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Added docs with proposals for major rewrite for 0.9.
Original commit message from CVS: Added docs with proposals for major rewrite for 0.9.
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328
docs/random/wtay/negotiation3
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328
docs/random/wtay/negotiation3
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Caps Negotiation
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================
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Definitions
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-----------
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- GstCaps is a structure that holds a mimetype and a set of properties. The properties are
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either fixed or non-fixed, they contain ranges or lists.
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- filter caps: caps set by the application to constrain a link to a specific GstCaps.
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- allowed caps: caps calculated when connecting elements, these are the types that are
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possible on this connection. If no types are possible, the link is refused.
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- pad template caps: caps put on padtemplates to describe the possible media types of
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the pad.
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- pad caps: the caps of the pad as it is currently negotiated.
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General overview
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----------------
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Caps negotiation is the process of two pads agreeing on a common fixed GstCaps structure
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that describes the media type that will be exchanged between those pads.
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We define that caps negotiation only happens in the PLAYING state, when there is actual
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dataflow and elements thus know what kind of data they are dealing with, or when
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linking elements.
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Caps negotiation is first performed when linking elements. If the elements can agree
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on a media type at link time then negotiation will not have to be performed at runtime.
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Usually this is not possible, so the pads remain unnegotiated until at runtime.
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Caps negotiation is initiated by an element that wants to send data on a non-negotiated
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pad, thus the source pad. The core only provides a policy and convenience methods to aid
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the element in performing the negotiation. The core does not keep track of what pads
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are negotiated or not, this is a task of the pads.
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Caps negotiation is normally started by the source element right before it sends out
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data (case 1).
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Caps negotiation can also be redone by a sink element that wants to receive another
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format from a downstream element (case 2).
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There are two functions handling the negotiation, the link function and the do_link
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function. The link function is always called first and must eventually call do_link on
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the peer pad. The link function must figure out a compatible format for the connection
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and then call the do_link function on the peer pad. The do_link function can only
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accept or refuse the provided caps.
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For autopluggers it is important to know when the pad is ready to start the negotiation.
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It is also inportant to know when the negotiation failed and it must be possible to
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restart the negotiation with another element. This functionality will be provided
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with signals.
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Pad functions
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-------------
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!
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! const GstCaps* gst_pad_iterate_caps (GstPad *pad, gint position);
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!
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Returns the nth possible caps that describes the media type that can flow over
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this pad. This function should not return static caps but caps that are
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dependent of the media type and the peer connections of the element.
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This function can be called at any time so that an autoplugger can know the
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exact types of the pads at any time.
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!
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! gboolean gst_pad_accept_caps (GstPad *pad, GstCaps *caps);
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!
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Checks that a given caps is acceptable for this pad. Returns FALSE if the
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pad cannot handle the caps.
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!
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! gboolean gst_pad_link (GstPad *pad, GstPad *peer, GstCaps *caps);
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!
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Tells the pad to start negotiation with the given filtercaps. The
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caps need not be fixed and serves as a filter for performing the negotiation
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with the peerpad.
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!
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! gboolean gst_pad_do_link (GstPad *pad, GstPad *peer, GstCaps *caps);
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!
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Configures the pad to accept data with the given caps. The caps must be fixed.
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!
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! const GstCaps* gst_pad_get_negotiated_caps (GstPad *pad);
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!
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Get the negotiated caps of a pad or NULL if the pad is not negotiated.
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Linking Elements
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----------------
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When linking elements with the gst_pad_link function, the core will call
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the link function on the srcpad. If that pad returns GST_PAD_LINK_OK,
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the link is established, else the link fails.
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Since the link function of the pad will call the do_link function of
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the peerpad, the caps will be set on both pads.
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It is not required to decide on a caps at link time, a plugin can choose to
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dynamically renegotiate at runtime.
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When a link fails, the core emits a signal link_failed, which the application
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can catch to try to establish a new link with another element, for example.
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!
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! def gst_pad_link_filtered (pad1, pad2, filtercaps):
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!
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! ... get srcpad and sinkpad ...
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! srcpad = (pad1 == GST_PAD_SRC ? pad1 : pad2);
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! sinkpad = (pad1 == GST_PAD_SINK ? pad1 : pad2);
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!
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! ... more checks to see if the pads are of different types and
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! ... that they live in the same scheduler etc...
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!
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! res = gst_pad_link (srcpad, sinkpad, filtercaps)
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! if (res == GST_PAD_LINK_OK)
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! ... perform other setup ...
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! else
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! res = signal_emit (srcpad, "link_failed")
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!
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! return res
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!
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Pad link is just a convenience function that passes a NULL filtercaps:
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!
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! def gst_pad_link (pad1, pad2):
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! gst_pad_link_filtered (pad1, pad2, NULL)
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!
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Dynamic renegotiation
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---------------------
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Dynamic renegotiation happens at runtime when the element knows the exact media
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type it is handling.
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The element that wants to redecide on the data type of a connection just calls
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gst_pad_relink on one of it's pads. The core will call unlink and link on the
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pads again as if this were a new connection. Since the iterate_caps function
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returns other values while linking, the new link will renegotiate to a new
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format or the link will fail.
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Prototype of the relink function:
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!
