gl: new glbasebuffer GstMemory object

Provides generic handling of GL buffer objects accessible using
the GL bind points (GL_ARRAY_BUFFER, GL_PIXEL_*_BUFFER).

Implementation based off the current GstGLMemory.
This commit is contained in:
Matthew Waters 2015-06-10 16:24:59 +10:00 committed by Tim-Philipp Müller
parent c9d99be28c
commit 1e87053475
5 changed files with 835 additions and 0 deletions

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@ -11,6 +11,7 @@ built_sys_header_configure = gstglconfig.h
libgstgl_@GST_API_VERSION@_la_SOURCES = \
gstgldisplay.c \
gstglcontext.c \
gstglbasebuffer.c \
gstglmemory.c \
gstglbufferpool.c \
gstglfilter.c \
@ -33,6 +34,7 @@ libgstgl_@GST_API_VERSION@include_HEADERS = \
gstglwindow.h \
gstgldisplay.h \
gstglcontext.h \
gstglbasebuffer.h \
gstglmemory.h \
gstglbufferpool.h \
gstglfilter.h \

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@ -39,6 +39,7 @@
#include <gst/gl/gstglupload.h>
#include <gst/gl/gstgluploadmeta.h>
#include <gst/gl/gstgldownload.h>
#include <gst/gl/gstglbasebuffer.h>
#include <gst/gl/gstglmemory.h>
#include <gst/gl/gstglbufferpool.h>
#include <gst/gl/gstglframebuffer.h>

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@ -39,6 +39,10 @@ typedef struct _GstGLWindow GstGLWindow;
typedef struct _GstGLWindowPrivate GstGLWindowPrivate;
typedef struct _GstGLWindowClass GstGLWindowClass;
typedef struct _GstGLBaseBuffer GstGLBaseBuffer;
typedef struct _GstGLBaseBufferAllocator GstGLBaseBufferAllocator;
typedef struct _GstGLBaseBufferAllocatorClass GstGLBaseBufferAllocatorClass;
typedef struct _GstGLMemory GstGLMemory;
typedef struct _GstGLAllocator GstGLAllocator;
typedef struct _GstGLAllocatorClass GstGLAllocatorClass;

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@ -0,0 +1,658 @@
/*
* GStreamer
* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include "gstglbasebuffer.h"
#include "gstglutils.h"
/**
* SECTION:gstglbuffer
* @short_description: memory subclass for GL buffers
* @see_also: #GstMemory, #GstAllocator
*
* GstGLBaseBuffer is a #GstMemory subclass providing support for the mapping of
* GL buffers.
*
* Data is uploaded or downloaded from the GPU as is necessary.
*/
/* Implementation notes:
*
* Currently does not take into account GLES2 differences (no mapbuffer)
*/
#define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0))
#define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1))
#define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0))
#define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0))
#define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
/* compatibility definitions... */
#ifndef GL_MAP_READ_BIT
#define GL_MAP_READ_BIT 0x0001
#endif
#ifndef GL_MAP_WRITE_BIT
#define GL_MAP_WRITE_BIT 0x0002
#endif
#ifndef GL_COPY_READ_BUFFER
#define GL_COPY_READ_BUFFER 0x8F36
#endif
#ifndef GL_COPY_WRITE_BUFFER
#define GL_COPY_WRITE_BUFFER 0x8F37
#endif
GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_BASE_BUFFER);
#define GST_CAT_DEFUALT GST_CAT_GL_BASE_BUFFER
static GstAllocator *_gl_base_buffer_allocator;
GQuark
gst_gl_base_buffer_error_quark (void)
{
return g_quark_from_static_string ("gst-gl-base-buffer-error-quark");
}
static gboolean
_default_create (GstGLBaseBuffer * mem, GError ** error)
{
g_set_error (error, GST_GL_BASE_BUFFER_ERROR, GST_GL_BASE_BUFFER_ERROR_FAILED,
