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glupload: Add support for Vivante DirectTexture uploads
Together with the upcoming gstreamer-imx patch, this allows zerocopy between imxvpudec and other elements and glimagesink. This is losely based on a patch by Haihua Hu <b55597@freescale.com> from https://github.com/Freescale/meta-freescale/blob/master/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/ https://bugzilla.gnome.org/show_bug.cgi?id=779067
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2 changed files with 318 additions and 1 deletions
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@ -82,7 +82,8 @@ libgstgl_@GST_API_VERSION@_la_LIBADD = \
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-lgstvideo-$(GST_API_VERSION) \
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$(GST_BASE_LIBS) \
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$(GST_LIBS) \
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$(GL_LIBS)
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$(GL_LIBS) \
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$(top_builddir)/gst-libs/gst/allocators/libgstbadallocators-@GST_API_VERSION@.la
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if HAVE_WINDOW_WIN32
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SUBDIRS += win32
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@ -1,6 +1,7 @@
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/*
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* GStreamer
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* Copyright (C) 2012-2014 Matthew Waters <ystree00@gmail.com>
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* Copyright (C) 2017 Sebastian Dröge <sebastian@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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@ -36,6 +37,10 @@
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#include <gst/allocators/gstdmabuf.h>
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#endif
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#if GST_GL_HAVE_VIV_DIRECTVIV
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#include <gst/allocators/gstphysmemory.h>
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#endif
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/**
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* SECTION:gstglupload
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* @short_description: an object that uploads to GL textures
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@ -1189,9 +1194,320 @@ static const UploadMethod _raw_data_upload = {
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&_raw_data_upload_free
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};
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#if GST_GL_HAVE_VIV_DIRECTVIV
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#ifndef GL_BGRA_EXT
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#define GL_BGRA_EXT 0x80E1
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#endif
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#ifndef GL_VIV_YV12
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#define GL_VIV_YV12 0x8FC0
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#endif
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#ifndef GL_VIV_NV12
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#define GL_VIV_NV12 0x8FC1
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#endif
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#ifndef GL_VIV_YUY2
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#define GL_VIV_YUY2 0x8FC2
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#endif
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#ifndef GL_VIV_UYVY
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#define GL_VIV_UYVY 0x8FC3
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#endif
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#ifndef GL_VIV_NV21
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#define GL_VIV_NV21 0x8FC4
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#endif
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#ifndef GL_VIV_I420
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#define GL_VIV_I420 0x8FC5
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#endif
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struct DirectVIVUpload
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{
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GstGLUpload *upload;
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GstGLVideoAllocationParams *params;
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GstBuffer *inbuf, *outbuf;
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void (*TexDirectVIVMap) (GLenum Target, GLsizei Width, GLsizei Height,
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GLenum Format, GLvoid ** Logical, const GLuint * Physical);
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void (*TexDirectInvalidateVIV) (GLenum Target);
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gboolean loaded_functions;
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};
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#define GST_GL_DIRECTVIV_FORMAT "{RGBA, I420, YV12, NV12, NV21, YUY2, UYVY, BGRA, RGB16}"
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static GstStaticCaps _directviv_upload_caps =
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GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE (GST_GL_DIRECTVIV_FORMAT));
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static gpointer
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_directviv_upload_new (GstGLUpload * upload)
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{
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struct DirectVIVUpload *directviv = g_new0 (struct DirectVIVUpload, 1);
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directviv->upload = upload;
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directviv->loaded_functions = FALSE;
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return directviv;
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}
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static GstCaps *
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_directviv_upload_transform_caps (gpointer impl, GstGLContext * context,
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GstPadDirection direction, GstCaps * caps)
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{
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GstCapsFeatures *passthrough =
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gst_caps_features_from_string
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(GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION);
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GstCaps *ret;
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if (direction == GST_PAD_SINK) {
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GstCaps *tmp;
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ret =
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_set_caps_features_with_passthrough (caps,
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GST_CAPS_FEATURE_MEMORY_GL_MEMORY, passthrough);
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gst_caps_set_simple (ret, "format", G_TYPE_STRING, "RGBA", NULL);
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tmp = _caps_intersect_texture_target (ret, 1 << GST_GL_TEXTURE_TARGET_2D);
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gst_caps_unref (ret);
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ret = tmp;
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} else {
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ret = gst_caps_from_string (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
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(GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY, GST_GL_DIRECTVIV_FORMAT));
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}
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gst_caps_features_free (passthrough);
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return ret;
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}
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static void
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_directviv_upload_load_functions_gl_thread (GstGLContext * context,
