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gl/calayer: don't use the async callback to render
not until we can provide equivalent functionality for other window implementations.
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@ -51,7 +51,6 @@ _context_ready (gpointer data)
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GST_LOG ("init CAOpenGLLayer");
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GST_LOG ("init CAOpenGLLayer");
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self->gst_gl_context = parent_gl_context;
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self->gst_gl_context = parent_gl_context;
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self.asynchronous = YES;
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self.needsDisplayOnBoundsChange = YES;
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self.needsDisplayOnBoundsChange = YES;
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gst_gl_window_send_message_async (GST_GL_CONTEXT (parent_gl_context)->window,
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gst_gl_window_send_message_async (GST_GL_CONTEXT (parent_gl_context)->window,
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