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! def gst_pad_relink_filtered (pad, filtercaps):
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! gst_pad_unlink (pad, peerpad)
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! gst_pad_link_filtered (pad, peerpad, filtercaps)
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!
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Again the relink function is a convenience function for not having to pass
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filtercaps.
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!
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! def gst_pad_relink (pad):
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! gst_pad_relink_filtered (pad, NULL)
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!
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The core, however, should optimize the relink function so that it does a minimal
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amount of work, like not informing the scheduler about the unlink/link call in
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case of success.
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Error recovery
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--------------
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When a pad is ready to negotiate and it has no peer pad, it fires the "need-link"
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signal. Autopluggers can use this signal to start plugging elements to the pad.
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When a link fails because of a renegotiation, the "link-failed" signal is fired
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so that autopluggers can try other elements.
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Default implementations
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-----------------------
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!
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! gst_pad_src_link_func (pad, peerpad, filtercaps)
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! {
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! srcpad->negotiated_caps = NULL;
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! gboolean possible = FALSE;
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!
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! for (i=0; peercaps = gst_pad_iterate_caps (peerpad, i); i++)
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! {
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! for (j=0; srccaps = gst_pad_iterate_caps (srcpad, j); j++)
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! {
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! test = gst_caps_intersect (srccaps, peercaps, filtercaps);
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! if (test == GST_CAPS_EMPTY)
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! continue;
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!
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! /* non empty caps, something is possible */
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! possible = TRUE;
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!
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! if (!gst_caps_is_fixed (caps))
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! continue;
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!
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! if (gst_pad_accepts_caps (peerpad, test))
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! {
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! if (gst_pad_do_link (peerpad, srcpad, test))
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! {
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! srcpad->negotiated_caps = test;
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! goto done;
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! }
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! else
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! {
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! /* weird, it accepted but did not want to link */
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! }
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! }
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! else
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! {
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! /* caps are not accepted by peer, try next */
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! }
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! }
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! }
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! done:
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! if (!possible)
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! return GST_PAD_LINK_FAILED;
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! else
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! return GST_PAD_LINK_OK;
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! }
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!
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gst_pad_iterate_caps returns caps in the following order:
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1) prefered caps (if any)
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2) negotiated caps (if any)
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3) profile caps (if any, filtered against caps of current media type)
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4) padtemplate caps (filtered against caps of current media type)
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1 = a caps describing the media type that would result in optimal
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processing of the current media type
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2 = a caps that it is currently handling
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3 = a caps describing the user configured default values
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4 = a caps describing all other possibilities that this pad can
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produce or consume given the current media type if any.
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generic flow 1:
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Linkage
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src sink
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| |
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| <--- link(sink, A) |
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check if | |
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A is ok | |
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or filter | |
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against | |
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allowed | |
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src caps | |
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| iterate_caps |
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if A not +-------------------------> |
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fixed | |
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| <-------------------------+
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filter | |
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against A | |
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to get A' | |
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| can_accept(A') |
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if A' fix +-------------------------> |
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| | check if A' is ok
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| yes |
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| <-------------------------+
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| |
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if A' not | |
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fixed, | |
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A'=null | |
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| do_link(src, A') |
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+-------------------------> |
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| ok | store src, A'
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| <-------------------------+
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store | |
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sink, A' | |
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Unlink
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src sink
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| |
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| <--- unlink() |
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| |
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| unlink() |
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+-------------------------> |
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unref | | unref src, format
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sink, fmt | |
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Dynamic negotiation of B
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src sink
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| can_accept(B) |
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+-------------------------> |
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| | check if B is ok
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| yes |
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| <-------------------------+
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| |
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| do_link(B) |
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+-------------------------> |
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| ok | store B
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| <-------------------------+
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store | |
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B | |
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TODO
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-----
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Write test objects to simulate different behaviour.
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tests (in python):
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vts -> colorspace -> ximagsink
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relink with different colorspaces while running
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vts -> videoscale -> ximagesink
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relink to different sizes while running, scaling vts or ximagesink.
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sinesrc -> audiorate -> audiosink
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where audiosink only has one possible fixed caps.
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|
85
docs/random/wtay/performance
Normal file
85
docs/random/wtay/performance
Normal file
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@ -0,0 +1,85 @@
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Fixing Performance
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------------------
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1) Observations
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The following observations are made when considering the current (17/11/2004)
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problems in gstreamer.
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- startup time.
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Most of the time is spend in reading the xml registry. Several methods exist
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for not using a registry (see testsuite/plugin/).
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Since registries are pluggable, one can also write a binary registry which
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should significantly reduce the size and the load time.
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- Performance in state changes
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State changes are pretty heavy currently because negotiation happens at
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each state change. The PAUSED->PLAYING state change in particular is
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too heavy and should be made more 'snappy'.
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- Performance in data passing.
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Too much checking is done in the push/pull functions. Most of these checks
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can be performed more efficiently in the plugins, like checking if the
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element is sufficiently negotiated. The discont event 'invent' hack used
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for fixing the synchronisation has to go away.
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We also propose a get_range based method for pads so that random-access
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in file-based sources can happen more efficiently (typical for muxers).
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- Scheduling overhead.
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The current default opt scheduler has extensive data-structures and does
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uses fairly complicated algorithms for grouping and scheduling elements.
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This has performance impact on pipeline constructions and pipeline
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execution.