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struct DirectVIVUpload *directviv)
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{
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directviv->TexDirectVIVMap =
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gst_gl_context_get_proc_address (context, "glTexDirectVIVMap");
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directviv->TexDirectInvalidateVIV =
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gst_gl_context_get_proc_address (context, "glTexDirectInvalidateVIV");
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}
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static gboolean
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_directviv_upload_accept (gpointer impl, GstBuffer * buffer, GstCaps * in_caps,
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GstCaps * out_caps)
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{
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struct DirectVIVUpload *directviv = impl;
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GstCapsFeatures *features;
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guint n_mem;
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GstMemory *mem;
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if (!directviv->loaded_functions && (!directviv->TexDirectInvalidateVIV ||
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!directviv->TexDirectVIVMap)) {
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gst_gl_context_thread_add (directviv->upload->context,
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(GstGLContextThreadFunc) _directviv_upload_load_functions_gl_thread,
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directviv);
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directviv->loaded_functions = TRUE;
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}
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if (!directviv->TexDirectInvalidateVIV || !directviv->TexDirectVIVMap)
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return FALSE;
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features = gst_caps_get_features (out_caps, 0);
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if (!gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_GL_MEMORY))
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return FALSE;
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if (directviv->params)
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gst_gl_allocation_params_free ((GstGLAllocationParams *) directviv->params);
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if (!(directviv->params =
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gst_gl_video_allocation_params_new (directviv->upload->context, NULL,
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&directviv->upload->priv->out_info, -1, NULL,
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GST_GL_TEXTURE_TARGET_2D, GST_VIDEO_GL_TEXTURE_TYPE_RGBA)))
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return FALSE;
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/* We only support a single memory per buffer at this point */
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n_mem = gst_buffer_n_memory (buffer);
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if (n_mem == 1) {
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mem = gst_buffer_peek_memory (buffer, 0);
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} else {
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mem = NULL;
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}
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return n_mem == 1 && mem && gst_is_phys_memory (mem);
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}
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static void
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_directviv_upload_propose_allocation (gpointer impl, GstQuery * decide_query,
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GstQuery * query)
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{
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}
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static GLenum
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_directviv_upload_video_format_to_gl_format (GstVideoFormat format)
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{
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switch (format) {
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case GST_VIDEO_FORMAT_I420:
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return GL_VIV_I420;
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case GST_VIDEO_FORMAT_YV12:
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return GL_VIV_YV12;
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case GST_VIDEO_FORMAT_NV12:
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return GL_VIV_NV12;
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case GST_VIDEO_FORMAT_NV21:
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return GL_VIV_NV21;
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case GST_VIDEO_FORMAT_YUY2:
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return GL_VIV_YUY2;
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case GST_VIDEO_FORMAT_UYVY:
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return GL_VIV_UYVY;
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case GST_VIDEO_FORMAT_RGB16:
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return GL_RGB565;
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case GST_VIDEO_FORMAT_RGBA:
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return GL_RGBA;
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case GST_VIDEO_FORMAT_BGRA:
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return GL_BGRA_EXT;
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case GST_VIDEO_FORMAT_RGBx:
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return GL_RGBA;
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case GST_VIDEO_FORMAT_BGRx:
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return GL_BGRA_EXT;
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default:
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return 0;
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}
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}
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typedef struct
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{
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GstBuffer *buffer;
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GstMemory *memory;
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GstMapInfo map;
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guintptr phys_addr;
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} DirectVIVUnmapData;
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static void
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_directviv_memory_unmap (DirectVIVUnmapData * data)
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{
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gst_memory_unmap (data->memory, &data->map);
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gst_memory_unref (data->memory);
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gst_buffer_unref (data->buffer);
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g_free (data);
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}
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static void
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_directviv_upload_perform_gl_thread (GstGLContext * context,
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struct DirectVIVUpload *directviv)
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{
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static GQuark directviv_unmap_quark = 0;
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GstGLMemoryAllocator *allocator;
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GstMemory *in_mem;
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GstGLMemory *out_gl_mem;
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GstVideoInfo *in_info;
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DirectVIVUnmapData *unmap_data;
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GstVideoMeta *vmeta;
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gint width, height, gl_format;
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const GstGLFuncs *gl;
