gl/tests: don't use the default framebuffer

Create our own instead as the default framebuffer may require special
fiddling (like having a visible window) to correctly display/be renderable.

Fixes the remaining GL library tests on OS X
This commit is contained in:
Matthew Waters 2016-11-16 17:30:54 +11:00
parent bb84f7357b
commit 1ddbd773f8
2 changed files with 61 additions and 11 deletions

View file

@ -42,9 +42,9 @@ teardown (void)
gst_object_unref (display);
}
static GstGLMemory *gl_tex;
static GstGLMemory *gl_tex, *gl_tex2;
static GLuint vbo, vbo_indices, vao;
static GstGLFramebuffer *fbo;
static GstGLFramebuffer *fbo, *fbo2;
static GstGLShader *shader;
static GLint shader_attr_position_loc;
static GLint shader_attr_texture_loc;
@ -82,6 +82,9 @@ init (gpointer data)
gl_tex =
(GstGLMemory *) gst_gl_base_memory_alloc ((GstGLBaseMemoryAllocator *)
allocator, (GstGLAllocationParams *) params);
gl_tex2 =
(GstGLMemory *) gst_gl_base_memory_alloc ((GstGLBaseMemoryAllocator *)
allocator, (GstGLAllocationParams *) params);
gst_object_unref (allocator);
gst_gl_allocation_params_free ((GstGLAllocationParams *) params);
fail_if (gl_tex == NULL, "failed to create texture");
@ -106,6 +109,7 @@ deinit (gpointer data)
gst_object_unref (fbo);
gst_object_unref (shader);
gst_memory_unref (GST_MEMORY_CAST (gl_tex));
gst_memory_unref (GST_MEMORY_CAST (gl_tex2));
}
static gboolean
@ -194,6 +198,10 @@ init_blit (gpointer data)
gl->BindBuffer (GL_ARRAY_BUFFER, 0);
gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
}
/* has to be called in the thread that is going to use the framebuffer */
fbo2 = gst_gl_framebuffer_new_with_default_depth (context, 320, 240);
fail_if (fbo2 == NULL, "failed to create framebuffer object");
}
static void
@ -211,13 +219,14 @@ deinit_blit (gpointer data)
if (vao)
gl->DeleteVertexArrays (1, &vao);
vao = 0;
gst_object_unref (fbo2);
fbo2 = NULL;
}
static void
draw_render (gpointer data)
static gboolean
blit_tex (gpointer data)
{
GstGLContext *context = data;
GstGLContextClass *context_class = GST_GL_CONTEXT_GET_CLASS (context);
const GstGLFuncs *gl = context->gl_vtable;
gl->Clear (GL_COLOR_BUFFER_BIT);
@ -240,7 +249,14 @@ draw_render (gpointer data)
else
_unbind_buffer (context);
context_class->swap_buffers (context);
return TRUE;
}
static void
draw_render (gpointer data)
{
gst_gl_framebuffer_draw_to_texture (fbo2, gl_tex2,
(GstGLFramebufferFunc) blit_tex, data);
}
GST_START_TEST (test_share)
@ -379,7 +395,6 @@ GST_START_TEST (test_wrapped_context)
fail_if (error != NULL, "Error creating secondary context %s\n",
error ? error->message : "Unknown Error");
/* make the window visible */
gst_gl_window_set_preferred_size (window, 320, 240);
gst_gl_window_draw (window);

View file

@ -38,6 +38,8 @@ static GstGLShader *shader;
static GLint shader_attr_position_loc;
static GLint shader_attr_texture_loc;
static guint vbo, vbo_indices, vao;
static GstGLFramebuffer *fbo;
static GstGLMemory *fbo_tex;
static const GLfloat vertices[] = {
1.0f, 1.0f, 0.0f, 1.0f, 0.0f,
@ -153,6 +155,25 @@ init (gpointer data)
shader_attr_texture_loc =
gst_gl_shader_get_attribute_location (shader, "a_texcoord");
fbo = gst_gl_framebuffer_new_with_default_depth (context, WIDTH, HEIGHT);
{
GstGLMemoryAllocator *allocator;
GstGLVideoAllocationParams *params;
GstVideoInfo v_info;
allocator = gst_gl_memory_allocator_get_default (context);
gst_video_info_set_format (&v_info, GST_VIDEO_FORMAT_RGBA, WIDTH, HEIGHT);
params =
gst_gl_video_allocation_params_new (context, NULL, &v_info, 0, NULL,
GST_GL_TEXTURE_TARGET_2D, FORMAT);
fbo_tex =
(GstGLMemory *) gst_gl_base_memory_alloc ((GstGLBaseMemoryAllocator *)
allocator, (GstGLAllocationParams *) params);
gst_object_unref (allocator);
gst_gl_allocation_params_free ((GstGLAllocationParams *) params);
}
if (!vbo) {
if (gl->GenVertexArrays) {
gl->GenVertexArrays (1, &vao);
@ -194,13 +215,20 @@ deinit (gpointer data)
if (vao)
gl->DeleteVertexArrays (1, &vao);
vao = 0;
if (fbo)
gst_object_unref (fbo);
fbo = NULL;
if (fbo_tex)
gst_memory_unref (GST_MEMORY_CAST (fbo_tex));
fbo_tex = NULL;
}
static void
draw_render (gpointer data)
static gboolean
blit_tex (gpointer data)
{
GstGLContext *context = data;
GstGLContextClass *context_class = GST_GL_CONTEXT_GET_CLASS (context);
const GstGLFuncs *gl = context->gl_vtable;
gl->Clear (GL_COLOR_BUFFER_BIT);
@ -223,7 +251,14 @@ draw_render (gpointer data)
else
_unbind_buffer (context);
context_class->swap_buffers (context);
return TRUE;
}
static void
draw_render (gpointer data)
{
gst_gl_framebuffer_draw_to_texture (fbo, fbo_tex,
(GstGLFramebufferFunc) blit_tex, data);
}
GST_START_TEST (test_upload_data)