"subclass should define create() vfunc");
g_critical ("subclass should override "
"GstGLBaseBufferAllocatorClass::create() function");
return FALSE;
}
struct create_data
{
GstGLBaseBuffer *mem;
gboolean result;
};
static void
_mem_create_gl (GstGLContext * context, struct create_data *transfer)
{
GstGLBaseBufferAllocatorClass *alloc_class;
GError *error = NULL;
alloc_class =
GST_GL_BASE_BUFFER_ALLOCATOR_GET_CLASS (transfer->mem->mem.allocator);
g_return_if_fail (alloc_class->create != NULL);
if ((transfer->result = alloc_class->create (transfer->mem, &error)))
return;
g_assert (error != NULL);
GST_CAT_ERROR (GST_CAT_GL_BASE_BUFFER, "Failed to create GL buffer: %s",
error->message);
}
void
gst_gl_base_buffer_init (GstGLBaseBuffer * mem, GstAllocator * allocator,
GstMemory * parent, GstGLContext * context, GstAllocationParams * params,
gsize size)
{
gsize align = gst_memory_alignment, offset = 0, maxsize = size;
GstMemoryFlags flags = 0;
struct create_data data;
if (params) {
flags = params->flags;
align |= params->align;
offset = params->prefix;
maxsize += params->prefix + params->padding + align;
}
gst_memory_init (GST_MEMORY_CAST (mem), flags, allocator, parent, maxsize,
align, offset, size);
mem->context = gst_object_ref (context);
g_mutex_init (&mem->lock);
data.mem = mem;
gst_gl_context_thread_add (context,
(GstGLContextThreadFunc) _mem_create_gl, &data);
if (!data.result) {
GST_CAT_ERROR (GST_CAT_GL_BASE_BUFFER,
"Could not create GL buffer with context:%p", context);
}
GST_CAT_DEBUG (GST_CAT_GL_BASE_BUFFER, "new GL buffer memory:%p size:%"
G_GSIZE_FORMAT, mem, maxsize);
}
static gpointer
_align_data (gpointer data, gsize align, gsize * maxsize)
{
guint8 *ret = data;
gsize aoffset;
/* do alignment */
if ((aoffset = ((guintptr) ret & align))) {
aoffset = (align + 1) - aoffset;
ret += aoffset;
*maxsize -= aoffset;
}
return ret;
}
/* subclass usage only */
GstGLBaseBuffer *
gst_gl_base_buffer_alloc_data (GstGLBaseBuffer * gl_mem)
{
GstMemory *mem = (GstMemory *) gl_mem;
if (gl_mem->data)
return gl_mem;
gl_mem->alloc_data = g_try_malloc (mem->maxsize);
if (gl_mem->alloc_data == NULL) {
gst_memory_unref (mem);
return NULL;
}
gl_mem->data = _align_data (gl_mem->alloc_data, mem->align, &mem->maxsize);
return gl_mem;
}
/* XXX: add as API? */
static gpointer
gst_gl_base_buffer_cpu_access (GstGLBaseBuffer * mem,
GstMapInfo * info, gsize size)
{
const GstGLFuncs *gl = mem->context->gl_vtable;
gpointer data, ret;
gst_gl_base_buffer_alloc_data (mem);
ret = mem->data;
GST_CAT_LOG (GST_CAT_GL_BASE_BUFFER, "mapping id %d size %" G_GSIZE_FORMAT,
mem->id, size);
/* The extra data pointer indirection/memcpy is needed for coherent across
* concurrent map()'s in both GL and CPU */
if (GST_MEMORY_FLAG_IS_SET (mem, GST_GL_BASE_BUFFER_FLAG_NEED_DOWNLOAD)
&& (info->flags & GST_MAP_GL) == 0 && (info->flags & GST_MAP_READ) != 0) {
gl->BindBuffer (mem->target, mem->id);
if (gl->MapBufferRange) {
/* FIXME: optionally remove this with a flag and return the
* glMapBufferRange pointer (requires
* GL_ARB_buffer_storage/GL4/GL_COHERENT_BIT) */
guint gl_map_flags = GL_MAP_READ_BIT;
data = gl->MapBufferRange (mem->target, 0, size, gl_map_flags);
if (data)
memcpy (data, mem->data, size);
gl->UnmapBuffer (mem->target);
ret = mem->data;
} else if (gl->GetBufferSubData) {