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- Events in dataflow.
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Because events are put inside the dataflow, a typical chain function has
|
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to check if the GstData object is an event of a buffer.
|
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2) Proposed solutions
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- startup time.
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Volunteers to implement a binary registry?
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- The changes listed in the separate document 'threading' will greatly
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reduce the number of negotiation steps during state changes. It will
|
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also reduce the latency between PAUSED<->PLAYING since it basically
|
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involves unlocking a mutex in the sinks.
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- adding return values to push/pull will offload some checks to the plugins
|
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that can more efficiently and more accuratly handle most error cases.
|
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With the new sync model in 'threading' it is also not needed to have
|
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the 'invented' events in the pull function.
|
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- The following scheduling policies should be made possible for pads:
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1) get_range <-> pull-range-based
|
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2) get <-> pull based
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3) push <-> chain-based
|
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|
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The scheduling policies are listed in order of preference. A pad should
|
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export what scheduling it supports and the core will select what
|
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scheduling method to use. It is possible for a pad to support more than
|
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one scheduling method.
|
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|
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It is possible that two elements cannot connect when they do not support
|
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compatible scheduling policies. We require that pull-based pads also
|
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support the chain based methods, at minimal, using a helper function to
|
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queue a buffer and that get-based pads also support a push based implementation.
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|
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- With the changes listed in 'threading' the scheduler will be a lot more
|
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simple since it does not have to keep track of groups and connected
|
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elements. Starting and scheduling the pipeline will be a matter of
|
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starting the source/loop GstTasks and they will from there on take
|
||||
over.
|
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- move events out of the dataflow. Different methods will be used to
|
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send/receive events. This will also remove some of the checks in
|
||||
the push/pull functions. Note that plugins are still able to serialize
|
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buffers and events because they hold the streaming lock.
|
||||
|
||||
3) detailed explanation
|
||||
|
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TO BE WRITTEN
|
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|
676
docs/random/wtay/threading
Normal file
676
docs/random/wtay/threading
Normal file
|
@ -0,0 +1,676 @@
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Fixing Threading
|
||||
----------------
|
||||
|
||||
1) Observations
|
||||
|
||||
The following observations are made when considering the current (17/11/2004)
|
||||
problems in gstreamer.
|
||||
|
||||
- Bin state changes.
|
||||
Currently the state of a bin is determined by the highest state of the
|
||||
children, This is in particular a problem for GstThread because a thread
|
||||
should start/stop spinning at any time depending on the state of a child.
|
||||
|
||||
ex 1:
|
||||
|
||||
+-------------------------------------+
|
||||
| GstThread |
|
||||
| +--------+ +---------+ +------+ |
|
||||
| | src | | decoder | | sink | |
|
||||
| | src-sink src-sink | |
|
||||
| +--------+ +---------+ +------+ |
|
||||
+-------------------------------------+
|
||||
|
||||
When performing the state change on the GstThread to PLAYING, one of the
|
||||
children (at random) will go to PLAYING first, this will trigger a method
|
||||
in GstThread that will start spinning the thread. Some elements are not yet
|
||||
in the PLAYING state when the scheduler starts iterating elements. This
|
||||
is not a clean way to start the data passing.
|
||||
|
||||
State changes also trigger negotiation and scheduling (in the other thread)
|
||||
can do too. This creates races in negotiation.
|
||||
|
||||
- ERROR and EOS conditions triggering a state change
|
||||
|
||||
A typical problem is also that since scheduling starts while the state change
|
||||
happens, it is possible that the elements go to EOS or ERROR before the
|
||||
state change completes. Currently this makes the elements go to PAUSED again,
|
||||
creating races with the state change in progress. This also gives the
|
||||
impression to the core that the state change failed.
|
||||
|
||||
- no locking whatsoever
|
||||
|
||||
When an element does a state change, it is possible for another thread to
|
||||
perform a conflicting state change.
|
||||
|
||||
- negotiation is not designed to work over multithread boundaries.
|
||||
|
||||
negotiation over a queue is not possible. There is no method or policy of
|
||||
discovering a media type and then commiting it. It is also not possible to
|
||||
tie the negotiated media to the relevant buffer.
|
||||
|
||||
ex1:
|
||||
it Should be possible to queue the old and the new formats in a queue.
|
||||
The element connected to the sinkpad of the queue should be able to
|
||||
find out that the new format will be accepted by the element connected
|
||||
on the srcpad of the queue, even if that element is streaming the old
|
||||
format.
|
||||
|
||||
+------------------------------+
|
||||
| GstQueue |
|
||||
| +++++++++++++++++++++++++ |
|
||||
-sink |B|B|B|B|B|B|A|A|A|A|A|A| src-
|
||||
| +++++++++++++++++++++++++ |
|
||||
+------------------------------+
|
||||
+----------+ +----------+
|
||||
buffers in buffers in
|
||||
new format old format
|
||||
|
||||
- element properties are not threadsafe
|
||||
|
||||
When setting an element property while streaming, the element does no
|
||||
locking whatsoever to guarantee its internal consistency.
|
||||
|
||||
- No control over streaming.
|
||||
|
||||
When some GstThread is iterating and you want to reconnect a pad, there
|
||||
is no way to block the pad, perform the actions and then unblock it
|
||||
again. This leads to thread problems where a pad is negotiation at the
|
||||
same time that it is passing data.
