in_tex[i]->tex_id);
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@ -1346,6 +1296,11 @@ _do_convert_draw (GstGLContext * context, GstGLColorConvert * convert)
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gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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gst_gl_shader_set_uniform_2fv (convert->shader, scale_name, 1,
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convert->in_tex[i]->tex_scaling);
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g_free (scale_name);
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}
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gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
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@ -105,9 +105,6 @@ void gst_gl_color_convert_set_format (GstGLColorConvert * convert,
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GstVideoInfo * in_info,
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GstVideoInfo * out_info);
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void gst_gl_color_convert_set_texture_scaling (GstGLColorConvert * convert,
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gfloat scaling[GST_VIDEO_MAX_PLANES][2]);
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gboolean gst_gl_color_convert_perform (GstGLColorConvert * convert,
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GstGLMemory * in_tex[GST_VIDEO_MAX_PLANES],
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GstGLMemory * out_tex[GST_VIDEO_MAX_PLANES]);
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