gl->GetBufferSubData (mem->target, 0, size, mem->data);
ret = mem->data;
} else {
ret = NULL;
}
gl->BindBuffer (mem->target, 0);
}
return ret;
}
/* XXX: add as API? */
static void
gst_gl_base_buffer_upload_cpu_write (GstGLBaseBuffer * mem, GstMapInfo * info,
gsize size)
{
const GstGLFuncs *gl = mem->context->gl_vtable;
gpointer data;
if (!mem->data)
/* no data pointer has been written */
return;
/* The extra data pointer indirection/memcpy is needed for coherent across
* concurrent map()'s in both GL and CPU */
/* FIXME: uploading potentially half-written data for libav pushing READWRITE
* mapped buffers */
if (GST_MEMORY_FLAG_IS_SET (mem, GST_GL_BASE_BUFFER_FLAG_NEED_UPLOAD)
|| (mem->map_flags & GST_MAP_WRITE) != 0) {
gl->BindBuffer (mem->target, mem->id);
if (gl->MapBufferRange) {
/* FIXME: optionally remove this with a flag and return the
* glMapBufferRange pointer (requires
* GL_ARB_buffer_storage/GL4/GL_COHERENT_BIT) */
guint gl_map_flags = GL_MAP_WRITE_BIT;
data = gl->MapBufferRange (mem->target, 0, size, gl_map_flags);
if (data)
memcpy (data, mem->data, size);
gl->UnmapBuffer (mem->target);
} else if (gl->BufferSubData) {
gl->BufferSubData (mem->target, 0, size, mem->data);
}
gl->BindBuffer (mem->target, 0);
}
}
static gpointer
_default_map_buffer (GstGLBaseBuffer * mem, GstMapInfo * info, gsize size)
{
if ((info->flags & GST_MAP_GL) != 0) {
if (info->flags & GST_MAP_READ) {
gst_gl_base_buffer_upload_cpu_write (mem, info, size);
}
return &mem->id;
} else {
return gst_gl_base_buffer_cpu_access (mem, info, size);
}
return NULL;
}
struct map_data
{
GstGLBaseBuffer *mem;
GstMapInfo *info;
gsize size;
gpointer data;
};
static void
_map_data_gl (GstGLContext * context, struct map_data *transfer)
{
GstGLBaseBufferAllocatorClass *alloc_class;
GstGLBaseBuffer *mem = transfer->mem;
GstMapInfo *info = transfer->info;
alloc_class =
GST_GL_BASE_BUFFER_ALLOCATOR_GET_CLASS (transfer->mem->mem.allocator);
g_return_if_fail (alloc_class->map_buffer != NULL);
g_mutex_lock (&mem->lock);
GST_CAT_LOG (GST_CAT_GL_BASE_BUFFER, "mapping mem %p id %d flags %04x", mem,
mem->id, info->flags);
/* FIXME: validate map flags based on the memory domain */
if (mem->map_count++ == 0)
mem->map_flags = info->flags;
else {
/* assert that the flags are a subset of the first map flags */
g_assert ((((GST_MAP_GL - 1) & info->flags) & mem->map_flags) != 0);
GST_CAT_LOG (GST_CAT_GL_BASE_BUFFER, "multiple map no %d flags %04x "
"all flags %04x", mem->map_count, info->flags, mem->map_flags);
}
if ((info->flags & GST_MAP_GL) != (mem->map_flags & GST_MAP_GL))
mem->map_flags |= GST_MAP_GL;
if (info->flags & GST_MAP_GL)
mem->gl_map_count++;
transfer->data = alloc_class->map_buffer (transfer->mem, transfer->info,
transfer->size);
if (transfer->data) {
if (info->flags & GST_MAP_GL) {
if (info->flags & GST_MAP_WRITE)
GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_BUFFER_FLAG_NEED_DOWNLOAD);
GST_MEMORY_FLAG_UNSET (mem, GST_GL_BASE_BUFFER_FLAG_NEED_UPLOAD);
} else {
if (info->flags & GST_MAP_WRITE)
GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_BUFFER_FLAG_NEED_UPLOAD);
GST_MEMORY_FLAG_UNSET (mem, GST_GL_BASE_BUFFER_FLAG_NEED_DOWNLOAD);
}
}
g_mutex_unlock (&mem->lock);
}
static gpointer
_mem_map_full (GstGLBaseBuffer * mem, GstMapInfo * info, gsize size)
{
struct map_data transfer;
transfer.mem = mem;
transfer.info = info;
