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gl/tests: don't use the default framebuffer
Create our own instead as the default framebuffer may require special fiddling (like having a visible window) to correctly display/be renderable. Fixes the remaining GL library tests on OS X
This commit is contained in:
parent
bb84f7357b
commit
1ddbd773f8
2 changed files with 61 additions and 11 deletions
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@ -42,9 +42,9 @@ teardown (void)
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gst_object_unref (display);
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}
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static GstGLMemory *gl_tex;
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static GstGLMemory *gl_tex, *gl_tex2;
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static GLuint vbo, vbo_indices, vao;
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static GstGLFramebuffer *fbo;
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static GstGLFramebuffer *fbo, *fbo2;
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static GstGLShader *shader;
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static GLint shader_attr_position_loc;
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static GLint shader_attr_texture_loc;
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@ -82,6 +82,9 @@ init (gpointer data)
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gl_tex =
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(GstGLMemory *) gst_gl_base_memory_alloc ((GstGLBaseMemoryAllocator *)
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allocator, (GstGLAllocationParams *) params);
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gl_tex2 =
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(GstGLMemory *) gst_gl_base_memory_alloc ((GstGLBaseMemoryAllocator *)
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allocator, (GstGLAllocationParams *) params);
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gst_object_unref (allocator);
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gst_gl_allocation_params_free ((GstGLAllocationParams *) params);
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fail_if (gl_tex == NULL, "failed to create texture");
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@ -106,6 +109,7 @@ deinit (gpointer data)
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gst_object_unref (fbo);
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gst_object_unref (shader);
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gst_memory_unref (GST_MEMORY_CAST (gl_tex));
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gst_memory_unref (GST_MEMORY_CAST (gl_tex2));
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}
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static gboolean
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@ -194,6 +198,10 @@ init_blit (gpointer data)
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gl->BindBuffer (GL_ARRAY_BUFFER, 0);
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gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
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}
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/* has to be called in the thread that is going to use the framebuffer */
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fbo2 = gst_gl_framebuffer_new_with_default_depth (context, 320, 240);
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fail_if (fbo2 == NULL, "failed to create framebuffer object");
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}
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static void
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@ -211,13 +219,14 @@ deinit_blit (gpointer data)
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if (vao)
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gl->DeleteVertexArrays (1, &vao);
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vao = 0;
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gst_object_unref (fbo2);
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fbo2 = NULL;
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}
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static void
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draw_render (gpointer data)
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static gboolean
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blit_tex (gpointer data)
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{
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GstGLContext *context = data;
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GstGLContextClass *context_class = GST_GL_CONTEXT_GET_CLASS (context);
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const GstGLFuncs *gl = context->gl_vtable;
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gl->Clear (GL_COLOR_BUFFER_BIT);
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@ -240,7 +249,14 @@ draw_render (gpointer data)
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else
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_unbind_buffer (context);
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context_class->swap_buffers (context);
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return TRUE;
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}
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static void
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draw_render (gpointer data)
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{
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gst_gl_framebuffer_draw_to_texture (fbo2, gl_tex2,
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(GstGLFramebufferFunc) blit_tex, data);
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}
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GST_START_TEST (test_share)
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@ -379,7 +395,6 @@ GST_START_TEST (test_wrapped_context)
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fail_if (error != NULL, "Error creating secondary context %s\n",
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error ? error->message : "Unknown Error");
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/* make the window visible */
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gst_gl_window_set_preferred_size (window, 320, 240);
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gst_gl_window_draw (window);
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@ -38,6 +38,8 @@ static GstGLShader *shader;
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static GLint shader_attr_position_loc;
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static GLint shader_attr_texture_loc;
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static guint vbo, vbo_indices, vao;
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static GstGLFramebuffer *fbo;
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static GstGLMemory *fbo_tex;
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static const GLfloat vertices[] = {
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1.0f, 1.0f, 0.0f, 1.0f, 0.0f,
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@ -153,6 +155,25 @@ init (gpointer data)
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shader_attr_texture_loc =
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gst_gl_shader_get_attribute_location (shader, "a_texcoord");
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fbo = gst_gl_framebuffer_new_with_default_depth (context, WIDTH, HEIGHT);
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{
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GstGLMemoryAllocator *allocator;
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GstGLVideoAllocationParams *params;
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GstVideoInfo v_info;
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allocator = gst_gl_memory_allocator_get_default (context);
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gst_video_info_set_format (&v_info, GST_VIDEO_FORMAT_RGBA, WIDTH, HEIGHT);
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params =
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gst_gl_video_allocation_params_new (context, NULL, &v_info, 0, NULL,
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GST_GL_TEXTURE_TARGET_2D, FORMAT);
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fbo_tex =
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(GstGLMemory *) gst_gl_base_memory_alloc ((GstGLBaseMemoryAllocator *)
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allocator, (GstGLAllocationParams *) params);
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gst_object_unref (allocator);
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gst_gl_allocation_params_free ((GstGLAllocationParams *) params);
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}
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if (!vbo) {
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if (gl->GenVertexArrays) {
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gl->GenVertexArrays (1, &vao);
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@ -194,13 +215,20 @@ deinit (gpointer data)
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if (vao)
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gl->DeleteVertexArrays (1, &vao);
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vao = 0;
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if (fbo)
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gst_object_unref (fbo);
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fbo = NULL;
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if (fbo_tex)
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gst_memory_unref (GST_MEMORY_CAST (fbo_tex));
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fbo_tex = NULL;
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}
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static void
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draw_render (gpointer data)
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static gboolean
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blit_tex (gpointer data)
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{
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GstGLContext *context = data;
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GstGLContextClass *context_class = GST_GL_CONTEXT_GET_CLASS (context);
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const GstGLFuncs *gl = context->gl_vtable;
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gl->Clear (GL_COLOR_BUFFER_BIT);
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@ -223,7 +251,14 @@ draw_render (gpointer data)
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else
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_unbind_buffer (context);
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context_class->swap_buffers (context);
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return TRUE;
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}
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static void
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draw_render (gpointer data)
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{
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gst_gl_framebuffer_draw_to_texture (fbo, fbo_tex,
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(GstGLFramebufferFunc) blit_tex, data);
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}
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GST_START_TEST (test_upload_data)
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