|
||||
|
||||
This is currently solved by PAUSING the pipeline or performing the actions
|
||||
in the same threadcontext as the iterate loop.
|
||||
|
||||
- race conditions in synchronizing the clocks and spinning up the pipeline.
|
||||
Currently the clock is started as soon as the pipeline is set to playing.
|
||||
Because some time elaspes before the elements are negotiated, autoplugged
|
||||
and streaming, the first frame/sample almost always arrives late at the
|
||||
sinks. Hacks exist to adjust the element base time to compensate for the
|
||||
delay but this clearly is not clean.
|
||||
|
||||
- race conditions when performing seeks in the pipeline. Since the elements
|
||||
have no control over the streaming threads, they cannot block them or
|
||||
resync them to the new seek position. It is also hard to synchronize them
|
||||
with the clock.
|
||||
|
||||
- race conditions when sending tags and error messages up the pipeline
|
||||
hierarchy. These races are either caused by glib refcounting problems and
|
||||
by not properly locking.
|
||||
|
||||
- more as changes are implemented and testcases are written
|
||||
|
||||
2) possible solutions
|
||||
|
||||
- not allowing threading at all
|
||||
|
||||
Run the complete pipeline in a single thread. Complications to solve include
|
||||
handling of blocking operations like source elements blocking in kernel
|
||||
space, sink elements blocking on the clock or kernel space, etc.. In practice,
|
||||
all operations should be made non-blocking because a blocking element can
|
||||
cause the rest of the pipeline to block as well and cause it to miss a deadline.
|
||||
A non-blocking model needs cooperation from the kernel (with callbacks) or
|
||||
requires the use of a polling mechanism, both of which are either impractical
|
||||
or too CPU intensive and in general not achievable for a general purpose
|
||||
Multimedia framework. For this reason we will not go further with this
|
||||
solution.
|
||||
|
||||
- Allow threading.
|
||||
|
||||
To make this work, We propose the following changes:
|
||||
|
||||
- Remove GstThread, it does not add anything useful in a sense that you cannot
|
||||
arbitrarily place the thread element, it needs decoupled elements around the
|
||||
borders.
|
||||
|
||||
- Simplify the state changes of bins elements. A bin or element never changes
|
||||
state automatically on EOS and ERROR.
|
||||
|
||||
- Introduce the concept of the application and the streaming thread. All data
|
||||
passing is done in the streaming thread. This also means that all operations
|
||||
either are performed in the application thread or streaming thread and that
|
||||
they should be protected against competing operations in other threads.
|
||||
This would define a policy for adding appropriate locking.
|
||||
|
||||
- Move the creation of threads into source and loop-based elements. This will
|
||||
make it possible for the elements in control of the threads to perform the
|
||||
locking when needed. One particular instance is for example the state changes,
|
||||
by creating the threads in the element, it is possible to sync the streaming
|
||||
and the application thread (which does the state change).
|
||||
|
||||
- Remove negotiation from state changes. This will remove the conflict between
|
||||
streaming and negotiating elements.
|
||||
|
||||
- add locks around pad operations like negotiation, streaming, linking, etc. This
|
||||
will remove races between these conflicting operations. This will also make it
|
||||
possible to un/block dataflow.
|
||||
|
||||
- add locks around bin operations like add/removing elements.
|
||||
|
||||
- add locks around element operations like state changes and property changes.
|
||||
|
||||
- add a 2-phase directed negotiation process. The source pad queries and figures
|
||||
out what the sinkpad can take in the first phase. In the second phase it sends
|
||||
the new format change as an event to the peer element. This event can be
|
||||
interleaved with the buffers and can travel over queues inbetween the buffers.
|
||||
Need to rethink this wrt bufferpools (see DShow and old bufferpool implementation)
|
||||
|
||||
- add a preroll phase that will be used to spin up the pipeline and align frames/samples
|
||||
in the sinks. This phase will happen in the PAUSED state. This also means that
|
||||
dataflow will happen in the PAUSED state. Sinks will not sink samples in the PAUSED
|
||||
state but will complete their state change asynchronously. This will allow
|
||||
us to have perfect synchronisation with the clock.
|
||||
|
||||
- a two phase seek policy. First the event travels upstream, putting all elements in
|
||||
the seeking phase and making them synchronize to the new position. In the
|
||||
second phase the DISCONT event signals the end of the seek and all filters can
|
||||
continue with the new position.
|
||||
|
||||
- Error messages, EOS, tags and other events in the pipeline should be sent to a
|
||||
mainloop. The app then has an in-thread mechanism for getting information about
|
||||
the pipeline. It should also be possible to get the messages directly from the
|
||||
elements itself, like signals. The application programmer has to know that
|
||||
working these events come from another thread and should handle them accordingly.
|
||||
|
||||
- Add return values to push/pull so that errors upstream or downstream can be noted
|
||||
by other elements so that they can disable themselves or propagate the error.
|
||||
|
||||
|
||||
3) detailed explanation
|
||||
|
||||
a) Pipeline construction
|
||||
|
||||
Pipeline construction includes:
|
||||
|
||||
- adding/removing elements to the bin
|
||||
- finding elements in a bin by name and interface
|
||||
- setting the clock on a pipeline.