transfer.size = size;
transfer.data = NULL;
gst_gl_context_thread_add (mem->context,
(GstGLContextThreadFunc) _map_data_gl, &transfer);
return transfer.data;
}
static void
_default_unmap_buffer (GstGLBaseBuffer * mem, GstMapInfo * info)
{
/* XXX: optimistically transfer data */
}
struct unmap_data
{
GstGLBaseBuffer *mem;
GstMapInfo *info;
};
static void
_unmap_data_gl (GstGLContext * context, struct unmap_data *transfer)
{
GstGLBaseBufferAllocatorClass *alloc_class;
GstGLBaseBuffer *mem = transfer->mem;
GstMapInfo *info = transfer->info;
alloc_class =
GST_GL_BASE_BUFFER_ALLOCATOR_GET_CLASS (transfer->mem->mem.allocator);
g_return_if_fail (alloc_class->unmap_buffer != NULL);
g_mutex_lock (&mem->lock);
GST_CAT_LOG (GST_CAT_GL_BASE_BUFFER, "unmapping mem %p id %d flags %04x", mem,
mem->id, info->flags);
alloc_class->unmap_buffer (transfer->mem, transfer->info);
if (info->flags & GST_MAP_GL && --mem->gl_map_count)
/* unset the gl flag */
mem->map_flags &= ~GST_MAP_GL;
if (--mem->map_count <= 0) {
mem->map_flags = 0;
}
if (info->flags & GST_MAP_GL) {
if (info->flags & GST_MAP_WRITE)
GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_BUFFER_FLAG_NEED_DOWNLOAD);
} else {
if (info->flags & GST_MAP_WRITE)
GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_BUFFER_FLAG_NEED_UPLOAD);
}
g_mutex_unlock (&mem->lock);
}
static void
_mem_unmap_full (GstGLBaseBuffer * mem, GstMapInfo * info)
{
struct unmap_data transfer;
transfer.mem = mem;
transfer.info = info;
gst_gl_context_thread_add (mem->context,
(GstGLContextThreadFunc) _unmap_data_gl, &transfer);
}
gboolean
gst_gl_base_buffer_copy_buffer_sub_data (GstGLBaseBuffer * src,
GstGLBaseBuffer * dest, gssize offset, gssize size)
{
const GstGLFuncs *gl = src->context->gl_vtable;
GstMapInfo sinfo, dinfo;
if (!gl->CopyBufferSubData)
/* This is GL(ES) 3.0+ only */
return FALSE;
if (!gst_memory_map ((GstMemory *) src, &sinfo, GST_MAP_READ | GST_MAP_GL)) {
GST_CAT_WARNING (GST_CAT_GL_BASE_BUFFER,
"failed to read map source memory %p", src);
return FALSE;
}
if (!gst_memory_map ((GstMemory *) dest, &dinfo, GST_MAP_WRITE | GST_MAP_GL)) {
GST_CAT_WARNING (GST_CAT_GL_BASE_BUFFER,
"failed to write map destination memory %p", dest);
gst_memory_unmap ((GstMemory *) src, &sinfo);
return FALSE;
}
gl->BindBuffer (GL_COPY_READ_BUFFER, src->id);
gl->BindBuffer (GL_COPY_WRITE_BUFFER, dest->id);
gl->CopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER,
offset, 0, size);
gst_memory_unmap ((GstMemory *) src, &sinfo);
gst_memory_unmap ((GstMemory *) dest, &dinfo);
return TRUE;
}
gboolean
gst_gl_base_buffer_memcpy (GstGLBaseBuffer * src, GstGLBaseBuffer * dest,
gssize offset, gssize size)
{
GstMapInfo sinfo, dinfo;
if (!gst_memory_map ((GstMemory *) src, &sinfo, GST_MAP_READ)) {
GST_CAT_WARNING (GST_CAT_GL_BASE_BUFFER,
"could not read map source memory %p", src);
return FALSE;
}
if (!gst_memory_map ((GstMemory *) dest, &dinfo, GST_MAP_WRITE)) {
GST_CAT_WARNING (GST_CAT_GL_BASE_BUFFER,
"could not write map dest memory %p", dest);
gst_memory_unmap ((GstMemory *) src, &sinfo);
return FALSE;
}
GST_CAT_DEBUG (GST_CAT_GL_BASE_BUFFER,
"memcpy %" G_GSSIZE_FORMAT " memory %p -> %p", size, src, dest);
memcpy (dinfo.data, sinfo.data + offset, size);
gst_memory_unmap ((GstMemory *) dest, &dinfo);
gst_memory_unmap ((GstMemory *) src, &sinfo);
return TRUE;
