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videorate: Do not loop forever pushing first buffer when variable framerate
In the case the framerate is variable (represented by framerate=0/1), we currently end up loop pushing the first buffer and then recompute diff1 and diff2 without updating the videorate->next_ts at all leading to infinitely looping pushing that first buffer. In the case of variable framerate, we should just compute the next_ts as previous_pts + previous_duration. https://bugzilla.gnome.org/show_bug.cgi?id=734424
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@ -615,6 +615,8 @@ gst_video_rate_flush_prev (GstVideoRate * videorate, gboolean duplicate)
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videorate->to_rate_denominator * GST_SECOND,
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videorate->to_rate_numerator);
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GST_BUFFER_DURATION (outbuf) = videorate->next_ts - push_ts;
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} else if (GST_CLOCK_TIME_IS_VALID (GST_BUFFER_DURATION (outbuf))) {
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videorate->next_ts = GST_BUFFER_PTS (outbuf) + GST_BUFFER_DURATION (outbuf);
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}
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/* We do not need to update time in VFR (variable frame rate) mode */
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@ -1126,6 +1128,12 @@ gst_video_rate_transform_ip (GstBaseTransform * trans, GstBuffer * buffer)
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GST_TIME_ARGS (diff1), GST_TIME_ARGS (diff2),
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GST_TIME_ARGS (videorate->next_ts));
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if (!GST_BUFFER_DURATION_IS_VALID (videorate->prevbuf) &&
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intime > prevtime) {
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/* Make sure that we have a duration for previous buffer */
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GST_BUFFER_DURATION (videorate->prevbuf) = intime - prevtime;
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}
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/* output first one when its the best */
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if (diff1 <= diff2) {
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GstFlowReturn r;
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