|
||||
- setting properties on objects
|
||||
- linking/unlinking pads
|
||||
|
||||
These operations should take the object lock to make sure it can be
|
||||
executed from different threads.
|
||||
|
||||
When connecting pads to other pads from elements inside another bin,
|
||||
we require that the bin has a ghostpad for the pad. This is needed so
|
||||
that the bin looks like a self-contained element.
|
||||
|
||||
not allowed:
|
||||
+---------------------+
|
||||
| GstBin |
|
||||
+---------+ | +--------+ |
|
||||
| element | | | src | |
|
||||
sink src------sink src- ... |
|
||||
+---------+ | +--------+ |
|
||||
+---------------------+
|
||||
|
||||
allowed:
|
||||
+-----------------------+
|
||||
| GstBin |
|
||||
| +--------+ |
|
||||
+---------+ | | src | |
|
||||
| element | | sink src- ... |
|
||||
sink src---sink/ +--------+ |
|
||||
+---------+ +-----------------------+
|
||||
|
||||
This requirement is important when we need to sort the elements in the
|
||||
bin to perfrom the state change.
|
||||
|
||||
|
||||
testcases:
|
||||
|
||||
- create a bin, add/remove elements from it
|
||||
- add/remove from different threads and check the bin integrity.
|
||||
|
||||
b) state changes
|
||||
|
||||
An element can be in one of the four states NULL, READY, PAUSED, PLAYING.
|
||||
|
||||
NULL: starting state of the element
|
||||
READY: element is ready to start running.
|
||||
PAUSED: element is streaming data, has opened devices etc.
|
||||
PLAYING: element is streaming data and clock is running
|
||||
|
||||
Note that data starts streaming even in the PAUSED state. The only difference
|
||||
between the PAUSED and PLAYING state is that the clock is running in the
|
||||
PLAYING state. This mostly has an effect on the renderers which will block on
|
||||
the first sample they receive when in PAUSED mode. The transition from
|
||||
READY->PAUSED is called the preroll state. During that transition, media is
|
||||
queued in the pipeline and autoplugging is done.
|
||||
|
||||
Elements are put in a new state using the _set_state function. This function
|
||||
can return the following return values:
|
||||
|
||||
typedef enum {
|
||||
GST_STATE_FAILURE = 0,
|
||||
GST_STATE_PARTIAL = 1,
|
||||
GST_STATE_SUCCESS = 2,
|
||||
GST_STATE_ASYNC = 3
|
||||
} GstElementStateReturn;
|
||||
|
||||
GST_STATE_FAILURE is returned when the element failed to go to the
|
||||
required state. When dealing with a bin, this is returned when one
|
||||
of the elements failed to go to the required state. The other elements
|
||||
in the bin might have changed their states succesfully. This return
|
||||
value means that the element did _not_ change state, for bins this
|
||||
means that not all children have changed their state.
|
||||
|
||||
GST_STATE_PARTIAL is returned when some elements in a bin where in the
|
||||
locked state and therefore did not change their state. Note that the
|
||||
state of the bin will be changed regardless of this PARTIAL return value.
|
||||
|
||||
GST_STATE_SUCCES is returned when all the elements successfully changed their
|
||||
states.
|
||||
|
||||
GST_STATE_ASYNC is returned when an element is going to report the success
|
||||
or failure of a state change later.
|
||||
|
||||
The state of a bin is not related to the state of its children but only to
|
||||
the last state change directly performed on the bin or on a parent bin. This
|
||||
means that changing the state of an element inside the bin does not affect
|
||||
the state of the bin.
|
||||
|
||||
Setting the state on a bin that is already in the correct state will
|
||||
perform the requested state change on the children.
|
||||
|
||||
Elements are not allowed to change their own state. For bins, it is allowed
|
||||
to change the state of its children. This means that the application
|
||||
can only know about the states of the elements it has explicitly set.
|
||||
|
||||
There is a difference in the way a pipeline and a bin handles the state
|
||||
change of its children:
|
||||
|
||||
- a bin returns GST_STATE_ASYNC when one of its children returns an
|
||||
ASYNC reply.
|
||||
|
||||
- a pipeline never returns GST_STATE_ASYNC but returns from the state
|
||||
change function after all ASYNC elements completed the state change.
|
||||
This is done by polling the ASYNC elements until they return their
|
||||
final state.
|
||||
|
||||
The state change function must be fast an cannot block. If a blocking behaviour
|
||||
is unavoidable, the state change function must perform an async state change.
|
||||
Sink elements therefore always use async state changes since they need to
|
||||
wait before the first buffer arrives at the sink.
|
||||
|
||||
A bin has to change the state of its children elements from the sink to the
|
||||
source elements. This makes sure that a sink element is always ready to
|
||||
receive data from a source element in the case of a READY->PAUSED state change.
|
||||
In the case of a PAUSED->READY state, the sink element will be set to READY
|
||||
first so that the source element will receive an error when it tries to push
|
||||
data to this element so that it will shut down as well.
|
||||
|
||||
For loop based elements we have to be careful since they can pull a buffer
|
||||
from the peer element before it has been put in the right state.
|
||||
The state of a loop based element is therefore only changed after the source
|
||||
element has been put in the new state.