}
static GstGLBaseBuffer *
_default_copy (GstGLBaseBuffer * src, gssize offset, gssize size)
{
return NULL;
}
struct copy_params
{
GstGLBaseBuffer *src;
GstGLBaseBuffer *dest;
gssize offset;
gssize size;
gboolean result;
};
static void
_mem_copy_gl (GstGLContext * context, struct copy_params *transfer)
{
GstGLBaseBufferAllocatorClass *alloc_class;
alloc_class =
GST_GL_BASE_BUFFER_ALLOCATOR_GET_CLASS (transfer->src->mem.allocator);
g_return_if_fail (alloc_class->copy != NULL);
transfer->dest =
alloc_class->copy (transfer->src, transfer->offset, transfer->size);
}
static GstMemory *
_mem_copy (GstGLBaseBuffer * src, gssize offset, gssize size)
{
struct copy_params transfer;
transfer.dest = NULL;
transfer.src = src;
transfer.offset = offset;
transfer.size = size;
if (size == -1 || size > 0)
gst_gl_context_thread_add (src->context,
(GstGLContextThreadFunc) _mem_copy_gl, &transfer);
return (GstMemory *) transfer.dest;
}
static GstMemory *
_mem_share (GstGLBaseBuffer * mem, gssize offset, gssize size)
{
return NULL;
}
static gboolean
_mem_is_span (GstGLBaseBuffer * mem1, GstGLBaseBuffer * mem2, gsize * offset)
{
return FALSE;
}
static GstMemory *
_mem_alloc (GstAllocator * allocator, gsize size, GstAllocationParams * params)
{
g_critical ("Subclass should override GstAllocatorClass::alloc() function");
return NULL;
}
static void
_default_destroy (GstGLBaseBuffer * mem)
{
}
static void
_destroy_gl_objects (GstGLContext * context, GstGLBaseBuffer * mem)
{
GstGLBaseBufferAllocatorClass *alloc_class;
alloc_class = GST_GL_BASE_BUFFER_ALLOCATOR_GET_CLASS (mem->mem.allocator);
g_return_if_fail (alloc_class->destroy != NULL);
alloc_class->destroy (mem);
}
static void
_mem_free (GstAllocator * allocator, GstMemory * memory)
{
GstGLBaseBuffer *mem = (GstGLBaseBuffer *) memory;
GST_CAT_TRACE (GST_CAT_GL_BASE_BUFFER, "freeing buffer memory:%p id:%u", mem,
mem->id);
gst_gl_context_thread_add (mem->context,
(GstGLContextThreadFunc) _destroy_gl_objects, mem);
g_mutex_clear (&mem->lock);
if (mem->alloc_data) {
g_free (mem->alloc_data);
mem->alloc_data = NULL;
}
mem->data = NULL;
gst_object_unref (mem->context);
}
G_DEFINE_TYPE (GstGLBaseBufferAllocator, gst_gl_base_buffer_allocator,
GST_TYPE_ALLOCATOR);
static void
gst_gl_base_buffer_allocator_class_init (GstGLBaseBufferAllocatorClass * klass)
{
GstAllocatorClass *allocator_class = (GstAllocatorClass *) klass;
allocator_class->alloc = _mem_alloc;
allocator_class->free = _mem_free;
klass->create = _default_create;
klass->map_buffer = _default_map_buffer;
klass->unmap_buffer = _default_unmap_buffer;
klass->copy = _default_copy;
klass->destroy = _default_destroy;
}
static void
gst_gl_base_buffer_allocator_init (GstGLBaseBufferAllocator * allocator)
{
GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator);
alloc->mem_type = GST_GL_MEMORY_ALLOCATOR;
alloc->mem_map_full = (GstMemoryMapFullFunction) _mem_map_full;
alloc->mem_unmap_full = (GstMemoryUnmapFullFunction) _mem_unmap_full;
alloc->mem_copy = (GstMemoryCopyFunction) _mem_copy;
alloc->mem_share = (GstMemoryShareFunction) _mem_share;
alloc->mem_is_span = (GstMemoryIsSpanFunction) _mem_is_span;
}
/**
* gst_gl_base_buffer_init_once:
*
* Initializes the GL Buffer allocator. It is safe to call this function
* multiple times. This must be called before any other GstGLBaseBuffer operation.