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if (!directviv_unmap_quark)
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directviv_unmap_quark = g_quark_from_static_string ("GstGLDirectVIVUnmap");
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gl = context->gl_vtable;
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g_assert (gst_buffer_n_memory (directviv->inbuf) == 1);
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in_info = &directviv->upload->priv->in_info;
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in_mem = gst_buffer_peek_memory (directviv->inbuf, 0);
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unmap_data = g_new0 (DirectVIVUnmapData, 1);
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if (!gst_memory_map (in_mem, &unmap_data->map, GST_MAP_READ)) {
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g_free (unmap_data);
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return;
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}
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unmap_data->phys_addr = gst_phys_memory_get_phys_addr (in_mem);
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if (!unmap_data->phys_addr) {
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gst_memory_unmap (in_mem, &unmap_data->map);
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g_free (unmap_data);
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return;
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}
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unmap_data->memory = gst_memory_ref (in_mem);
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unmap_data->buffer = gst_buffer_ref (directviv->inbuf);
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allocator =
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GST_GL_MEMORY_ALLOCATOR (gst_allocator_find
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(GST_GL_MEMORY_PBO_ALLOCATOR_NAME));
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/* FIXME: buffer pool */
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directviv->outbuf = gst_buffer_new ();
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gst_gl_memory_setup_buffer (allocator, directviv->outbuf, directviv->params,
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NULL, NULL, 0);
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gst_object_unref (allocator);
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out_gl_mem = (GstGLMemory *) gst_buffer_peek_memory (directviv->outbuf, 0);
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/* Need to keep the input memory and buffer mapped and valid until
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* the GL memory is not used anymore */
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gst_mini_object_set_qdata ((GstMiniObject *) out_gl_mem,
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directviv_unmap_quark, unmap_data,
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(GDestroyNotify) _directviv_memory_unmap);
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gst_buffer_add_parent_buffer_meta (directviv->outbuf, directviv->inbuf);
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/* width/height need to compensate for stride/padding */
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vmeta = gst_buffer_get_video_meta (directviv->inbuf);
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if (vmeta) {
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width = vmeta->stride[0];
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height = vmeta->offset[1] / width;
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} else {
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width = GST_VIDEO_INFO_PLANE_STRIDE (in_info, 0);
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height = GST_VIDEO_INFO_PLANE_OFFSET (in_info, 1) / width;
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}
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width /= GST_VIDEO_INFO_COMP_PSTRIDE (in_info, 0);
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gl_format =
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_directviv_upload_video_format_to_gl_format (GST_VIDEO_INFO_FORMAT
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(in_info));
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gl->BindTexture (GL_TEXTURE_2D, out_gl_mem->tex_id);
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directviv->TexDirectVIVMap (GL_TEXTURE_2D, width, height,
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gl_format, (void **) &unmap_data->map.data, &unmap_data->phys_addr);
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directviv->TexDirectInvalidateVIV (GL_TEXTURE_2D);
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}
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static GstGLUploadReturn
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_directviv_upload_perform (gpointer impl, GstBuffer * buffer,
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GstBuffer ** outbuf)
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{
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struct DirectVIVUpload *directviv = impl;
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directviv->inbuf = buffer;
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directviv->outbuf = NULL;
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gst_gl_context_thread_add (directviv->upload->context,
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(GstGLContextThreadFunc) _directviv_upload_perform_gl_thread, directviv);
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directviv->inbuf = NULL;
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if (!directviv->outbuf)
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return GST_GL_UPLOAD_ERROR;
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*outbuf = directviv->outbuf;
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directviv->outbuf = NULL;
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return GST_GL_UPLOAD_DONE;
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}
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static void
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_directviv_upload_free (gpointer impl)
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{
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struct DirectVIVUpload *directviv = impl;
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if (directviv->params)
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gst_gl_allocation_params_free ((GstGLAllocationParams *) directviv->params);
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g_free (impl);
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}
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static const UploadMethod _directviv_upload = {
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"DirectVIV",
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0,
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&_directviv_upload_caps,
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&_directviv_upload_new,
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&_directviv_upload_transform_caps,
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&_directviv_upload_accept,
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&_directviv_upload_propose_allocation,
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&_directviv_upload_perform,
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&_directviv_upload_free
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};
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#endif /* GST_GL_HAVE_VIV_DIRECTVIV */
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static const UploadMethod *upload_methods[] = { &_gl_memory_upload,
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#if GST_GL_HAVE_DMABUF
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&_dma_buf_upload,
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#endif
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#if GST_GL_HAVE_VIV_DIRECTVIV
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&_directviv_upload,
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#endif
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&_upload_meta_upload, &_raw_data_upload
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};
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