|
||||
|
||||
c) Element state change functions
|
||||
|
||||
The core will call the change_state function of an element with the element
|
||||
lock held. The element is responsible for starting any streaming tasks/threads
|
||||
and making sure that it synchronizes them to the state change function if
|
||||
needed.
|
||||
|
||||
This means that no other thread is allowed to change the state of the element
|
||||
at that time and for bins, it is not possible to add/remove elements.
|
||||
|
||||
When an element is busy doing the ASYNC state change, it is possible that another
|
||||
state change happens. The elements should be prepared for this.
|
||||
|
||||
An element can receive a state change for the same state it is in. This
|
||||
is not a problem, some elements (like bins) use this to resynchronize their
|
||||
children. Other elements should ignore this state change and return SUCCESS.
|
||||
|
||||
When performing a state change on an element that returns ASYNC on one of
|
||||
the state changes, ASYNC is returned and you can only proceed to the next
|
||||
state change change when this ASYNC state change completed. Use the
|
||||
gst_element_get_state function to know when the state change completed.
|
||||
An example of this behaviour is setting a videosink to PLAYING, it will
|
||||
return ASYNC in the state change from READY->PAUSED. You can only set
|
||||
it to PLAYING when this state change completes.
|
||||
|
||||
Bins will perform the state change code listed in d).
|
||||
|
||||
For performing the state change, two variables are used: the current state
|
||||
of the element and the pending state. When the element is not performing a
|
||||
state change, the pending state == None. The state change variables are
|
||||
protected by the element lock. The pending state != None as long as the
|
||||
state change is performed or when an ASYNC state change is running.
|
||||
|
||||
The core provides the following function for applications and bins to
|
||||
get the current state of an element:
|
||||
|
||||
bool gst_element_get_state(&state, &pending, timeout);
|
||||
|
||||
This function will block while the state change function is running inside
|
||||
the element because it grabs the element lock.
|
||||
When the element did not perform an async state change, this function returns
|
||||
TRUE immediatly with the state updated to reflect the current state of the
|
||||
element and pending set to None.
|
||||
When the element performed an async state change, this function will block
|
||||
for the value of timeout and will return TRUE if the element completed the
|
||||
async state change within that timeout, otherwise it returns FALSE, with
|
||||
the current and pending state filled in.
|
||||
|
||||
The algorithm is like this:
|
||||
|
||||
bool gst_element_get_state(elem, &state, &pending, timeout)
|
||||
{
|
||||
g_mutex_lock (ELEMENT_LOCK);
|
||||
if (elem->pending != none) {
|
||||
if (!g_mutex_cond_wait(STATE, ELEMENT_LOCK, timeout) {
|
||||
/* timeout triggered */
|
||||
*state = elem->state;
|
||||
*pending = elem->pending;
|
||||
ret = FALSE;
|
||||
}
|
||||
}
|
||||
if (elem->pending == none) {
|
||||
*state = elem->state;
|
||||
*pending = none;
|
||||
ret = TRUE;
|
||||
}
|
||||
g_mutex_unlock (ELEMENT_LOCK);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
For plugins the following function is provided to commit the pending state,
|
||||
the ELEMENT_LOCK should be held when calling this function:
|
||||
|
||||
gst_element_commit_state(element)
|
||||
{
|
||||
if (pending != none) {
|
||||
state = pending;
|
||||
pending = none;
|
||||
}
|
||||
g_cond_broadcast (STATE);
|
||||
}
|
||||
|
||||
For bins the gst_element_get_state() works slightly different. It will run
|
||||
the function on all of its children, as soon as one of the children returns
|
||||
FALSE, the method returns FALSE with the state set to the current bin state
|
||||
and the pending set to pending state.
|
||||
|
||||
For bins with elements that did an ASYNC state change, the _commit_state()
|
||||
is only executed when actively calling _get_state(). The reason for this is
|
||||
that when a child of the bin commits its state, this is not automatically
|
||||
reported to the bin. This is not a problem since the _get_state() function
|
||||
is the only way to get the current and pending state of the bin and is always
|
||||
consistent.
|
||||
|
||||
d) bin state change algorithm
|
||||
|
||||
In order to perform the sink to source state change a bin must be able to sort
|
||||
the elements. To make this easier we require that elements are connected to
|
||||
bins using ghostpads on the bin.
|
||||
|
||||
The algoritm goes like this:
|
||||
|
||||
d = [ ] # list of delayed elements
|
||||
p = [ ] # list of pending async elements
|
||||
q = [ elements without srcpads ] # sinks
|
||||
while q not empty do
|
||||
e = dequeue q
|
||||
s = [ all elements connected to e on the sinkpads ]
|
||||
q = q append s
|
||||
if e is entry point
|
||||
d = d append e
|
||||
else
|
||||
r = state change e
|
||||
if r is ASYNC
|
||||
p = p append e
|
||||
done
|
||||
while d not empty do
|
||||
e = dequeue d
|
||||
r = state change e
|
||||
if r is ASYNC
|
||||
p = p append e
|
||||
done
|
||||
# a bin would return ASYNC here if p is not empty
|
||||
|
||||
# this last part is only performed by a pipeline
|
||||
while p not empty do
|
||||
e = peek p
|
||||
if state completed e
|
||||
dequeue e from p
|
||||
done
|
||||
|
||||
The algorithm first tries to find the sink elements, ie. ones without
|
||||
sinkpads. Then it changes the state of each sink elements and queues
|
||||
the elements connected to the sinkpads.