*/
void
gst_gl_base_buffer_init_once (void)
{
static volatile gsize _init = 0;
if (g_once_init_enter (&_init)) {
GST_DEBUG_CATEGORY_INIT (GST_CAT_GL_BASE_BUFFER, "glbuffer", 0,
"OpenGL Buffer");
_gl_base_buffer_allocator =
g_object_new (gst_gl_base_buffer_allocator_get_type (), NULL);
gst_allocator_register (GST_GL_BASE_BUFFER_ALLOCATOR_NAME,
gst_object_ref (_gl_base_buffer_allocator));
g_once_init_leave (&_init, 1);
}
}
/**
* gst_is_gl_base_buffer:
* @mem:a #GstMemory
*
* Returns: whether the memory at @mem is a #GstGLBaseBuffer
*/
gboolean
gst_is_gl_base_buffer (GstMemory * mem)
{
return mem != NULL && mem->allocator != NULL &&
g_type_is_a (G_OBJECT_TYPE (mem->allocator),
GST_TYPE_GL_BASE_BUFFER_ALLOCATOR);
}

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@ -0,0 +1,170 @@
/*
* GStreamer
* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef _GST_GL_BASE_BUFFER_H_
#define _GST_GL_BASE_BUFFER_H_
#include <gst/gst.h>
#include <gst/gstallocator.h>
#include <gst/gstmemory.h>
#include <gst/gl/gstgl_fwd.h>
G_BEGIN_DECLS
#define GST_TYPE_GL_BASE_BUFFER_ALLOCATOR (gst_gl_base_buffer_allocator_get_type())
GType gst_gl_base_buffer_allocator_get_type(void);
#define GST_IS_GL_BASE_BUFFER_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GST_TYPE_GL_ALLOCATOR))
#define GST_IS_GL_BASE_BUFFER_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), GST_TYPE_GL_BASE_BUFFER_ALLOCATOR))
#define GST_GL_BASE_BUFFER_ALLOCATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), GST_TYPE_GL_BASE_BUFFER_ALLOCATOR, GstGLBaseBufferAllocatorClass))
#define GST_GL_BASE_BUFFER_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GST_TYPE_GL_BASE_BUFFER_ALLOCATOR, GstGLBaseBufferAllocator))
#define GST_GL_BASE_BUFFER_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), GST_TYPE_GL_BASE_BUFFER_ALLOCATOR, GstGLBaseBufferAllocatorClass))
#define GST_GL_BASE_BUFFER_ALLOCATOR_CAST(obj) ((GstGLBaseBufferAllocator *)(obj))
GQuark gst_gl_base_buffer_error_quark (void);
#define GST_GL_BASE_BUFFER_ERROR (gst_gl_base_buffer_error_quark ())
typedef enum
{
GST_GL_BASE_BUFFER_ERROR_FAILED,
GST_GL_BASE_BUFFER_ERROR_OLD_LIBS,
GST_GL_BASE_BUFFER_ERROR_RESOURCE_UNAVAILABLE,
} GstGLBufferError;
typedef enum
{
GST_GL_BASE_BUFFER_FLAG_NEED_DOWNLOAD = (GST_MEMORY_FLAG_LAST << 0),
GST_GL_BASE_BUFFER_FLAG_NEED_UPLOAD = (GST_MEMORY_FLAG_LAST << 1)
} GstGLBaseBufferFlags;
/**
* GST_MAP_GL:
*
* Flag indicating that we should map the GL object instead of to system memory.