|
||||
|
||||
The entry points (loopbased and getbased elements) are delayed as we
|
||||
first need to change the state of the other elements before we can activate
|
||||
the entry points in the pipeline.
|
||||
|
||||
The pipeline will poll the async children before returning.
|
||||
|
||||
e) The GstTask infrastructure
|
||||
|
||||
A new component: GstTask is added to the core. A task is created by
|
||||
an instance of the abstract GstScheduler class.
|
||||
|
||||
Each schedulable element (when added to a pipeline) is handed a
|
||||
reference to a GstScheduler. It can use this object to create
|
||||
a GstTask, which is basically a managed wrapper around a threading
|
||||
library like GThread. It should be possible to write a GstScheduler
|
||||
instance that uses other means of scheduling, like one that does not
|
||||
use threads but implements task switching based on mutex locking.
|
||||
|
||||
When source and loopbased elements want to create the streaming thread
|
||||
they create an instance of a GstTask, which they pass a pointer to
|
||||
a loop-function. This function will be called as soon as the element
|
||||
performs GstTask.start(). The element can stop and uses mutexes to
|
||||
pause the GstTask from, for example, the state change function or the
|
||||
event functions.
|
||||
|
||||
The GstTasks implement the streaming threads.
|
||||
|
||||
f) the preroll phase
|
||||
|
||||
Element start the streaming threads in the READY->PAUSED state. Since
|
||||
the elements that start the threads are put in the PAUSED state last,
|
||||
after their connected elements, they will be able to deliver data to
|
||||
their peers without problems.
|
||||
|
||||
Sink elements like audio and videosinks will return an async state change
|
||||
reply and will only commit the state change after receiving the first
|
||||
buffer. This will implement the preroll phase.
|
||||
|
||||
The following pseudo code shows an algorithm for commiting the state
|
||||
change in the streaming method.
|
||||
|
||||
GST_LOCK (element);
|
||||
/* if we are going to PAUSED, we can commit the state change */
|
||||
if (GST_STATE_TRANSITION (element) == GST_STATE_READY_TO_PAUSED) {
|
||||
gst_element_commit_state (element);
|
||||
}
|
||||
/* if we are paused we need to wait for playing to continue */
|
||||
if (GST_STATE (element) == GST_STATE_PAUSED) {
|
||||
|
||||
/* here we wait for the next state change */
|
||||
do {
|
||||
g_cond_wait (element->state_cond, GST_GET_LOCK (element));
|
||||
} while (GST_STATE (element) == GST_STATE_PAUSED);
|
||||
|
||||
/* check if we got playing */
|
||||
if (GST_STATE (element) != GST_STATE_PLAYING) {
|
||||
/* not playing, we can't accept the buffer */
|
||||
GST_UNLOCK (element);
|
||||
gst_buffer_unref (buf);
|
||||
return GST_FLOW_WRONG_STATE;
|
||||
}
|
||||
}
|
||||
GST_UNLOCK (element);
|
||||
|
||||
|
||||
|
||||
g) return values for push/pull
|
||||
|
||||
To recover from pipeline errors in a more elegant manner than just
|
||||
shutting down the pipeline, we need more finegrained error messages
|
||||
in the data transport. The plugins should be able to know what goes
|
||||
wrong when interacting with their outside environment. This means
|
||||
that gst_pad_push/gst_pad_pull and gst_event_send should return a
|
||||
result code.
|
||||
|
||||
Possible return values include:
|
||||
|
||||
- GST_OK
|
||||
- GST_ERROR
|
||||
- GST_NOT_CONNECTED
|
||||
- GST_NOT_NEGOTIATED
|
||||
- GST_WRONG_STATE
|
||||
- GST_UNEXPECTED
|
||||
- GST_NOT_SUPPORTED
|
||||
|
||||
GST_OK
|
||||
Data transport was successful
|
||||
|
||||
GST_ERROR
|
||||
An error occured during transport, such as a fatal decoding error,
|
||||
the pad should not be used again.
|
||||
|
||||
GST_NOT_CONNECTED
|
||||
The pad was not connected
|
||||
|
||||
GST_NOT_NEGOTIATED
|
||||
The peer does not know what datatype is going over the pipeline.
|
||||
|
||||
GST_WRONG_STATE
|
||||
The peer pad is not in the correct state.
|
||||
|
||||
GST_UNEXPECTED
|
||||
The peer pad did not expect the data because it was flushing or
|
||||
received an eos.
|
||||
|
||||
GST_NOT_SUPPORTED
|
||||
The operation is not supported.
|
||||
|
||||
The signatures of the functions will become:
|
||||
|
||||
GstFlowReturn gst_pad_push (GstPad *pad, GstBuffer *buffer);
|
||||
GstFlowReturn gst_pad_pull (GstPad *pad, GstBuffer **buffer);
|
||||
|
||||
GstResult gst_pad_push_event (GstPad *pad, GstEvent *event);
|
||||
|
||||
- push_event will send the event to the connected pad.