*
* Combining #GST_MAP_GL with #GST_MAP_WRITE has the same semantics as though
* you are writing to OpenGL. Conversely, combining #GST_MAP_GL with
* #GST_MAP_READ has the same semantics as though you are reading from OpenGL.
*/
#define GST_MAP_GL (GST_MAP_FLAG_LAST << 1)
/**
* GstGLBaseBuffer:
* @mem: the parent object
* @context: the #GstGLContext to use for GL operations
* @tex_id: the texture id for this memory
* @v_format: the video format of this texture
* @gl_format: the format of the texture
* @width: width of the texture
* @height: height of the texture
* @download: the object used to download this texture into @v_format
* @upload: the object used to upload this texture from @v_format
*
* Represents information about a GL buffer
*/
struct _GstGLBaseBuffer
{
GstMemory mem;
GstGLContext *context;
guint id;
guint target;
/* <protected> */
GstMapFlags map_flags; /* cumulative map flags */
GMutex lock;
gint map_count;
gint gl_map_count;
gpointer data;
gpointer alloc_data;
gpointer impl;
};
typedef gboolean (*GstGLBaseBufferAllocatorCreateFunction) (GstGLBaseBuffer * buffer, GError ** error);
typedef gpointer (*GstGLBaseBufferAllocatorMapBufferFunction) (GstGLBaseBuffer * buffer, GstMapInfo * info, gsize maxsize);
typedef void (*GstGLBaseBufferAllocatorUnmapBufferFunction) (GstGLBaseBuffer * buffer, GstMapInfo * info);
typedef GstGLBaseBuffer * (*GstGLBaseBufferAllocatorCopyFunction) (GstGLBaseBuffer * buffer, gssize offset, gssize size);
typedef void (*GstGLBaseBufferAllocatorDestroyFunction) (GstGLBaseBuffer * buffer);
/**
* GstGLBaseBufferAllocator
*
* Opaque #GstGLAllocator struct
*/
struct _GstGLBaseBufferAllocator
{
GstAllocator parent;
};
/**
* GstGLBaseBufferAllocatorClass:
*
* The #GstGLBaseBufferAllocatorClass only contains private data
*/
struct _GstGLBaseBufferAllocatorClass
{
GstAllocatorClass parent_class;
GstGLBaseBufferAllocatorCreateFunction create;
GstGLBaseBufferAllocatorMapBufferFunction map_buffer;
GstGLBaseBufferAllocatorUnmapBufferFunction unmap_buffer;
GstGLBaseBufferAllocatorCopyFunction copy;
GstGLBaseBufferAllocatorDestroyFunction destroy;
};
#include <gst/gl/gl.h>
#define GST_CAPS_FEATURE_MEMORY_GL_BUFFER "memory:GLBuffer"
/**
* GST_GL_BASE_BUFFER_ALLOCATOR_NAME:
*
* The name of the GL buffer allocator
*/
#define GST_GL_BASE_BUFFER_ALLOCATOR_NAME "GLBuffer"
void gst_gl_base_buffer_init_once (void);
gboolean gst_is_gl_base_buffer (GstMemory * mem);
void gst_gl_base_buffer_init (GstGLBaseBuffer * mem,
GstAllocator * allocator,
GstMemory * parent,
GstGLContext * context,
GstAllocationParams * params,
gsize maxsize);
GstGLBaseBuffer * gst_gl_base_buffer_alloc_data (GstGLBaseBuffer * gl_mem);
gboolean gst_gl_base_buffer_copy_buffer_sub_data (GstGLBaseBuffer * src,
GstGLBaseBuffer * dest,
gssize offset,
gssize size);
gboolean gst_gl_base_buffer_memcpy (GstGLBaseBuffer * src,
GstGLBaseBuffer * dest,
gssize offset,
gssize size);
G_END_DECLS
#endif /* _GST_GL_BUFFER_H_ */