|
||||
|
||||
For sending events from the application:
|
||||
|
||||
GstResult gst_pad_send_event (GstPad *pad, GstEvent *event);
|
||||
|
||||
h) Negotiation
|
||||
|
||||
Implement a simple two phase negotiation. First the source queries the
|
||||
sink if it accepts a certain format, then it sends the new format
|
||||
as an event. Sink pads can also trigger a state change by requesting
|
||||
a renegotiation.
|
||||
|
||||
i) Mainloop integration/GstBus
|
||||
|
||||
All error, warning and EOS messages from the plugins are sent to an event
|
||||
queue. The pipeline reads the messages from the queue and will either
|
||||
handle them or forward them to the main event queue that is read by the
|
||||
application.
|
||||
|
||||
Specific pipelines can be written that deal with negotiation messages and
|
||||
errors in the pipeline intelligently. The basic pipeline will stop the
|
||||
pipeline when an error occurs.
|
||||
|
||||
Whenever an element posts a message on the event queue, a signal is also
|
||||
fired that can be catched by the application. When dealing with those
|
||||
signals the application has to be aware that they come from the streaming
|
||||
threads and need to make sure they use proper locking to protect their
|
||||
own data structures.
|
||||
|
||||
The messages will be implemented using a GstBus object that allows
|
||||
plugins to post messages and allows the application to read messages either
|
||||
synchronous or asynchronous. It is also possible to integrate the bus in
|
||||
the mainloop.
|
||||
|
||||
The messages will derive from GstData to make them a lightweight refcounted
|
||||
object. Need to figure out how we can extend this method to encapsulate
|
||||
generic signals in messages too.
|
||||
|
||||
This decouples the streaming thread from the application thread and should
|
||||
avoid race conditions and pipeline stalling due to application interaction.
|
||||
|
||||
It is still possible to receive the messages in the streaming thread context
|
||||
if an application wants to. When doing this, special care has to be taken
|
||||
when performing state changes.
|
||||
|
||||
j) EOS
|
||||
|
||||
When an element goes to EOS, it sends the EOS event to the peer plugin
|
||||
and stops sending data on that pad. The peer element that received an EOS
|
||||
event on a pad can refuse any buffers on that pad.
|
||||
|
||||
All elements without source pads must post the EOS message on the message
|
||||
queue. When the pipeline receives an EOS event from all sinks, it will
|
||||
post the EOS message on the application message queue so that the application
|
||||
knows the pipeline is in EOS. Elements without any connected sourcepads
|
||||
should also post the EOS message. This makes sure that all "dead-ends"
|
||||
signalled the EOS.
|
||||
|
||||
No state change happens when elements go to EOS but the elements with the
|
||||
GstTask will stop their tasks and so stop producing data.
|
||||
|
||||
An application can issue a seek operation which makes all tasks running
|
||||
again so that they can start streaming from the new location.
|
||||
|
||||
|
||||
|
||||
A) threads and lowlatency
|
||||
|
||||
People often think it is a sin to use threads in low latency applications. This is true
|
||||
when using the data has to pass thread boundaries but false when it doesn't. Since
|
||||
source and loop based elements create a thread, it is possible to construct a pipeline
|
||||
where data passing has to cross thread boundaries, consider this case:
|
||||
|
||||
+-----------------------------------+
|
||||
| +--------+ +--------+ |
|
||||
| |element1| |element2| |
|
||||
| .. -sink src-sink src- .. |
|
||||
| +--------+ +--------+ |
|
||||
+-----------------------------------+
|
||||
|
||||
The two elements are loop base and thus create a thread to drive the pipeline. At the
|
||||
border between the two elements there is a mutex to pass the data between the two
|
||||
threads. When using these kinds of element in a pipeline, low-latency will not be
|
||||
possible. For low-latency apps, don't use these constructs!
|
||||
|
||||
Note that in a typical pipeline with one get-based element and two chain-based
|
||||
elements (decoder/sink) there is only one thread, no data is crossing thread
|
||||
boundaries and thus this pipeline can be low-latency. Also note that while this
|
||||
pipeline is streaming no interaction or locking is done between it and the main
|
||||
application.
|
||||
|
||||
+-------------------------------------+
|
||||
| +--------+ +---------+ +------+ |
|
||||
| | src | | decoder | | sink | |
|
||||
| | src-sink src-sink | |
|
||||
| +--------+ +---------+ +------+ |
|
||||
+-------------------------------------+
|
||||
|
||||
|
||||
B) howto make non-threaded pipelines
|
||||
|
||||
For low latency it is required to not have datapassing cross any thread
|
||||
borders. Here are some pointers for making sure this requirement is met:
|
||||
|
||||
- never connect a loop or chain based element to a loop based element, this
|
||||
will create a new thread for the sink loop element.
|
||||
|
||||
- do not use queues or any other decoupled element, as they implicitly
|
||||
create a thread boundary.
|
||||
|
||||
- At least one thread will be created for any source element (either in the
|
||||
connected loop-based element or in the source itself) unless the source
|
||||
elements are connected to the same loop based element.
|
||||
|
||||
- when designing sinks, make them non-blocking, use the async clock callbacks
|
||||
to schedule media rendering in the same thread (if any) as the clock. Sinks that
|
||||
provide the clock can be made blocking.
|
||||
|
Loading…
Reference in a new issue